KseAli

KseAli

Joined Member # 643116
0 Posts 0 Replies 27 Reputation

Here is the report about beginning on my adventure (to be continued): Settings: Map size - Medium Clusters - tight Planets - rare Bonuses: Economics +35 Defense +10 Pop grouth +10 Research +30 Luck +50 Difficulty - painful(all AI intelligent) Sector 4-2 Sol 2 planets Earth PQ 19 and Sol IV PQ 20 Another system Bevora with one planet PQ 15 Alexians Home system with one planet PQ 22. 2198 Jan

10 Replies 397 Views

I'm sure that many GalCiv players play Civ games. Do you remember one city challange for Civ 2 ? I want to try some non standart ways for playing GalCiv. As a first step I'll try "one sector challange". Now I started on medium rare planets all AI intelligent the game with Sol in sector 4-2. Sol have to planets Earth PQ 19 and Sol IV PQ 20. There is one more yellow star with one planet PQ 15 in the sector as well as Carnoid home system with one planet PQ 22. I'm going to finish

10 Replies 397 Views

I hope that by Monday problem will be fixed. But I think that if you want to compete as in real life you should accept the existing rules (scoring system in our case) and learning those changing rules well and fast, finding the holes and exploits is the part of competition. Your suggestion is unrealistic from my point of view. Personally me, I can accept and follow it, but you will never know does everybody follow the honor system. New players may appear who are free of those

24 Replies 566 Views

As I promissed there is report about my last 7 games. Settings: Map size - Large Clusters - tight Planets - abundant Bonuses: Economics +20% (party) Speed +1 PQ +5 Research +20 (In last game I pick +20 Diplomatic and it seems better) Difficulty - cripling (all AI incredible) All these games and strategy were devoted to get max score and touch that gold medal. I used ctrl+N to get initial position in the tight

1 Replies 206 Views

After reading your post I have checked progress of my last game 1.04a.62 there are the figures: Year Pop In game score Corected with ^0.75 2197 2622 80368 4773 2207 5529 230868 10532 2220 9664 469729 17942 2230 12298 641270 22661 Really rewarding of pop is very heavy in this version. I also not fine with this but at least this explains what happens. In 1.04 I did some pop e

117 Replies 2,805 Views

Staffa pop was well rewarded in 1.04, there are some notes for 1.04 (not the last game) game Year Pop score 2201 3913 5129 not all tech researched 2221 10028 6279 2241 13153 7099 This means that time penalty if exists starting later. Why such population ? I eventually colonize all 14 and sometimes 13 planets which is very easy (but little bit boring) with The terraformer and +5 PQ bonus. To the end of game I have 70 - 80 % of my

117 Replies 2,805 Views

Yes, your second post apeears when I wrote my post. If you interested there are some detials about my last game: military win in 2230 year with 13000 pop and with all tech researched. I found in my last games that researching all tech is important. Another stupid guess: may be they take into account alignment ?

117 Replies 2,805 Views

I have submitted my game and it was accepted by Metaverse with score 22661. In game score was 641270. I checked that 641270^0.75 exactly equal to 22661. The game was my usual game with large map with score around 6000 under 1.04. If this is correct new scoring method with 1.04a.62 this means that most of old games (before 1.04a.62) means very little for overall score. Quite radical version aging algorithm. To Staffa I was working very hard to touch those gold medal, no

117 Replies 2,805 Views

I have submitted my game and it was accepted by Metaverse with score 22661. In game score was 641270. I checked that 641270^0.75 exactly equal to 22661. The game was my usual game with large map with score around 6000 under 1.04. If this is correct new scoring method with 1.04a.62 this means that most of old games (before 1.04a.62) means very little for overall score. Quite radical version aging algorithm.

10 Replies 299 Views

About trading in 1.04 To get profit it is really important to meet all civs ASAP, especially Minor. Now I found that this is very unstable, in my current game I have failed to meet very fast other civs and after usual Comm. Univ. Translator, Diplomacy research Defense. To my surprise when I meet first two majors they havn't Defense yet, but refuse to trade Defense for Cold fusion, or Defense for Basic Env. Control. They also refuse to Defense and Industry for Basic Env. Control

625 Replies 12,238 Views

I just have learn relationship between miltary and alliance victory. At some point of my last game I could achive in one turn both of these victories. The results are: alliance 3976 miltary 4968 So, it seems that in 1.04 the only choice to maximize score is military victory. PS for Ellestar: RayChua immediately got a Sergey Pakhomov. This is wrong. It was my desire to join RayChua empire, because for a long time reading the forum I found that RayChua po

625 Replies 12,238 Views

Why trade goods: Diplomatic translator to make more profit from early tech trade (in 1.04 you can get good profit) Gravity accelerators - the extra speed always very useful Tri-stroncium - in this case I don't build ships improvement. So, I don't use trade goods for trading, but for there bonuses. Culture domination after getting strategic planets from majors work very well for me. Why +5PQ: PQ with SE and HI (20%) With additional +5PQ 15

625 Replies 12,238 Views

About my strategies. Map sizes: tiny/small or large/huge. Once I have tried gigantic, but it seems that my PC is not well fir this 1-3 minutes per turn from mid game. Now my favorite became large. Start: party +20 economics bonus speed +1 research +20 PQ +5 Tight clusters, abundant planets. Ctrl+N to get some isolated corner cluster. First period: Colonization: after few turns with military 75-80 to make first colony ships fast

625 Replies 12,238 Views

Once I have tried to win as soon as possible. I managed to win in 2187 (tiny, crippling) and was very disappointed when got only 1800. I didn't submit this game. One more comment about Masochistic difficulty. I found it is very boring because I should micromanage sliders very often and the final score is not worth those efforts. That is why I avoid Masochistic difficulty (I have only tried Masochistic with tiny rare planets.

625 Replies 12,238 Views

I'm sure that time penalty start hurts later. There are results from my game, I finished with military victory after I have researched all tech excluding final frontier: year pop score 2197 2005 4058 2203 3537 4838 2212 6033 6048 2217 7330 6418

625 Replies 12,238 Views