Lord82

Lord82

Joined Member # 6429618
1 Posts 2 Replies 85 Reputation

Hey guys, I'm starting this little thread here as a place for everyone to post images that could in some way inspire the Star Control team. Think of it as visual inspiration which could develop into ideas for back story content, technology, alien races... even music visualization. I'll start: <br /

1 Replies 14,881 Views

Agree about unique ships with unique abilities and unique weapon sound design plus victory ditties (and the pilot animations with ship stats). HOWEVER, it would need to look super hot to be relevant with the current and future generation of gamers. Could the top down 2d style still work without looking dated and toyish in today's advanced gaming environment? Star Control has to either do the old 2d asteroids thing unbelievably well or come up with somethi

54 Replies 315,909 Views

Hi everyone, my name is Greg. Same story as everyone else plus I remixed the Yehat victory ditty for Ur-Quan Masters (would have done more but time...) I'll keep this brief as it's all been said already... Spent many nights of my childhood on SC1 against my brother and the same for SC2. That game was deeper than any other game around at the time in terms of gameplay, story and music. In fact I drop little nods to Starcon whenever I can... such as this synthesizer sound demo on youtube

60 Replies 393,522 Views

A large part of what made Starcontrol a great game was the one on one duels and special abilities of the ships... it really must be carried over in some form. Perhaps early on in the full game, before you have a chance to upgrade the carrier, it would be wiser to send out scouts/single ships against alien patrols/probes/cargo transports (and take their cargo if you win so you don't need to mine!) Maybe in the main game, certain encounters will call for duels and others

54 Replies 315,909 Views