KseAli

KseAli

Joined Member # 643116
0 Posts 0 Replies 27 Reputation

[quote]Sergey, should the metaverse control how galciv isplayed or should galciv control how the metaverse isscored?[/quote] I can agree that galciv should try to not control but influence how the metaverse is scored, but I can't agree that your approach "the faster the better" is the only correct criteria for scoring. Just try to play peacefully (may be it is impossible on maso) and may be you rediscover GalCiv for yourself and change your mind.

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I agree that difficulty should be more valuable than it is, I think that best possible score for givan map size for one difficulty should be somewhere like average score for the next difficulty. Also it should be considered that difference between difficulties nonlinear. Difference between maso and crippling is huge, while difference between crippling and painful is quite small.

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You dont want to get point, all your vision of the game is that the best startegy is those which can give fastest win. But in this case you will loose more then half of game features. It is absolutely clear that for tiny map you just rush to frigate may be battleship and game will be finished. All your consideration and ideal scoring system (your other thread) are based on the only idea the faster the better. But try to take another point: the more you are in peace the better.

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I want to stress that I don't exploiting pop in my last game. It is something which we miss in scoring system. For example in Civ games there was reward for time in peace and in my last game I never being in war - this is just guess. May be time when you made researching is important, for example in last game after a while I go straight to beyond human, when I researched beyond human nobody including me didn't research dreadnought tech. Only after that I researche all other techs before finally

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I just submitted the game crippling medium. I got score 8321 - unexpectedly high for medium. Game figures: July 2219 Pop 5366 All tech researched including final frontier. I have managed to wipe out the last planet at the same turn when final frontier was researched. Let me explain why I not finished in 2210 as was promised. I play quite unusual strategy - pure diplomatic. I never being in war, slowly building cultural SB and planets join to my empire. Why slowly, because of i

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Selling something for money is very strange. With high diplomatic and friendly relations I managed to sell 100 per 0 for 13 per 10 but trying to sell 500 per 0 I can only get 50 per 7

10 Replies 584 Views

I think that it will not too hard on crippling but my strategy certainly will not work on masochistic. Because of important part of strategy is selling techs for good money and bribe AI using this money, I easily sell tech for example for 100 per 20/30 and immediateli make gift 500-1000 per 0.

10 Replies 584 Views

OK Staffa I take your point. I promised that if I'll play for scoring reason I will not step over 2210 (may be few turns more, becuase usually I finished my game by the following way - I have terror star just on the border of sector with last planet and when I desided to finish game I move terror star to those planet, usually they rebel before I move to the planet, if not just puff and game over) The other story, if I invent for myself, as you say, some new absurd puzzle. Now I finally

117 Replies 2,823 Views

Now I finished my adventure. I have won one planet challenge Settings: Map size - Medium Clusters - tight Planets - rare Bonuses (with party populists): Research +30 Morale +30 Diplomacy +80 Difficulty - painful(all AI intelligent) Sector 6-4 Sol 1 planet PQ 20 military resource in my sector 2186 Finally have contact with all Major and Minor Torians 1 systems Yor 2 systems Alterians 2 systems

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Staffa I wrote why I desagree with your proposal from general consideration. But I have quite simple explanation why it will not work at least for me. I have described my strategy on large crippling with many details. But really I was not in a hurry when playing that style and even in this case I had global dominance somewhere in 2190-2192 and to 2210 I have score about 5000. I can achieve global domination 5-6 years before just to be more aggressive. I can colonize 14, 13 and even 12 PQ pl

117 Replies 2,823 Views

The scores finally recalculated, but problem not solved my 1.044 game have score 10692 comparing to 6000-7000 in very similar 1.04 games. And it seems that Staffa maso large game also have heavily reduced score. Somewhere in this or other thread Frogboy told that my game will be scored about 6600 which is ok. The question is is this final (at least for some time) scoring ?

117 Replies 2,823 Views

I continue my adventure with special ways of playing. The same rules, but now I have only two planets and learn art of diplomacy, trading and bribing Settings: Map size - Medium Clusters - tight Planets - rare Bonuses (with party populists): Research +30 Morale +30 Diplomacy +80 Difficulty - painful(all AI intelligent) Sector near corner) 7-6 Sol 1 planet PQ 20 Severus 1 planet PQ 20 tech resource in my secto

10 Replies 584 Views

[quote]Sergey, about the minors wiping out the majors, I thinkyou read me wrong [/quote] Yes, i read wrong I talk about one major wipe out all others. [quote]As for losing a cultural victory, perhaps you have apoint, but then again im cheap, if i cant win a cultural victory[/quote] I'm talking about cultural defeat, this is something new for me which I met for the first time during my last game. I lost game due to cultural defeat, when one major culturally dominate Gal

117 Replies 2,823 Views

[quote]If you can achieve an alliance victory, a tech victory is just a matter of time(granted ALOT of time, but thats just tedium, not equiviliant to challange). [/quote] This is true only if you have more or at least equal power with ally. In this case you can break alliance and go to tech victory. In my case after breeking alliance I'll be defeated very soon. [quote]There are situtations where you can win by tech, but not alliance, maybe not many, but there are, he

117 Replies 2,823 Views

From recent expierence with one sector games I found that it is not so easy to get tech win just defending your small empire. Because of it takes a lot of time to research Final Frontier with resources of small empire, you should during all this time keep the balance between majors. If one major dominates other you can just get cultural defeat. I think that all above shows that in existing scoring system tech victory has too large penalty.

117 Replies 2,823 Views

I should also add that this is really amazing game. During the last I found some absolutely new (at least for me features). First, there are a lot of talks that alliance is possible only when you have military and/or influence power compartible with Major. My game clearly show that this is wrong. I made alliance with Arceans who have military power 20-30 times greater than me. Second, several turns before happy end of game, I lost this game as "Cultural defeat", this was writt

9 Replies 413 Views

Here is the short story Settings: Map size - Medium Clusters - tight Planets - rare Bonuses (with party populists): Research +30 Morale +30 Diplomacy +80 Difficulty - painful(all AI intelligent) Sector (very corner) 7-0 Sol 1 planet PQ 19 Lasitus 1 planet PQ 19 Zeus 1 planet PQ 15 Tax Rate 50 Spending 100 2178 June Got +40% PQ on Lasitus. Resuting PQ 26 2179 Contact Arceans (3

9 Replies 413 Views

I have started new attempt Settings: Map size - Medium Clusters - tight Planets - rare Bonuses (with party populists): Research +30 Morale +30 Diplomacy +80 Difficulty - painful(all AI intelligent) Sector (very corner) 7-0 Sol 1 planet PQ 19 Lasitus 1 planet PQ 19 Zeus 1 planet PQ 15 Also I have decided that I can use Hero to make contacts with all Major and Minor, because of I'm going to use diplomacy to ke

10 Replies 404 Views

To vincible No, but really it does not matter, because without offensive ships guarding those SB they will be destoyed very soon at times of war. And here sad final on my adventure: 2183 Dec Build Manuf Capital on Sol IV Fortunately there is the war between Arceans and Drengin 2184 Mar Grab Ecomonic resource in sector 5-2 2184 Aug Sell some techs to Alexians for 100 per 9. Unfortunately the between Arceans and Drengin ended.

10 Replies 404 Views