chuck1es

chuck1es

Joined Member # 644666
9 Posts 188 Replies 8,730 Reputation

Visuals are awesome. Music and sound goes, knock on wood, flawlessly with it so far. I've thrown so much money at various upcoming games (SC, Numenera, Project Eternity, etc.) and now I'll be doing this one, too. I'm gonna have to put these people down as references as to why I'm looking for a second job.

14 Replies 48,208 Views

[quote who="joeball123" reply="12" id="3404729"] I suppose I should have mentioned that the interest rate in the formula I gave has to be the per-compounding period interest rate, meaning that if you compound monthly at an annual rate of 5%, I = 5/(12*100). Quoting chuck1es, reply 8My concern is it sounds like the Beta access one requires you to still purchase the game. I read it as being just like the advertisements which tell you the price you pay with the specia

22 Replies 120,039 Views

I'm banking on it being both. And maybe a 3/4D arena to maneuver ships in turns, akin to MOO2, maybe denoted by grids that are taken up according to ship size, etc. But I feel it'll likely be more of a MOO3 feel (may it ever be blasted onto hell) where you control fleets/squadrons seperately.

411 Replies 1,958,552 Views

[quote who="Frogboy" reply="22" id="3404680"] I think you guys will like what we're doing with the battles. I'm dying to talk about it but I'd be instantly killed off. I think it'll seem obvious in hindsight.[/quote] Death for a good cause is a good death. C'mon...ya know ya wanna...

411 Replies 1,958,552 Views

[quote who="Antilurker77" reply="19" id="3404666"] For people saying that having tactical combat and an auto mode, no that doesn't work. Since players are smarter than AI they will always be more efficient thus rendering auto-mode unusable. And if this game has the same scale that GC2 does war will get very tedious very quickly.[/quote] You kinda argued against yourself there. :P Peoples will always be brainier than AI. Tactical nor othe

411 Replies 1,958,552 Views

Personally, I would like something that conjoins fleet usage with planet invasions. Fleet placements for dropping troops, bombardment, etc. Maybe make it more of a partial planetary battle. Maneuver for engagement, destroy emplacements and use troops to take out defenses if there are installations you'd rather ransack than mushroom cloud. Then just end it there. Thems that controls the orbitals controls the planet 'n all that...

28 Replies 63,396 Views

I've always wanted to see something like that, yet in multiplayer it would really slow the pace down. Just think of it... Going throughout your empire and making sure your fleets have moved, you're building what you want/need, exploring where you like, etc. and then after all that you do your space battles, of which there may be many, and then after all those you get down to your planetary battles. The middl

28 Replies 63,396 Views

Actually, I could see both being easily implemented. Again, and obviously, we can use MOO 2 as an example. It had tactical combat (my favorite) that wasn't in real-time (I was "eh" about it) and if people didn't want to do that there was the AUTO button. Plus menu options prior to starting the game. Personally, I would like to see a full tactical/strategy game that allows for auto-complete (whatever) and posesses

411 Replies 1,958,552 Views

Me-huge hull 30 ATK - just phasors. 18-24 DFS - Arnorian armor Comp-medium 16 ATK - rail gun (forget which) Absolutely no defense. I've been catching single ships all by their lonesome and would go at 'em with just one of mine. Both had full HP. There were no starbases nearby to lend a hand to either. I was constantly getting nailed for 14+ damage. Sometimes 20+. I was hitting them for around 5-6 each round. Once I actually got up

8 Replies 27,287 Views

I'm pretty sure this has been discussed, I looked and couldn't find it. So I'm hoping for either some quick answers or someone to hold my hand. Can someone please explain to me how attack and defense works? By what I see in the details screen, and what-not, I should be pasting these fleets I come across. Yet I don't do anywhere near enough damage as I believe I should be. Using beam weapons and the AI isn't using any shields. Maybe some armor. On the flip side it looks like I'm

8 Replies 27,287 Views

I'm pretty sure this would have already been addressed. However I couldn't find the post.................... Is there a file/folder I can obliterate out of existance that holds my custom ships? The damn game crashes WAAAAAY too many times (yes, I've gotten used to the damn thing crashing) whenever I modify a ship. ESPECIALLY if I "overwrite" an existing one I made. Is there a way to take care of this?

2 Replies 3,752 Views

Ah yes. Taking out entire armadas with just a few ships in MOO and MOO2 brings a misty gleam to my eye *sigh* Frogboy- So, I take it, that I shouldn't expect my pipe-dream to come true? LOL What if the combat was reworked for a multiplayer function? Would the AI work be as extensive and/or required? And can I have a job? I have no idea about the manpower requirements n

38 Replies 14,708 Views

There is no need to possess direct control of each ship durring combat. Hell, there isn't ANY need to have direct control of any ships. The weapons systems definitely need to be thought out and fleshed out more. Giving the player choices before combat would be an EXCELLENT addition. Such as How to attack/defend. Don't need to be any great number of them. Hell, a simple "bumper car" program would take care of most of it. Stardock- I believe the biggest problems are t

38 Replies 14,708 Views

There is no need to possess direct control of each ship durring combat. Hell, there isn't ANY need to have direct control of any ships. The weapons systems definitely need to be thought out and fleshed out more. Giving the player choices before combat would be an EXCELLENT addition. Such as How to attack/defend. Don't need to be any great number of them. Hell, a simple "bumper car" program would take care of most of it. Stardock- I believe the biggest problems are t

38 Replies 14,708 Views