Kill Natives

Kill Natives

Joined Member # 641497
0 Posts 0 Replies 79 Reputation

Tried posting this elsewhere and then realized it probably belonged here. I just completed my first metaverse game. When I began the game I set the game to "tough" and had each opponent set to "intelligent". I was therefore surprised when I finished the game and got a difficulty rating of "cakewalk". I went back and started a new one and sure enough, my default settings seem to be "tough" and "intelligent". Now, I did use a custom

0 Replies 1,198 Views

Tried posting this elsewhere and then realized it probably belonged here. I just completed my first metaverse game. When I began the game I set the game to "tough" and had each opponent set to "intelligent". I was therefore surprised when I finished the game and got a difficulty rating of "cakewalk". I went back and started a new one and sure enough, my default settings seem to be "tough" and "intelligent". Now, I did use a custom

2 Replies 3,359 Views

So I just completed my first metaverse game. When I started it, I had set it to "tough" and had verified that each opponent was set to "intelligent". When I finished the game, however, I found that the Metaverse gave it a ranking of "cakewalk". I went back a tried starting a new meaverse game and, sure enough, my original tough/intelligent settings were still there. Now, it is true that I found that particular game to be exceedin

0 Replies 2,361 Views

Okay, so I have always felt in games such as these that racial picks which focus on specializing in one or two areas is better than trying to spread attributes over a number of areas (yeah, yeah, I, too, was a PQ cheese master prior to version 1.3). Anyway, with the end of +15 PQ, I have been looking around for an alternative favorite pick set. I read the earlier post which suggested that +2 speed might be just such an alternative. However, +2 speed costs 9 points. after experimenting, it turns

3 Replies 409 Views