Go4Celerity

Go4Celerity

Joined Last seen Member # 6416596
4 Posts 365 Replies 812 Reputation

Yes... filling a planet is more efficient than upgrading existing structures. No... output per maintenance is not the best gauge of efficiency. Bcs are easy to find, output per tile is more important as space is far more limited than money. If you need to save bcs watch your ship components, such as 3rd or higher tier life support modules, as you can loose a lot of economic efficiency quickly there. Also... scrapping an improvement and adding a farm once your

10 Replies 21,801 Views

[quote who="Achronous" reply="6" id="3619028"] I don't even know who the Packers are. I had to google it. I'm not even from the US [e digicons];)[/e] [/quote] You spell "colors", "colours". Don't even have to look at your profile to tell you're from the U.K. Does the spellcheck over at GMT try to make you spell "theatre", "theater" or "centre", center? Does it recognize "lorry" as a word? Has old John Bull ever changed his under

13 Replies 24,045 Views

I agree with the op in that it is counterintuitive for the tiny searcher ship to be slower than the medium-hulled surveyor and the cargo hulled colony ship. It feels wrong. Not arguing realism. Fully understand that larger ships would have vastly more speed in space than smaller ones from any conventional physics standpoint. Too much realism can quickly kill a good game, too little kills immersion. In my opinion Gal Civ 3 has erred on the side of too lit

3 Replies 18,028 Views

I thought 1.6 was to clear up UI issues brought up in https://forums.galciv3.com/474070/page/1/#replies such as sorting of build and fleet lists, reducing the # of extra clicks, etc. The roadmap was changed after the discussions in that thread.

36 Replies 180,519 Views

[quote who="leiavoia" reply="8" id="3616113"] This would mimick an actual board game being played around a table. "Don't trade with him! He's going to win!" I would totally support that. [/quote] Right now it's like playing Risk against five kids with down syndrome.

14 Replies 18,122 Views

[quote who="Larsenex" reply="3" id="3615375"] In answer to Seilore... I will be buying and selling plants to folks all day for the next 6 months. It is via the internets... I can tell you more "new' Plants but you need to tell me what you are looking for... [/quote] Semper Augustus. I'm looking for Semper Augustus. Do you have any?

5 Replies 9,048 Views

[quote who="DeimosEvotec" reply="28" id="3615154"] It makes no sense to reprogramm the whole battle code just to add a single tactical option: retreat, it only makes sense if you add more. And there is only one very vague suggestion for that in another thread but nothing fleshed out. [/quote] This one: http://steamcommunity.com/app/226860/discussions/1/598198173700392501/#

30 Replies 125,161 Views

[quote who="Ericridge" reply="2" id="3614153"] one transport that is 33% Infantry, 11% tanks, and 66% mechas.... at military academy defended by like 88% infantry and 22% armored vehicles [/quote] Battles where every army gives 110%. I love it.

26 Replies 605,756 Views

Dedicate tiles to as much pop as you can keep happy. Population is the prime determinate for Raw Production. It weighs across the board whereas bonuses to man/ res/ wea only effect the portion of Raw Production assigned to them. Influence works better scattered, though focusing on a planet near where you're trying to culture flip a rival certainly helps.

5 Replies 16,697 Views

[quote who="node10" reply="211" id="3551430"] Every linear additive stacking bonus needs looking at in this game. Honestly, you should look at how daft Drives get with this sort of abuse: fleets have so many moves they're effective teleporting stacked death around the galaxy at will. The end game in GC3 is pretty silly really; the game just falls apart. One diminishing returns formula to rule them all, One forumla to find them, <e

233 Replies 1,015,439 Views

The Dregin ship in the screenshot is a Torturer-L. The "-L" in the name is the designation the core designs use for variants with augments. There is no question that the Dregin ships you faced had some form of kinetic augments.

7 Replies 22,596 Views

[quote who="Redindus" reply="2" id="3613546"] Cool thanks, yeah imagine if you playing Star Trek with those names lol. Just weird ideas what Stardock allowed here. [/quote] Elite founders got to pick star names as part of their $100 package. Led to a lot of ridiculousness and many disgruntled posts. Plentiful Steak and Red Skittles aren't exactly immersion boosting names. Nonetheless, the milk has been spilt and I doubt Stardock will ever change it

13 Replies 10,521 Views

[quote who="00zim00" reply="7" id="3559754"] i only knew about it because Paul said thats what its supposed to do when it was asked in a recent dev stream.. if it works or not is another thing lol [/quote] I think I asked that question in the twitch chat. Paul's response seemed rather.... unsure. I really don't think he knows whether thrusters buff evasion or not. Sad, because I don't believe they do and having a design o

15 Replies 38,724 Views

[quote who="stevezar" reply="2" id="3612073"] On the subject of trade routes...what type of modifiers is a concern? In particular, does it matter how far apart the planets are? The level of the planets? Also, I assume the various trade route modifier buildings are only effective if on a planet that actually has a trade route...is that correct? Or can you just put them on any planet and still get the benefit? [/quote] Assumption

5 Replies 12,372 Views