Kollok

Kollok

Joined Member # 6429417
5 Posts 49 Replies 3,912 Reputation

[quote who="bbuxton" reply="6" id="3576124"] My machine is liquid cooled with backup fans that kick on when the temp starts rising. So, I do not think it is that. Especially since the game will not play long enough to heat anything up. Dies in the first few minutes. Is there maybe a debug tool where I can dump settings, crash codes, and that sort of thing? Submit to development? [/quote] I guess it goes without sayin

10 Replies 10,937 Views

Best thing for bugs is to have clear repro steps, I'll ask the QA guys what they want us to do about screenshot uploads. Also, sorry we've been quiet lately, we've been working on a pretty big update which hopefully will come out this week, possibly including a new benchmark mode and D3D12 support. We're looking into ways of pushing builds out to the founders at a higher rate - we'll let you know more soon! [quote who="Vixiea" reply="32

124 Replies 96,873 Views

[quote who="MindlessMe" reply="31" id="3570229"] I'm not sure how I feel about the Fury X cards right now. I am going to wait and see what future driver updates do for performance. I really wish AMD would be a little more competitive with their hardware. It seems they fall a little more behind with every release. It's depressing. [/quote] We're seeing good results on DX12 in terms of driver stability and overhead on the Fury. The Fury does a particularly good

55 Replies 272,380 Views

[quote who="AoWFever" reply="14" id="3571236"] Researchable satellites might be fun. It seems like they could make sense for something of AoS's size/scale. It would be cool if you could choose between deploying stationary satellites and ones that "orbit" the planet you are fighting on and move across the planet surface realistically. This would give you a limited "window" to view locations on a map every so often. It would also add an in

18 Replies 45,494 Views

[quote who="Wintermist" reply="3" id="3570720"] When do you reckon you'll release that? And how old is the build we're playing now, I wonder? [/quote] The alpha build is a few weeks old. DirectX 12 is an issue of drivers. Right now, we're working with AMD and Nvidia to make sure there are drivers publicly available that will work for you guys. I'm hopeful it will be a couple of weeks. We're also including a benchmark mode to collect system data. &

6 Replies 4,221 Views

[quote who="wacheek" reply="2" id="3570409"] It may not be ready for us to use mantle but I didn't see anything about it not being supported in the "alpha release" posts unless I just missed it. We'll see. [/quote] The 7000s series has a hardware level bug in it they we have to work around, so it's not supported yet in the alpha. The 270 might have the same bug, I'm not familiar enough with the product name vs GPU Version. (It's a bug in GC

10 Replies 13,994 Views

For all our American founders! As a reminder, Stardock (but not Oxide) takes the entire week off around 4th of July so part of the reason it has been quiet here. I just wanted to say that we've been busy working on lots of new things and hopefully will put a new build out in a few weeks.

2 Replies 201 Views

[quote who="DI_HAVOC" reply="27" id="3570086"] I do have a question to start off, I haven't finished reading the rest of the forums but will this game support multi core adaptive processing and will cross fire/sli actualy work and up to how many cards will it support. PS I have an experienced Modder for you if interested from the DI clan PM me for more info and ill tell here you wish to meet her.... Thx in advance

55 Replies 272,380 Views

[quote who="ChungasRevenge" reply="18" id="3568127"] OK update, I got all excited when I saw there had been an update via steam. However, excitement was short lived - no change. I decided to pay more attention to the error I was seeing when I ran ashes_dx11 directly which is 0xc00007b which appears to be a mismatch between 64bit and 32bit software. I followed all the sugges

22 Replies 53,964 Views

[quote who="SoldierRonin" reply="7" id="3568190"] Is there going to be multiple factions with unique units to choose from ? It would be nice because it adds some depth and a bit of color to the game. So far the game is awesome. I really like the squad based unit combat and the control points. GOOD STUFF. [/quote] Yes, there is another faction called the substrate, IMHO with way cooler looking units. The art isn't finished yet for it though, still a few months out.<

13 Replies 25,690 Views

[quote who="AoWFever" reply="27" id="3566861"] Quoting Kollok, reply 10 Regarding your desktop, since you have a crossfire setup, if you are feeling particular brave you can try the native multiGPU mode in Mantle. Under MyGames\Ashes Of The singularity\settings.ini you can open in notepad and manually adjust settings. Ther

124 Replies 96,873 Views

I[quote who="MindlessMe" reply="2" id="3567797"] This is awesome! So I'm going to go ahead and say that on release it would be amazing if we could upload these via the Steam Workshop. I am defeinitely going to play around with this some and see what can be done. @Kollok I definitely understand the team not wanting to release the tools this early on, but if nothing else we can give some feedback on the tools. We also understand that if we break the game it's

27 Replies 1,303 Views

The terrain editor is pretty technical so we didn't expose it for the time being. It's pretty easy to break something or generate an invalid map, and it also can use quit a bit of system resources to gen a map, so just be aware.

