nd not 'cheat'? I never get rid of Fog of War.
LDiCesare
rally accepted notion that killing military personnel is not nearly as evil as committing genocide (which is what terror stars do).
> The ai should break alliances. When you break an alliance, the ai has oftenbeen quite cross in my experience.
Sharks in friendly space, minimize trip time, and possibly set off Space Sharks in enemy territory. Or better, make space shark indistinguishable from other anomalies.
c and fun all other things beign equal, but if that means the ai will have a hard time, then don't limit the amount of information. And give us what the ai sees.
ions should increase in this case.
one or for someone, it's probably good. I thought that was already the case (or is that only in moo)? Requesting that the ai takes ships off of one sector is needed. If the ai can ask it, then I must be able to do the same.
/TD> With a constructor?
I'd rather not have leaders.
duced rights = neutral. Try to assimilate them = good. But this would depend on how ground combat works. I don't think they are changing the model of "everyone on the planet fights to death".
You' ll have an alpha on the 17th? When will TGNet subscribers have the opportunity to put our greasy little fingers on the thing???
ile, 20% need terrafor; tech1, 5% need terraform tech1 extra rich production).
d me off)
adel mod, you could choose a small "city states" regime which gave good research but was limited in size or pick a less efficient "empire" which couold stretch more.
Didn't galciv 1 lets you repair a ship when you moved it towards an allied planet?
e victories. You can also just avoid war until you're ready. Evil civs are trusted by noone and can't do that.
worlds, external influence), but distance is not the reason. A fringe world is a world that's been settled recently, or has foreign population, not necessarily a far-away world.
It's better left out of galciv, unless caused by spies. Distance-induced corruption is pretty boring in civ III (more bearable in ctp, civ and civ II)
hort-term bonuses or short-term bonuses.
Indeed MoO1 did that right. Alternate strategies should be available so probably having some techs allowing to settle for instance gas planets or planets under certain suns could help?
Brad said you could still play sandbox. It's definitely needed, if only because the scenarios tend to be poor on the diplomatic side for storyline reasons.
's more wasteful to build them way in advance of being needed and then paying maint on them after they are built. Build a crappy ship and sell it.
thout any colony ships. The point is not to not get planets (though One City Challenge in Civ is great fun) but not to rush them, and to get a viable option of taking all your planets with transports or culture flipping,
duce more? Do I boost tech? Do I build up? Do I colonize far away worlds? In galciv, unless playing on tiny rare, the answer is always colonize if you want to be able to compete.
of which, a starbase of type "stargate" that would be a non moving waypoint which can be reached instantly from any other stargate would be cool. If the ai can handle it.