Galactic_Hunter

Galactic_Hunter

Joined Member # 642688
2 Posts 22 Replies 11,160 Reputation

[quote who="Heavenfall" reply="1" id="3242457"]Just a bit of clarification on what influence does. In addition to the mentioned henchmen/kraxis bonuses, Influence is also used to purchase monster recruitment centers (trolls, ogres, dragons and so on). The second purpose of influence appears to be diplomacy, and this is actually a rather important bit because (as you say) the AI values it greatly. So influence is indeed intended to work as a sort of symbol for diplomatic leverage. I

24 Replies 30,222 Views

[quote who="McNegro" reply="11" id="3276933"]I think it would be great if influence would affect a city's defenses. - Rallying Cry. Sway the locals to your cause. This adds a minor bonus to a city defender's attack/defense/hp. - Last Stand. This adds a moderate bonus to a city defender's attack/defense/hp, and is castable/usable once per city. The more that I think about it, the more I think that influ

20 Replies 40,605 Views

An even better example of how to achieve 'balance' in weapons. Using bows as an example, we can see how to give the player (and AI) a range of interesting choices, without the effect of research just making everything better. Short bows versus Long bows should not be simply 'Long bows are better'. In fact, we could construct a situation, similar to history, where both have a place, depending on what you need from your troops. Weapon

73 Replies 124,128 Views

I like most of the thoughts around this mod. It seems to me that the game could be significantly improved with more and better armors and weapons rebalanced. Mostly I think it should undo some of the stranger ideas that have crept into the core game design. The weapons should be 'balanced' in the sense that they all have a place to counter certain other 'defences' (whether that be armor, mobility, monsters, etc). What can't be easily changed of course

73 Replies 124,128 Views

I think that spears vs mounted is a definite inclusion. Has to be a downside to being mounted, and historically, that was it.

4 Replies 10,918 Views

OK, thanks everyone for answering the question. I note there is still some disagreement about what actually happens, but I think I get the gist of it. Can I just inject at this point that it makes no sense at all? Why would troops fighting with two or more heroes be less experienced than troops fighting with one? If the intention is, as I understand it, that there needs to be a mechanism to stop you just fighting with all heroes and not troops, then a more ration

21 Replies 26,461 Views

[quote who="StevenAus" reply="1" id="3265744"]Trainer bonuses apply to all units in the army, and they stack (which is why Henchmen can be so valuable - they can provide Trainer bonuses but they don't reduce experience like regular champions or Sov). [/quote] I have seen this mentioned. How do I know what impact Sov and Champions have on experience? I don't see it in the manual or Hiergemanon?

21 Replies 26,461 Views

They have a terrific engine but always aim for too much Real Time spectacle and too little 'actual military tactics'. The games are moddable, which is good because I hate to play them as shipped. Key things they could work on would be to set an actual figure and ground scale, and then the battles would start to make sense. And work on the AI. Then work on it some more.

16 Replies 64,429 Views

When Steam first came out I hated it. It caused me pain on my PC, deleted files, technical glitches, horrible. Now I use it all the time and have lots of games on it, mostly bought on sale. I impulse buy almost anything if the price is low enough. It is, from a usability perspective, my platform of choice. I want developers to use it, and support it. Where I have bought a game partly direct and partly from Steam, things can be a bit not-worky. Their regional pricing mode

464 Replies 2,514,660 Views

[quote who="Frogboy" reply="12" id="3112473"]We look at you guys as our investor? I wonder how many people have been around long enough to remember Stardock in the old days? Not too many privately owned tech companies these days of significant sized controlled by 1 guy (facebook is one ironically).[/quote] I still remember you from csipgs. That old school enough for ya?

46 Replies 101,255 Views

[quote who="seanw3" reply="14" id="3112649"] Here is a comparison to show you the scale: Reduced 45%Original 1024 x 972 This is a 5x5 map. [/quote] It appears to me that it is in fact a 50 x 50 tile map, broken into 5 x 5 large 100 tile 'squares' that are ten by ten tiles each. That is, based on the other poster's comments, the size of a MOM map. The fact that FE will allow MUCH bigger maps than this is interesting, and may

35 Replies 49,502 Views

Very good work. That explains why I routinely set my tax rate to 0. I agree with making the changes you suggest immediately. A small quibble, unrelated to the point of your analysis, and possibly where Brad (I believe a libertarian by tradition) is coming from regarding the final comment that we pay 50% taxes and yet don't go on strike 62% of the time. Strikes are not the only way in which high taxes reduce productivity and the size of the economy. The first and most important eff

22 Replies 84,682 Views

I agree that some kind of rebalance of stats is necessary. I don't agree with everything you wrote, but toning down the bonuses to realistic levels (?!) may make the game more balanced. It is odd to have my soldiers go up levels and gain fabulous amounts of hit points. The graphics for the tactical battles are already fabulous. The balance and 'rules' for combat need quite a bit of tuning before it would be balanced or fun.

13 Replies 32,859 Views

Presumably the cost should actually be related to the cost of the new weapons and armor (at most), or the cost of the new weapons MINUS the cost of the old weapons (at the least, and assuming a thriving market in old weapons). Of course, the cost of weapons is in metal and labor, and we want to pay metal and Gilder, but the conversion rate from labor to Gilder should not be too hard to work out.

10 Replies 3,511 Views

The champions are now meant to be levels 1,3,5,7,9. Recruitment of L1 works fine. There is no technology to allow recruitment of L3? They say 'Learn Recruitment to be able to recruit Level 3 Champions'. But the tooltip for Recruitment says you can recruit L5 champions? I now come across a L6 Champion (i just noticed he is L6, not L5), who says 'Learn Recruitment to recruit Level 5 Champions' and have Recruitment, and of course, can't recruit him. A little b

3 Replies 2,540 Views