It's almost always better to spend everything on one tech than spend on several in all games that let one split their spendings. Even if splitting had a benefit (for instance splitting lets you find 2 techs in 5 turns whereas 100% would give one in 3 and the second in 6) it's usually not big enough to compensate the benefits from the early tech itself.
LDiCesare
Having the same problem, I think the current interface is really counter-intuitive. What is the extra click for? What does selecting the tech do?
I have some remarks which are the same as Evil Roy's: 4. research build button not intuitive? it took me a while to work out clicking the tech didn't actually research it. and 5. the research screen, as has been stated, does need work. the advanatge of GC1 was that you alway knew at a glance where you were on each strand of research. perhaps researched techs should just disappear collapsing the lines to simple what's next in each tech? I'm j
i reckon some add-ons (eg armour, life support) should be a % of hull space. it may be then that if you armor a cargo chassis, you won't have any room left for a colony pod..... That is the case. Propulsion is a % of hull space + a fixed number. I wonder whether new sizes of ships could be unlocked by getting new
Stardock has a lot of time to rename Miniballs 2 into something more menaingful till the release. And I am sure it can be modded so we could name the weapons Miniballs, Deadly miniballs and Repearting fire deadly miniballs from outer space if we like.
Yes AZERTY is French keyboard. The weird thing is that it manages letters properly but not the other keys. If the Dvorak works, I'll probably try harder to make it work for the next beta (though I can live with the bug).
I have an AZERTY keybpard. When naming a ship, it works mostly right, but not quite. Although alphabetic characters are handled correctly, other keys are not. For instance instead of 2, I get @. I normally would have to type shift+é in order to type 2 but get @ if I do that, and get 2 without typing shift. Here's some of the results I get instead of what I'd expect in GC2 save design screen: 1234567890[+ instead of &é"'(-è_çà)= azertyuiop]; instead of az
I updated the driver for my own ATI modbile Radeon 7500 from that link. The results are: The driver can be installed, contrary to all the official ones even when doing all kinds of uninstall/reboot stuff. The game now runs. Another game (Dominions II) has some slowness and problems in displaying 3D - but then it uses OpenGL and not DirectX-. And the computer sometimes stops dead. I think, but may be wrong, it's due to overheating (which may come from overclocking). O
I also can't move the map at all by moving to the edges (actually not playing the latest beta, it's being downloaded right now so it might have been fixed). I have to use the minimap everytime and that's pretty impractical. And I desperately miss destinations to be shown on the minimap, I hope the option will become available as it was in GC 1.
Answering on the tech screen: I don't like it much. In particular, it's very hard to know which tach has been researched and which is not researchable: They both look the same. I'd also like to be able to see the description of the techs that I already know. My only gripe with the ships is the shipbuilding: It took me some time to find the build button and when my colony ship appeared it was not clear at all to me where it was or that it had been created.
Advice from me - updating to latest drivers helped for me, game is running. LDiCesare, give it a chance. You don't get it. I CANNOT update the driver because ATI drivers don't work with my ATI card. As I said, the driver I have is some beta, and no driver from ATI will accept to replace it. They usually fail during instal
I have this driver because asus can't provide a more recent one and ATI drivers do not support my hardware (all more recent drivers for ATI Radeon 7500 say they are not compatible with my card even though it's that card ). So this driver is the best I can get. It's actually a beta version, btw, so I strongly suspect it's a special driver for a particular version of the hardware t
Another one on small map after updating what I could from asus website: Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005 Debug Message: *********DXDiag info follows.********* System Info Time: 3/26/2005, 14:47:00 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.040919-1003) Languages: French (Regional Setting: Frenc
I started the game twice, getting a crash immediately after the "game is loading" screen. Here are the 2 debug.err texts. In the first crash, GC2 just vanished. In the second, I got prompted to send an error report to MS (which I did) but couldn't get them to send them to you. Anyway, I never got to see the map. debug.err files: Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005 Debug Message: *********DXDiag info follows.***
Brad, this forum could really use some kind of organisation. Why don't you create a topped thread for each screen you want feedback on? And a separate crash thread? People can still create new threads but the way it is now, it's a bit of a problem for the casual gamer to find out whether someone else talked about the same thing. For instance, I think the 'Choose opponent' screen is bad, and don't understand at first glance how I can pick my opponents and the numb
Star Pilot, the log shows he's got DirectX 9.0c.
plementing, it would look like the latter. Since it doesn't look expensive, it might make it into the game?
st of the source code.
g/refitting effect of the mini freighter would be delayed.
ut ship maintenance cost could increase as the number of ships increases, and the penalty would be reduced by logistics (the way building starbases costs more and more in GC).
e easy to edit in a scenario by changing the base logistic value and/or multiplier.
arvesting the bottom of a deep sea looks like a bigger challenge to me than sending ships trhough space (think very very very huge pressure).
nto different speeds based on that size.
If I'm not mistaken, Brad once posted a snippet of code used in the ai of GC1 and it looked awfully like C++.
ng to lose in order to be able to explore the next branch is dead wring. On the other hand, making a choice is something interesting, as strategy games are all about making the good choices.