Another point to consider is playing single player games with multiple people where you pass the game to other players after so many turns. These types of games are called succession games and they are very popular in Civ circles and do wonders for understanding game mechanics. If I play 10 turns, save the game and pass it to Fred and he loads it up and resets stats in the game then that really sucks and makes this type of communal play impossible. ~SDC~
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Save/Load Mechanism: Perhaps the Greatest Flaw of GalCiv
in Galactic Civilizations I
Stardock Forums
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Don't Minor Civs get all the tech available when they join the game? Nothing like building a tech lead and then having some random event rip all your tech advantage away. This seems against the whole random event throws the game out of balance design philosophy of GalCiv. What's the in-game justification for this? ~SDC~
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