Yes... filling a planet is more efficient than upgrading existing structures. No... output per maintenance is not the best gauge of efficiency. Bcs are easy to find, output per tile is more important as space is far more limited than money. If you need to save bcs watch your ship components, such as 3rd or higher tier life support modules, as you can loose a lot of economic efficiency quickly there. Also... scrapping an improvement and adding a farm once your
Go4Celerity
[quote who="Achronous" reply="6" id="3619028"] I don't even know who the Packers are. I had to google it. I'm not even from the US [e digicons];)[/e] [/quote] You spell "colors", "colours". Don't even have to look at your profile to tell you're from the U.K. Does the spellcheck over at GMT try to make you spell "theatre", "theater" or "centre", center? Does it recognize "lorry" as a word? Has old John Bull ever changed his under
Ashot in the dark, but is there any way to make these ship-based buffs trigger only when the ship is orbiting a planet and target only the planet orbited? I like this idea much better than the proposed "ships as mobile economic starbases".
[quote who="Taslios" reply="60" id="3618315"] huh... my founder badge just vanished.... how odd... [/quote] Because Galactic Civilizations III running in the background is eating up all of your graphics memory. [e digicons]:O[/e]
Monday the 8th, 10 AM Eastern.
I agree with the op in that it is counterintuitive for the tiny searcher ship to be slower than the medium-hulled surveyor and the cargo hulled colony ship. It feels wrong. Not arguing realism. Fully understand that larger ships would have vastly more speed in space than smaller ones from any conventional physics standpoint. Too much realism can quickly kill a good game, too little kills immersion. In my opinion Gal Civ 3 has erred on the side of too lit
I thought 1.6 was to clear up UI issues brought up in https://forums.galciv3.com/474070/page/1/#replies such as sorting of build and fleet lists, reducing the # of extra clicks, etc. The roadmap was changed after the discussions in that thread.
Expansion looks very nice. AND [quote who="Thecw" reply="5" id="3616598"] Quoting Larsenex, reply 2 Hmm now I can farm my own Torian Burgers! Thank you, now all I need is to fire up a trade route for some Drengin Hot sauce! You culinary barbarian. Torians are best eaten raw, and the enjoym
[quote who="leiavoia" reply="8" id="3616113"] This would mimick an actual board game being played around a table. "Don't trade with him! He's going to win!" I would totally support that. [/quote] Right now it's like playing Risk against five kids with down syndrome.
[quote who="Larsenex" reply="3" id="3615375"] In answer to Seilore... I will be buying and selling plants to folks all day for the next 6 months. It is via the internets... I can tell you more "new' Plants but you need to tell me what you are looking for... [/quote] Semper Augustus. I'm looking for Semper Augustus. Do you have any?
[quote who="DeimosEvotec" reply="28" id="3615154"] It makes no sense to reprogramm the whole battle code just to add a single tactical option: retreat, it only makes sense if you add more. And there is only one very vague suggestion for that in another thread but nothing fleshed out. [/quote] This one: http://steamcommunity.com/app/226860/discussions/1/598198173700392501/#
[quote who="Ericridge" reply="2" id="3614153"] one transport that is 33% Infantry, 11% tanks, and 66% mechas.... at military academy defended by like 88% infantry and 22% armored vehicles [/quote] Battles where every army gives 110%. I love it.
[quote quoting="post"] I would like to be able to colonize underwater through underwater domes [/quote] The Torians are coming. The Torians are coming. And they are.... " Ohh so tasty!" (especially in sushi rolls.) Just makes me shiver to think of it.
Dedicate tiles to as much pop as you can keep happy. Population is the prime determinate for Raw Production. It weighs across the board whereas bonuses to man/ res/ wea only effect the portion of Raw Production assigned to them. Influence works better scattered, though focusing on a planet near where you're trying to culture flip a rival certainly helps.
[quote who="node10" reply="211" id="3551430"] Every linear additive stacking bonus needs looking at in this game. Honestly, you should look at how daft Drives get with this sort of abuse: fleets have so many moves they're effective teleporting stacked death around the galaxy at will. The end game in GC3 is pretty silly really; the game just falls apart. One diminishing returns formula to rule them all, One forumla to find them, <e
The Dregin ship in the screenshot is a Torturer-L. The "-L" in the name is the designation the core designs use for variants with augments. There is no question that the Dregin ships you faced had some form of kinetic augments.
What's their population? How many worlds do they control relative to other races? Are they studying significantly more research relics? These would be the most likely place to find your answer.
TY, thought it was January for some reason > lack of attention, I'm sure.
Just wondering if there's any news about 1.6 yet. I keep checking. I'm bored and don't want to start a new game with the same old same old.
Running Windows 10 and no problem. Have you tried compatibility mode? I had to use that to run Arsenal of Democracy.
[quote who="Redindus" reply="2" id="3613546"] Cool thanks, yeah imagine if you playing Star Trek with those names lol. Just weird ideas what Stardock allowed here. [/quote] Elite founders got to pick star names as part of their $100 package. Led to a lot of ridiculousness and many disgruntled posts. Plentiful Steak and Red Skittles aren't exactly immersion boosting names. Nonetheless, the milk has been spilt and I doubt Stardock will ever change it
Haven't tried a mod yet and not ready to start now, but Thank You for doing something innovative with the resources. May try it after 1.6 drops.
[quote who="00zim00" reply="7" id="3559754"] i only knew about it because Paul said thats what its supposed to do when it was asked in a recent dev stream.. if it works or not is another thing lol [/quote] I think I asked that question in the twitch chat. Paul's response seemed rather.... unsure. I really don't think he knows whether thrusters buff evasion or not. Sad, because I don't believe they do and having a design o
Tecmo-Koei planted the mole. Their continuing revenge for Nagasaki. Worse, they'll only release the next boot up of their fantastic grand strategy game, Romance of the Three Kingdoms XIII, in Japanese so you and I can't play. [e digicons]X|[/e] [e digicons]
[quote who="stevezar" reply="2" id="3612073"] On the subject of trade routes...what type of modifiers is a concern? In particular, does it matter how far apart the planets are? The level of the planets? Also, I assume the various trade route modifier buildings are only effective if on a planet that actually has a trade route...is that correct? Or can you just put them on any planet and still get the benefit? [/quote] Assumption