Here are my laptop specs: 1.8GHz intel, 256M RAM, Windows XP, ATI Mobility M7 32M, (driver version 6.13.10.6025)
LDiCesare
rbit, and would ultimately favor attack as you could send some attack stacks, move them back to hide, and be sure to destroy small weak stacks, making speed all the more important..
le space. That is what is not clear. Is a fleet a set of ships that combine their firepower together or a set of ships that are in the same place? In GC1 it is more like the former (set of ships that move together).
its own tree, or is there something fundamenttally different?
ywhere around? Kind of got the requirement the wrong way. You should know a resources location when you can research the tech that needs it, and be able to research it only if you have that resource.
ay "they automatically are routed and build what you specified." Well, I'd rather control the way constructors move in order to be able to defend them and to decide which one goes where.
takes very few lines of code and improves pathfinding a lot, especially if you send units to rendez-vous one with another.
m more and more inclined to dislike culture flipping. Edited for quoting - P.S. If edit didn't show html but the quote and their brackets, it'd be easier to edit...
nt to see old posts. If the button was inside the same frame as the posts rather than between frames it could be clearer that the more relates to the above section rather than the following or is another section entirely.
all planets become identical in the late game, which terraforming everything would lead to.
would like to do a lot, and it should be more expensive to carpet bomb a planet than to reduce it productivity thrugh sabotage/spying imo.
be detected only if in the neighbour square) could be interesting. Things like black hole generators could be used to provide streaming damage in fleet combat, but would need tactical battles to be interesting, and tactical battles are out.
not unbalancing even if hte ai doesn't use it (much) but fun anyway. You could get htem controlled later on, but always give a chance (like 10%) that the wormhole will disappear and all the ships you sent through will vanish too.
most powerful ship is the ship that could destroy you fastest if you didn't defend. This requires some simulation: A fleet should target capital ships, isolated ships sohould target AMMs.
the garrisons.
s a single figure instead of one per civ) so you can accept these settings or change some of them. And remember the settings.
though I like rpgs a lot.
ansports provide a bonus to the ground combat would help in the late game, and like Solitair's proposal.
strategy in GC only kicks in AFTER the colonization rush, because noone can fight during the rush. I think my proposal would let have more strategy, earlier.
oks like it will be 2d-isometric instead of top view? If so, why?
first target, but sometimes you had the Carinoids as the most powerful civ.
Cost of ships doesn't take into account your +50% hit points from mil party and +30% attack due to various techs, so it's not accurate.
assDriver etc and pay the price 3 times or get the same result with the ships fleeted and pay the price only once. This is poor design. Having the tactics cost depend on the personnel used would alleviate that.