I was finally able to get it to stop, about 300 turns later. For what it's worth, the patch seems to have enabled 'auto turn', which is definitely not behaving nicely.
Kythorn
I have a (series now) of save games that start relentlessly start advancing turns as soon as I load them. The UI feels very lagged while this is going on, and although dialogs popup that prompt me to pick new research, my input doesn't seem to matter much (I just mashed 'advance to next level' 8 times in a row, for example). This is with the '0 day' patch, although the game in question was started prior to that. I'm not sure if it's contributing or not, but all of my u
Just noticed one other thing: I'm using multiple monitors and when I maximize the impulse window, it doesn't fit cleanly in one monitor. The top is being clipped and the right hand side is slightly spilling over (maybe 10 pixels) into the next monitor. Once again, as far as I know Impulse is the only program doing this.
In the Impulse client itself, my context menus are black and the text is unreadable. I am not using windowsblinds or anything of that nature. My windows theme is the default vista theme. None of my other programs are doing this. I'm using Vista x64 with an ATI Radeon 4870 with the latest drivers (just installed them today to see if it would help). Anyone else ever experience this? Any ideas how to fix it? I'm not even sure if this right place to post about this issue,
The system is set up to actually discourage planetary specialization, there is nothing wrong with this as a game mechanic, you just have to get used to it. I thought one of the selling points was that planets could actually be distinct from each other as opposed to just being a number ala GC1. How doe
Brad: I don't think it's that complicated and judging from the various forums I read, most people understand how it works. But not everyone. Some people don't understand it and others just don't like it. My experience/observation is that the number of people who understand it is signifigan
Every planet has a 'set rally point' button in the same place the fleets do, when you select it on the global map, in the bottom.. left/middle area. All produced ships will be launched automatically with that set. Then there's a governor to "Change all planets with rally points of X to Y", for when you want to change it en-masse. Here's my question - what do you have to do to send a whole stack of fleets to a rally point at the same time? I'd like to be able to do tha
I've had a class 32 after terraforming, but a 72? Wow, that thing has to be insane. Wonder how long it would take to actually develop though.. build 10 factories first!