as long as they are optional i see no problem but there is nothing I hate worse in a game than to have played well and be robbed of victory by some event that I can't possibly overcome or that requires me to adopt a style that is not mine. IE: forcing me to all out war to prevent some faction from getting godlike power
Franco fx
One possibility might be a new weapon like the Combat Wasp in Hamilton's Night's Dawn trilogy. It was a super fast multiple weapons drone that had just about replaced all weapons systems. It would be restricted to huge hulls to simulate the carrier effect. The ships could be designed and upgraded to carry from 1-50 combat wasps and launchable in groups of 1-50. The individual wasps would have offensive and defensive capability but can only be countered by other wasps.
A few months ago the AI would sell any starbase for a song. Players complained that it was making the game too easy so they changed the AI to where it is next to impossible to deal for a resource starbase. Just to see if there was any way to make the deal, I once offered all my planets for an influence mine and the AI refused. FCS, the base would have reverted to them in the next turn. I think they will sell sometimes but it is as rare as the precursor library Apparently i
All you can do is pick a similar shaped small hull and apply the same jewelry. It should look very much like the tiny hull version.
I agree with the weapons idea. A larger weapon should be more powerful. As for engines, since some of the engines involve things like quantum theory instead of just impulse, there should be engines that just won't fit on smaller ships.
I have never built a core group scout and since I usually play small maps I seldom build recon ships period.
You shouldn't be going broke. Buy or build all your colony ships on your home planet and let the other planets grow. Try to keep your morale over 70% so they will grow. Research Planetary improvement and Xeno Econ. Build some econ buildings on your planets along with the factories labs and entertainment centers. If you are doing the right things, by the middle of year 2 you should be clearing well over 100bc per turn and you should never need to move your spendin
Well, if you are up on your diplomatic skills, you can usually buy your way out of that war pretty quick and it will not be hard to re-establish good (allied) relations with a few gifts.
Influence victories are my thing. You need to colonize as many planets as possible. You need to mine the influence resources to the max Build the ROE Research the influence tree up to cultural conquest Research the governments tree up to democracy at least The larger the map, the harder it is. On a gigantic map you may need to go to war to expand your influence. If you have the strongest military and a good lead in all categories
Has anyone tried colonizing for the minors. Gift them 7-8 planets and see what they do.
Core ships are not good. Go by the hull sizes, tiny would usually be fighters, small would be corvettes and medium would be cruisers. You even get an in game movie when you roll out your first medium hull ship. Actually, with the attachments you can make the ships any size you like. If you want a cruiser size early, take a small hull, paste on some jewelry and voila, cruiser. When I got the game, I figured I would use the stock designs but I soon found that building the sh
I guess you mean the little pic in the upper right hand corner that is presently a red X. If you are sure it's a jpg you might try again. According to the properties there is a problem with the image
I believe the 1500 is hp. I have seen pirates with outrageous hit points but 1500 attack is impossible
It is not OFM helping you. All it does is fleet up the ships in orbit. It does not make them any stronger. Like serpico said you must have some kind of bonus in play. Actually I don't build the OFM very often. My garrison ships are not much good in a fleet battle and I would rather have them fight individually and have the better ships in fleet near the planet do the heavy lifting.
It gets harder with 1.2 but there are quite a few players that win at the highest levels. If you post what is giving you trouble they can probably help you out. BTW there is not a big problem with Metaverse game not being counted with the beta. Not saying it has not happened but no more than with the previous releases
chiclets = little white squares of chewing gum that went by the brand name chiclets
If you want to use the "canned ones", just keep researching along the weapons tech and they will appear sooner or later.
They are not disabled in 1.2
The guys that i have a hard time believing are those that say they always have a ready clatch of 4-5 friends that are chomping at the bit to play a MP game to the bitter end with them, Now there is a completely new breed of geek.
there poll? Where poll?
keep resarching weapons tech and by all means design your ships after you have the tech. The standard ships suck.
Well, the legend says he averages playing at painful. At my level (tough) I am usually finding the AI to be pretty good at everything and the new combat system is brutal compared to before. Still, there are those games when the AI seems to get untracked.
I believe you can already play each race with default abilities. Changing some of the abilities is an option.
It's true, it's all true. All those things are screwed and like a lover one grows tired of, the flaws get more irritating every day. Ah well, how does everyone like the new combat system.
You are right about that and that's pretty much how I play it but it is not a deal breaker either way. Depending on Morale a .1 planet can catch up to a .5 in 25-30 turns and none of them are producing much income at less than 2.0 anyway. I am sure there are players that can tell you exactly what the catch up rate would be. With me it is just a feel for it.