Galactic_Hunter

Galactic_Hunter

Joined Member # 642688
2 Posts 22 Replies 11,160 Reputation

AI is the MOST important thing. We will notice the quality of AI. Invest more in AI. Stability and speed are also quite important [e digicons]:grin:[/e] . The game runs quite slow for me (just moving ships around and so on), which seems odd, given that my PC handles all other apps and games fine.

30 Replies 97,975 Views

Can I just add some ideas to the pile. Maybe not the first time I have suggested them, but the first time for a while :-) 1. Link the research tree to the universe more. Have resources impact on research (either some techs/branches are not able to be researched without a particular resource, or are faster with that resource). 2. Randomisation of tech tree. Omit some techs at startup, or randomise (a little, 10%) their tech costs in a

84 Replies 232,364 Views

I am also really looking forward to the game. The combination of race and class if a fantastic innovation. It reminds me of the board game Small World (pick a special ability and race).

51 Replies 186,534 Views

- Creating races and sovereigns that seem to work together. Lots of customisations that change the game-play in different dimensions to add flavour and different strategies. - Customising units to suit my strategy, levelling heroes - Building up towns to specialise in different things, depending on their relative geography (other cities, enemies, resources, etc) - Managing my economy in an environment where there are many resource categories (not just gold and mana, bu

86 Replies 367,190 Views

Definitely looks more like Dominions 3.1 or something like that. Not saying I won't buy it, because DomIII is a classic TBS (which I already own of course), and an upgrade to it might be worth playing occasionally.

49 Replies 326,607 Views

That sounds like good news. I like the idea of more DLC and more tuning of the game, along with incorporating the best mods around to make the game better. Multiplayer is an issue for me. I definitely don't want it. Any time spent on the very difficult problem of multiplayer will be effort taken away from AI and the single player game.

86 Replies 500,666 Views

[quote who="NorsemanViking" reply="20" id="3377511"] Love the Firefly suggestions of nerfing iron income abit more, and the cost of some iron to upgrade the mine. I like this opportunity cost. But Horses and Crystal should be availble in even less quanities too perhaps?[/quote] I think so, but I am afraid to say again how I think there should be less horses, as they have already reduced it enormously. I would still be happy to have it halved ag

270 Replies 673,750 Views

There are a bunch of choices for custom factions which I personally do not favour. It seems to me that they are dramatically underpowered. I have listed them along with a suggested buff: - Adepts (add +10% mana to all towns) - Warriors (add +1 attack to all troops) - Slave Lord (is OK, but counts as 2 picks, should be 1) - Betrayers (same, should be 1 pick) - Civics (add +10% Gildar in all towns) This would

5 Replies 32,399 Views