Galactic_Hunter

Galactic_Hunter

Joined Member # 642688
2 Posts 22 Replies 11,160 Reputation

Having now played quite a few games, and a few with the released version, I am still seeing game results that are a bit "uninteresting" in the mid-game and slog to the end. The start can be tough. Sometimes I don't make it. But if I can get my 3-5 cities established and get to say, Armor, then I can build some quite good units. At this point, the game is effectively over, as the AI does not seem to be able to build a good stack, and I can defeat every stack and city with my best s

15 Replies 22,902 Views

Could be. Remember that Light Plate is the first armor you get access to, and is heavy for the protection it provides. The comparison to make is with Chainmail, which would be lighter (less initiative penalty) and way less defence. Masterwork Chain is the light version of Full Plate (the ultimate non-magic armor type) and will have way less defence than full plate. I see no problem here.

9 Replies 8,186 Views

It seems that most games of FE:LH that play a long time will involve the player slowly winning against the AIs. Or quickly winning, as it works at the moment. If defenders of towns got a buff, it would help the player defend certainly, but wouldn't it also make it harder for the player to quickly blitz through the AIs? If the player (or an AI) took more damage in taking towns, it seems like this would be a good mechanic to slow down conquests (when winning or losing). Or i

0 Replies 5,739 Views

I saw it and enjoyed it. I mis-remembered some of the original lore, which made some of it confusing. But the action scenes and character development throughout was engaging. Spock has always been a hero to me (and Gene Roddenberry / Majel Barrett in real life).

90 Replies 215,027 Views

I have to agree that Heavy Armor is underpowered and under-utilised. I often go with Dwarve^Z^Z^Z^Z^Z^Z Ironeer custom races with an Armorer champion, and I have NEVER researched heavy armor before winning the game. So even though I LIKE armor, and want to base my race around using it, in actuality the game is over before I get to Heavy armor technology. With the research points I could put them into many things, and get great game-changing technologies like Magical Forging, why

35 Replies 125,767 Views

I've done something similar. Henchmen as administrators is really the key here I think, allowing for a terrific amount of unrest squashing. I don't think anything you are doing is really an exploit, just an interesting combo.

8 Replies 23,403 Views

I killed a giant bug thing called Despoiler of Summer or something similar. Upon his death I got a great little dialogue box that allowed me to send his heart to any town I liked, in order to increase growth by 50%, and HP of new troops by 50% (wow!). Except that the growth worked (showed in the tooltip for growth) and the HP did not (didn't show in the town screen anywhere and new troops did not have extra HP). Or have I misunderstood what the effect is meant to do?

2 Replies 3,896 Views

I also would like to see Encumbrance back. Just change it to take -1 initiative per 10% encumbrance, and it was a good mechanism. I suspect that we won't see it happen though, at least not until after LH.

28 Replies 109,883 Views

[quote who="nukularpower" reply="24" id="3353464"] I just thought I'd say that I find the new numbers to be much better. Wargs do need some kind of bonus, though - or they should just go back to being mutually exclusive again, which I was just fine with.[/quote] Mutually exclusive always made sense to me. The new numbers are good. My practical experience is that in my 1 long game since 0.87 came out, I have many, many spare horses. I suspect I may play other ga

40 Replies 108,531 Views

[quote who="Mistwraithe" reply="12" id="3352016"] From a gameplay point of view the current mechanic means that so long as the player makes sure there is at least one hero in each battle then no XP is lost. If the player puts 3 heroes into a stack which defeats monsters worth 300XP then sure they only get 100XP each but in total 300XP was earned so all is good. This means it is entirely up to the player whether they want to group their heroes together or se

238 Replies 1,052,268 Views

Indeed, scarcity addressed in 0.87. Will be worth checking. Also balance, with the dodge bonuses removed. Finally horses are edging towards balance. One thing I did not mention, but I hope they have thought of, is that reducing the number of horses available should increase their trade value. No point making them scarce if you can buy them for a song.

39 Replies 131,915 Views

It seems we are split on this one. While it was introduced to fix a problem, I think it may now be redundant. As the OP or others point out, Heroes are not so OP now that they are the only way to play, indeed, troops are generally needed for both attacking power and to soak up damage. It would be nice to have something to do with my heroes. As it is, there seems to be slightly too many of them, as I can really only use 1 for most of the game, with the others si

238 Replies 1,052,268 Views