whsv

whsv

Joined Member # 643541
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I realize that it would add complexity to the program, and to the human interface. I think it would be nice to have fleets that move and fight together, but it's lack is certainly not detracting from the core of the game. This is only speculation about how the AI processes rules, but forming a mixed-type, mixed-quality fleet shouldn't be terribly difficult, if the AI knows how to approach and form-with. Movement and target prioritization would be the same as always (dependent

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Hello all. I'm a new player for this version of GalCiv. Just got it last night, and barely had a chance to get started. I did play the original OS/2 version back in the day, and enjoyed the heck out of it. Though I admit my n00bness for this version, I would like to make a suggestion about fleet combat handling. This is what I have in mind: Ships in a fleet fight together. When a fleet is committed to a combat, all of the ships are stuck in. (Internally, a

70 Replies 2,742 Views