bTonyd

bTonyd

Joined Member # 6390021
2 Posts 16 Replies 585 Reputation

[quote who="Frogboy" reply="2" id="3591382"] Not sure yet. We would like to have something. [/quote] Maybe a paint design/a symbol for vehicles and buildings? [e digicons]:grin:[/e]

8 Replies 36,346 Views

[quote who="normanstardock" reply="16" id="3588619"] Quoting bTonyd, reply 15 F1 = Cycle through the idle engineers (+ an icon for that) and highlight them in a way on the minimap. Yep. That's pretty much how it's supposed to work right now. Kind of missed what I was pointing out

20 Replies 51,555 Views

[quote who="normanstardock" reply="14" id="3588600"] Idea: F1 should select the closest idle engineer to the center of your screen. [/quote] Disagree. What if you want to quickly go to an engineer that is really far away from your screen? F1 = Cycle through the idle engineers (+ an icon for that) and highlight them in a way on the minimap.

20 Replies 51,555 Views

Nukes - yes!, i would love them too. Full strategic zoom? You will have but it's going to be unique/stylish. Check the old post with strategic zoom. You're gonna love the ideas with heat maps and more. [quote quoting="post"] like now devs. NOW. YOU HEAR ME. Like the black guys who said "givus us the free" in Amistad, I'm saying "givus us the ZOOM". [/quote] Don't...do that. The devs won't jump

131 Replies 670,280 Views

[quote who="TAG_Utter" reply="1" id="3588007"] At the moment there is lot normal problems with orders that need be fix . So wont be fun play multiplayer for now [/quote] I disagree. It can be extremely fun even now, though you are right about the other problems. Nonetheless, with the multiplayer we can expand the testing and the joy of it. My offer still stands: Timeframes [e digicons]:cylon:[/e]

2 Replies 241 Views

Is the multiplayer functional? Is it worth to be tested right now? I don't know the number of founders (Frogboy? is it confidential?), but the question is, if we, the founders, can make some sort of timeframe when we can join and test, that would be amazing. Those being said, just leave the timezones and maybe we can find a decent hour/day/week when we all can join for at least 30 minutes, an hour maybe (if the custom match is working correctly). I haven't seen any post on thi

2 Replies 241 Views

[quote who="HateDread" reply="8" id="3587826"] Just wondering; is a better/earlier notification or warning about resources running out in this update? For example, once you get below 10-20% of a resource, it should flash or change in some way. In the heat of battle I have no hope of noticing it (although the bars that diminish may now make it easier). When I hear the announcement that I'm out of radioactives, for example, it's too late to avoid a big penalty [e digicons]:)[/e] <b

17 Replies 42,514 Views

I'm Tony, a middleware engineer. I've enjoyed RTS games since i was a little kid. My first RTS was Starcraft and it was introduced by my dad's friend who told me this: "Son, this type of game is way too hard for you at this age" ...and that's how i stepped slowly into the "forbidden" zone of strategy games. I've played ever sincer dozens of RTS games. My first love was C&C generals and after that one, Warcraft, SupCom and many more. I wo

11 Replies 60,592 Views

[quote who="shurtugalll" reply="6" id="3587012"] Although i'm still a proponent of having engineer icons on every single engineer [e digicons]:)[/e] [/quote] On every single engineer? That would be...a bit too much. One icon and a small number in the corner of it to show you those that are idle should do the trick. If you click it, it should cycle through them. Also a hotkey ( *points to F1 winner [e digicons]:smitten:[/e] *).

20 Replies 51,555 Views

Can we have like a small icon in the top left corner to help us cycle through our idle engineers and to see how many we have on idle state? Like Warcraft III had? I'm not really keen on using F1. At all. Personal opinion [e digicons]O:)[/e] P.S: I'm not sure if it was in warcraft III, but i'm really sure i've seen it somewhere

20 Replies 51,555 Views

[quote who="tatsujb" reply="11" id="3586922"] have to agree. and the important part isn't having more range but using it. it kinda serves no purpose if the arty has 4Km range and when attacking keeps moving towards the enemy past a 4Km distance between it and himself. maybe it could even automatically distance itself if the enemy closes in. [/quote] Yes, you are absolutely right :). [quote who="Frogboy" r

18 Replies 24,657 Views

[quote who="YappYapp" reply="70" id="3586518"] I discovered god mode after saving a game. Regards [/quote] It's happening to me too after saving a game and loading it back . I think it has 100% repro. rate. [quote who="YappYapp" reply="73" id="3586896"] Can someone please delete that huge base64 post

124 Replies 96,881 Views

[quote who="Frogboy" reply="8" id="3586857"] As for Artillery, indeed. Though the question is, should this artillery be from a UNIT (the Artemis is an artillery unit in effect) OR should it be from a building? More to the point, in what way is the Artemis failing at being a compelling artillery unit and what changes would you like to see with it? [/quote] Artemis is amazing as an artillery unit. What I would change at it, is the range. I would make it slightly lon

18 Replies 24,657 Views

Well...seems like some people had hard times dealing with shields [e digicons]:grin:[/e] . What's the harm in having one? or two? The shields don't just stop you from expanding. They are merely there to protect a bit some key points...and yes, if there's a hard counter unit, I don't see why the shields shouldn't be implemented (or at least a unit with a small/medium mobile shield). After all, we need to protect some points on the map, right? Retreating

18 Replies 24,657 Views

I don't know if this was mentioned before, but if it was, i apologize. People that played Supreme Commander know very well that shields and artilleries brought a very spicy flavour to the game. We also know that there are some disadvantages like spamming those shields and being able to have a mega turtle defensive. I would love to see shields in this game BUT i would not want them to be spammed (like in SC). A cap for shields would be amazing (in any form) and t

18 Replies 24,657 Views

I am not really sure if it's a bug or not but if you completely decimate every single building and unit in the game, you still have to wait for those victory points to finish. Is that the only "game mode" available, or i've missed something essential? Clearly the enemy cannot return to a battle with nothing left on the battlefield. Also, the AI is having huge difficulties capturing a point that i'm currently capturing. (i'll try to screenshot that but i believe it won&

124 Replies 96,881 Views