taste. Any possibility for a tech unlocking colony ships and the ai being able to cope with that (making it a research priority)?
LDiCesare
mit. If there's hardly a chance that my submission will improve anything to the game, then the metaverse will just hinder me, as it drives resources out and away from the game itself to stuff I find uninteresting.
CO2 icecaps and things like that which are not particularly human-friendly? Is a class 13 planet just smaller than a class 36 or is the remaining terain used by not-so-pacific-ocean and some terraformable icecaps and deserts?
ly feel boring.
se first? That would allow us to keep anti matter missiles in a stack of ships without them being destroyed by the first corvette stupid enough to attack what's hidden beneath a dreadnought.
Hi. Popping in sometimes. I never finished Altarian Prophecy because I lost interest in big maps, but galciv still ranks high on my list of time I should have spent sleeping.
place all kinds of ships you've got in a certain disposition) put ships in that fleet and when it's complete, move the whole thing in one click. Also, multiselection of ships and planets when giving them a target/waypoint would be good.
one and other such list processings).
I think it might be good to have zones of influence only extend as far as you can see or have already explored; it makes sense that an empire wouldn't have that much influence over something it can't see or somewhere it's never been. I agree. I hate it that influence spreads out of nowhere and some people
That's quite awful. Crappy management. They haven't understood yet that if you manage correctly, you don't need to work more. Someone who has been working 90 hours for 2 weeks is unlikely to be able to think of a clean way of doing something, and will end up programming and debugging something in 12 hours where 10 minutes of thinking (had he had the ability to think not destroyed by stress and fatigue) would have let him find a solution to implement in
you are forbidden to paly for unfun reasons.
Some games have Pbem. For instance I'd love to pbem in Dominions II, as many people do, but I just don't have the time to play and the ability to connect myself to the game except on week-ends. Multiplayer requires lots of coding, requires that the human player be not treated differently from other players in the code, and generally requires lots of programming/debugging. See for instance civIII which was announced as a single and multiplayer game. It was out as a SP game because they hadn't
Fundies are extremely painful when they happen to you, and being evil is mandatory to get annoyed by it. On maso, not playing diplomacy means you're going to lose (at least for me), so it's way easier to win as a good race than as an evil race, provided there is one or two good races around too.
[quote]Another suggestion for MoM2: limit spells the heroes can learn. I just played a game with 10 life books, and had Marcus the Ranger show up. He's mainly a bowman who happens to know a couple low-level nature spells. It just didn't seem right for him to be casting Prayer, Lionheart, and Healing just because he had been hired by a Life wizard.Instead, I think the heroes should be limited to one or two colors of magic, and probably have a limit on the level of spells they can learn (Common fo
[quote]Ultra Elite Slingers kill most normal units in 1-2 hits and I don't think anti-arrow specials and the spell warp apply to them (not sure on that though).[/quote] Slingers are affected by warp.
That's partly why I like turn based games, since you can usually (auto)save every turn, just in case of crash or stupid mistake. A game that would save the whole game history and let you restart from anywhere would be even better.
I agree with you that losing too much can get one fed up with a game. I would like to see a game where if your character dies, then the next character you create evolves in the world of the first character: Completed puzzles are completed, etc., and you will eventually find the corpse of your previous character, what killed him/her, and can try to face it again. A bit like the bone files in NetHack, but in a game with a story (if you don't know, bo
I raise when I have no money left , I have enough political capital and speeches don't look like a good option where I stand (or in an important state). I pick my state at that time (when I've still got enough money to go there). I pick the state by order of money they can give. Since they give more money when I have high awareness, I make sure that the first HQ's I build are California/Texas/NY and other rich states. That ensures I'll get more money t
He's beatable. 5 ads = 15 stamina points, which you have with 10 stamina. He's got loads of money too, that's the real problem. Use TV ads, and endorsements, and fly for the lucky heckler behind a ? to slow him down in California or Texas.
[quote]Also look at Dark Elves if you want well rounded cities and good mana income... and shoot for a stack of their mage units early, doom bolt cleans house when you can throw several per round.[/quote] Yes but they grow sooo sloooooowlyyyyyy... Lizard men are good explorers too, since they swim, and dwarves great because they get 2x as much money, which means you can rush buy more city improvements and thus get a faster start than most races.
[quote]The metaverse issue raises the question of scoring. As an MoM newbie with no access to documentation, I haven't figured out how that works. Clearly higher dificulty levels, more opponents, more spells researched and higher population add to the score, but does finishing the game sooner also add to the score[/quote] Yes. Time counts. Can't remember/find the details, though.
High men are very easy to play. Build, wait. Get pikemen in order to defend. Get paladins. Cast a spell to defend them against missiles and flyers if needs be. You won. If you need, you can add a few magicians, but an army of 9 paladins is just able to trample anything since your opponent cannot cast spells at them... Nomads are cool too. Griffons are strong, nomads get extra gold, and their rangers move very fast strategically.
I think the thumbs up he talks about are those in the ads panel which show how people actually react to your add (thumbs up = increase your appeal, down = lowers), not those fhown in the states window. If you have some awareness and your opponent doesn't, you'll win, even with crappy policies.
I miss the point of building level 2+ HQs. Except that you don't waste money/stamina moving to another state. But then you're likely not to win those other states. As stated, endorsements are good to have. Also note the Environment one can help you a lot in California. Prefer TV ads on national issues. If your opponent is high on a topic in a given state, make some speeches to make that issue less important than one where you are better. Us
When you say: So do I really get: (initial state position) x3 (initial national % approval) x2 (by some weird calculation) (initial national % importance) +3 and +4% change on those modified positions (only state position (I think) or all of them?) each and every week after that You are looking at % when it's the value that is modified. For instance you would start at 5 on an issue and your opponent too, so that's 5-5 = 50%/50%.