infodragon

infodragon

Joined Member # 640156
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Madfizzicks, Depending on how they decided to impelement the transfer of ships it may not be retarted.... The nature of C++ makes it very easy to define one impelementation of removing ships from you and recalcing. After the removal then the transaction. The transaction can be either a destroyed ship, or a traded ship or a dispanded ship... Now, durring battle you can loose ships and so can the enemy. Every time one of your ships is lost their reactions would have to be r

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EBZeroMatrix, HyperThreading is only present in the P4 3.06 GHz or the newer Xeons, I think 2.2GHz+ but I'm not sure about that. Then you also need a mother board to support the feature. BTW, I just turned on the HyperthredEnhancment for GalCiv in the prefs.ini file. I'll post here how it goes.

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The production of ships within your empire may be something entirely different, or possibly the same thing. With the adition of each ship your military rating changes. Each races reaction to you needs to be calculated. So the question that begs asking is... If no ship is produced on that turn does the turn go quickly? Another question is If only 1 ship is produced does the turn go any faster, i.e. is the time taken directly proportonial to the number of ships produced? With giv

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One thing that you may have over looked is the fact that giving ships to another race may drasticly change the balance of the game. The races military score may change and the reactions of all the other races to them will have to be recalculated, the same for that races reactions to other races. Depending on how much they have optmized the giving/recieving of ships/planets/tech will gauge how fast each transaction is processed. For example, say I give the Torians a 10 Dread

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I've seen a lot of talk about the starbases for gal civ. Much of it goes in the direction of limiting the number of bases or putting a maintenance cost on them. Though I do think that the current system is a bit unrealistic, the above is even more unrealistic. 1st off to limit the number of starbases would be absurd, the fact that space is huge should snub this idea. Space is HUGE, enormously huge, infact it is so huge it is hard for the human mind to grasp it. The empty spa

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