Neale Davidson

Neale Davidson

Joined Member # 639115
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//------------------------------------------------------------------------ TECH 600 Xenotheology //------------------------------------------------------------------------ Name "Xenotheology" Model "" Tech_Requirement "UniversalTranslator" Research_Cost 100 Description "The power of religion can raise morale amongst the faithful of our people." Overview "Though some scien

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I've got it at 59, I think.. but I did check the number with the main and mod-pack values. Works pretty fail, and acts as a good culture boost until you can build the big-ol' culture palace.

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//------------------------------------------------------------------------ IMPROVEMENT DreamFantasyPrograms //------------------------------------------------------------------------ Name "Dream Fantasy Programs" Model "TradeGoods" Manufacturing_Bonus 0 Morale_Bonus 0 Economic_Bonus 0 Prestige_Bonus 0 Planetary_Quality_Bonus 0 Starship_Q

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Okay, had to lower it quite a bit. I think Stardock's going to need to expand the number, 'cause we're going to fill starbase modules awfully quick.

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60 didn't seem to work either. I'll try it with a lower number, and if /that/ doesn't work, I'll post it here and see what the problem is.

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Okay, I've got a starbase module, and everything lists properly. One small problem, for some reason the game won't actually let me build the module. I select to construct it, and it just.. doesn't build it. Module details follow: //------------------------------------------------------------------------ SBMOD 60 MissionaryCenter //------------------------------------------------------------------------ Name "Missionary Center" Model

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Well, poop. Finished up the day's work in making the XenoReligion mod pack.. and look what happens? I can't actually upload it. Ah well, it's on the newsgroup anyway...

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From what it appears, any of the .tech files will cause the game to crash. I suspect it's some sort of confusion within the scripting language, though I can't be sure, of course.

2 Replies 322 Views

Was working on a pack of modes today and discovered something nasty. Do NOT use a '-' within the names of any technological advance or the game will crash! Took me forever to realize that that was my problem... gah!

2 Replies 322 Views