The downloads section only lists 1.03. Can we get 1.04 yet? V
Liquid
Do I have to install Stardock to get the new manual? Stardock messed my system up badly on an earlier installation and I would MUCH rather just download the file. V
Should we bother to keep reporting that submissions are not reaching the Metaverse or have you guys given up on fixing it and moved on to other programming tasks? V
" The trade starbase has an effect for each turn the mini-freighter is in the sector" Are you saying that the mini-freighter has to start its turn in the sector to get the bonus or end its turn or just pass through? V
Howdy! I've seen about a million posts that people can't get their scores on the Metaverse. Well, I've just tried a dozen time to post a 1.03A game, and it still isn't working. I was wondering if anyone at Stardock cared that it still isn't working or have they given up trying to fix it? By the way, when the submit screen asks for my "Alias", is it asking for my name, player name, nickname, player id, mother's maiden name, what people used to call me in sixth grade or what? Maybe j
My exerience is that espionage does NOT prevent event. Past getting the better reports, espionage doesn't help at all. V
By the way, does anyone know if the "is freighter in a sector with a bonus SB" check is done at the beginning or end of the freighter move? I've assumed that it is after the freighter moves, but I'm not sure. V
Brad is fixing the wrong problem. Star Hawk is completely right (I know others are saying the same, I just thought his post the most eloquent). "Wasted resources" is the root of SB problems (well, that and the fact that nothing in the Miltary build queue helps your econ at all - freighters excluded). I'm really quite amazed that wasted resources hasn't been addressed. It was one of the first really long posts in the forum (it was even a sticky). I think Brad removed it indicating that none
Although the manual says that trade routes are more valuable the longer they are, I haven't found this to be true. The most valuable trade routes I've run have been to sectors right next to my planets. I think this is because those little "mini-freighters" you see zipping around are actually carrying out the trade routes. If they are in a sector without a trade bonus starbase, the trade route doesn't get the bonus that turn. So if you make a trade route that goes through 6 sectors, you'll ne
bump
I thought I saw a thread saying it would be out yesterday (Monday). V
Hey Def Zep! Why do you say that the randoms are still affected by continued spending? How can you tell? V
Great numbers! Are you using 1.02 or 1.03? V
This sounds interesting to start, but once the rush is over, aren't you left with a bunch of 1 pop planets that will take FOREVER to grow? Have you figured out what any of the higher breakpoints for pop are? V
Hey Ralegh; Thanks for the numbers. But if 150 mil work just as well as 1, why do you suggest 110 as a "breakpoint"? How do I find your other thread on this stuff? Thanks, V
Is this a bug or a feature?
"at the start, 150 mill pop can bring in about 1 bc/t if in the right place, while a PQ15 brings in 4 and a PQ21 brings in 10. If you want cash at the start, very small pops and more planets are the way to go." - What do you mean "if in the right place"? Are you saying that 150 mil pop on a PQ15 brings in 4 while the same pop on a PQ21 brings in 10? V
Has anyone figured out the formula? Or could Brad just let us in on the secret? V
Of course, I should add that even though I get the submit screen, my scores are not showing up. Sigh. One step forward . . . V
Are you using 1.02? I didn't get the submit screen until I updated to 1.02. V
Well, I'm using 1.02 and am about to finish a game tonight. I will save right before and see if it goes up. If it doesn't I will try again. V
Ok, I'm getting lost. I have a big 'ole planet (say quality 25) with, oh, let's say 10,000 pop (I guess that is 10 billion?). Now, let us say that with all the industrial bonuses and everything that it takes this planet 20 days to make a dreadnaught. Now let us say that I spend the next year sending combat transports off this planet until the population comes down to, oh, let's say 3,000 pop. How long do you think it will take to build the dread? Try 23 days. Ok, it does take a little bit
I'm having the same problem - my profile shows a score of 0. I have finsihed 30 games on impossible difficulty level and they aren't showing up. . . . ok, I've finished 3 games on normal level, but they really aren't showing up. Is the only chance you have to record a game right when it ends? Do you have to be hooked to the net as you end the game? This is really starting to bug me. V
Thanks Norin. So ships ONLY heal if they are in orbit on a planet (unless affected by a SB). Ouch. V