logophage

logophage

Joined Member # 641907
0 Posts 0 Replies 70 Reputation

I have a saved gamed where the app consistently crashes when I end turn. I've already sent the SmartException email. I'm wondering if the saved game would help at all and if so, should I just send it to support?

2 Replies 1,247 Views

I didn't read through all the entries so I may be repeating suggestions. However, basically, I'd like to see some of the feature MOOII had brought into GalCiv2. COMBAT 1. Weapons range & accuracy. Weapons have effectiveness and accuracy based on distance. This should incorporated in the game. Crew experience can improve accuracy. 2. Mini/Normal/Heavy weapons mods. For 2/3 the cost & 1/2 the size, you get mini-weapons at 1/2 the range & 1/2 the damage. For 2x the cost

437 Replies 247,432 Views

To avoid discontinuities for the morale production bonus calculation, I suggest using a linear scaling calculation with rolloffs at the max and min values: max_bonus = 5 max_morale = 75 min_morale = 40 range = (max_morale - min_morale) / 2 offset = max_morale - range morale_rolloff = (morale > max_morale ? max_morale : (morale bonus = (morale_rolloff - offset) / range * max_bonus Alternatively, y

223 Replies 121,171 Views

On the subject of refit, it was bit tedious for MOO2. However, I believe at least some of these things can be resolved. First, have the cost of production go down as tech levels are researched. In other words, you could have old but inexpensive ships. Second, have refit costs be high. Third, have a refit cost curve different from a new ship cost curve; something like: small hulled ships would be as expensive to refit as just building a new ship whereas large hulled ships would be cheaper to

192 Replies 51,400 Views

with ship design, the following should be included: * searchable/browsable database of known enemy ships. ability to "suss" the technology and capabilities could be based on many factors including espionage, combat engagements with enemy, technology level, first-time tech "seen" * combat simulator: it is important to know if a given ship design will work against enemies before you build it. * combat scripting: some, even if limited, ability to script engagement styles

192 Replies 51,400 Views

with ship design, the following should be included: * searchable/browsable database of known enemy ships. ability to "suss" the technology and capabilities could be based on many factors including espionage, combat engagements with enemy, technology level, first-time tech "seen" * combat simulator: it is important to know if a given ship design will work against enemies before you build it. * combat scripting: some, even if limited, ability to script engagement styles

192 Replies 51,400 Views