27 Replies 1,303 Views

[quote who="ChungasRevenge" reply="12" id="3567684"] No, so far I have been asked to send in logs of the software but no updates or suggestions that have made any difference. If I double click the ashes_dx11.exe I get an immediate access violation - i.e., no pause which suggest resources cannot be found or something simple like that. If I run direct from steam by pressing the "play" button I see the blue windows circle for a split second and then nothing. As

22 Replies 53,964 Views

[quote quoting="post"] The game starts, the menu comes up then picking quick start or campaign sends me to a greyed out screen and the game eventually dies. video card is a AMD Radeon HD 6570, Playing on a dell 8300 16GB Ram, Intel 5-2400 3GHz Box if that helps. I have tried to validate the local files which are valid, run in compatibility mode and still no luck. [/quote] I believe the HD 6570 only has 1 GB of RAM, it may not work wi

7 Replies 13,812 Views

[quote quoting="post"] I guess everyone have seen and used the Research Tree the we have right now in the Alpha. Lets talk about what is missing, what do we want added to it or how we want it to be in Design. Right now the research tree is so Basic, it looks dead with not enough research at all. [/quote] The tech tree currently in the game is definitely somewhat placeholder, so suggestions on tech are definitely welcome. IMHO, the best techs are ones

18 Replies 45,494 Views

[quote quoting="post"] I am a huge fan of supcom/TA and so ever since I first saw Ashes I have been barely containing my excitement. However, I still haven't founded. I am about to pull the trigger but the recommended specs (especially the 4gb Vram) are kinda worrying me atm. I have an i7 920 OC to 3.5ghz, 24gb of 1600mhz dominator ddr3, and a 600ti 2gb gpu. Can anyone with a similiar build tell me whether or not the game will even be playable right now or if

3 Replies 22,402 Views

Hi guys, we're looking to see what OS/GPU/CPU people here have, unfortunately the steam data is only reporting 3 people. If you could, just post a single easy to read line like: Core i5, R290X 4GB, Windows 8.1 or 8350fx, GTX 980 4GB, Windows 10 Thanks! (also, we are especially interested in how many people have Windows 10 so we can judge when to roll out the DX12 build)

151 Replies 66,724 Views

[quote who="Liquifaction1" reply="42" id="3566705"] With Mantle: Half of my structures lit up like a Christmas tree halfway through a match. Some structures turned black. My Metal and Reactives became -1.$ and I could instantly build any unit / building i had the logistic / power for.

56 Replies 65,000 Views

[quote who="eviator" reply="2" id="3566583"] I may be wrong, but I think Stardock operates under the economic model that the games they are working on are fully funded through the full development cycle, and do not rely upon founder/pre-order money to finish the game or provide expansions. My guess is the money this game makes goes into the bank to fund the next idea. [/quote] Not correct. The amount of money made on founders is largely irrelevant. The purpose of a charge is

5 Replies 27,625 Views

[quote who="Andre_B" reply="10" id="3566538"] Well i get that you can reduce the size and probably make the units themselves feel faster, but feeling faster wont change how much time it takes for the player to reach an enemy base and actually do some damage. It also wont change the fact when units are figthing theres 0 micro potencial while using missile skirmishers for example since they move at the same speed as everything else. <div

32 Replies 126,920 Views

[quote who="MindlessMe" reply="1" id="3566214"] I would have to agree with most of what you are saying about the speed affecting a lot of the normal battle tactics used in warfare. [/quote] The actual movement rate of units is on the fast side for land based attack, IIRC, unit speeds are between 60kph and 150kph, part of the rational for making them hover as wheeled vehicles would look awkward moving that speed off-road. The T1s are much bigger then a tank, think

32 Replies 126,920 Views

[quote quoting="post"] Had a quick look through the data files - XML (mostly UI) & CSV (unit & other tabulated data). DDS for textures and OxModel for models - need to look into that to see what they are. Adding new mods will be an issue if all data has to be within the existing files though. But looks super-easy to edit, albeit with lots of different files involved. Notes Assets > GameCore

12 Replies 4,773 Views