Minimum requirements: Pentium II 600 Mhz with a Geforce 3 level card (or ATI 7500) or better that has at least 64MB of video memory. A pity considering Beta2 ran on my comp and Beta3 shows a nice black screen with a 0,0 inside. Mobile ATI Radeon 7500 32Mbytes Driver Omega 2.6.12. The stars don't show, everything is black..
LDiCesare
I must say that, on the other hand, I do not understand anything to the new tech panel. I clicked the various techs on the upper left to see what they did. I then went to the lwoer pane, where the tree is. Clicking on a box scrolls the panel. At an unnerving slow pace, moving a small step at a time. Please give me a scrollbar! It looks ugly this way. So I clicked here and there, saw some techs were filled, others were not. I clicked on the logistics (not filled) box. Then the one to th
However, I strongly believe that having the only user input into the combat process be what ships are present and what their designs are is not nearly sufficient. I disagree. I think Frogboy's right to keep it simple. I often had tens of combats in GC where there was a big superiority. Needing to clic
apolyton also has a section where Locutus compiled everything in every review/interview one could find. The release date is not clear as you're always better not believing anyone but the publisher and they didn't make precise comments on that afaik.
I never used Stellar Cartography. Since it was basically a dead end, researching it would actually slow expansion rather than help. A few scouts work as well if not better, since you know all the stars and the planets. That and the ai didn't need it. I think as it was in GCI it was just a waste of time. Making it or a later tech able to locate resources (the ai knows them too if I'm right) would be worthwhile.
(AI being the exception). Some ai teaching would be good though. I wish I could have taight the ai in GC I to use starbases to expand their range for instance.
Wait are people who recieved TGN from being subscribed to Drengin still entitled to Galciv2? I got all the betas and I believe they said so when they launched TGN Phase 2. As for the betas, this thread: http://tgnforums.stardock.com/?ForumID=162&AID=83900 says what they're doing now.
I do still hope we can put some sort of space debris in there like asteroid fields and such. But they won't be something you can get money and resources from. The planets will remain the focus for that as well as the galactic resources from GalCiv I. What about treating space debris exactly like planets b
My experience with ACER laptop was not very resistant. Asus looks better. Beware there's no video card upgrade for a laptop. Memory can get a few slots, but probably not much if the laptop is old. You'll probably want a new battery if you intend a lot of mobile usage.
People who got crazy can't blame the school, but themselves. People who were bruised can blame those who bruised them, not the school.
I once tested the array vs Hashtable performance in java. A size 7 array was of equal speed to a (synchronised) hashtable without using dichotomy. To be faster, you'd have to use dichotomy search, which means you're effectively coding a structure on top of an array. Although a hashtable may become less efficient due to memory requirements, I doubt a B-tree would be less efficient than a straight array.
Indeed reviews are often not reliable. Demos are much more useful, but require time to download /install/play (from a magazine you skip the download part but still need time). The problem with demos is they show mostly graphics too: You'll know if your machine can run the game. You may not know if the gameplay will suit you as demos are dumbed down. For instance the Knights of Honor demo doesn't let you recruit spies, who are a very impo
I like gameplay, not graphics. I don't like Diablo-likes very much though, so didn't answer at first. There's a (so huge it's silly) demo, though, so I might give it a try. I am a bit worried that noone made any comment on this topic. People do buy games because of their looks, and that noone answered this post may mean there are few people who actually worry about gameplay? I still play NetHack and Civ2 despite there being games with better graph
religion You can certainly mod the religions to add your favorite one or replace an existing one in the game. I'm a bit concerned as to whether you have to have a state religion or not (granting bonuses). And whether not having one may be a good choice (freedom of religion), at least in modern times. M
I think CalltoPower2 had a tech view which showed every tech known by every civ in a simple way: A table, with the techs under the left column, and each civ in its own, with relevant info, if available. Add things like trade goods to the mix, and maybe even planets and ships based on a filter (or +/- expander like in the current trade screen).
I hate to say this, but I think Civ4 will be a flop. I enjoyed Civ3, but what I have seen of Civ4 makes me think it is aimed at young kids. Graphic-wise, maybe, but then imo Civ3 was already aimed at kids much more than civ or civ 2 (which were largely the same game, except civ2 added some graphics an
I don't know much about game industry, but indeed in sciencs and in computing in particular, there are not many women. I remember the proportions of girls where I was were pretty interesting. I studied in France where we have an original system (grandes ecoles). You'd find a fairly even number of males and females in commercial schools, a majority of men (about 2 to 1) in biology, about 5 to 1 in math and many to 0 in mechanics... And where I work, a p
It looks as if Joe found the last of the areas where deleted memory was being modified. He told me where it was and I fixed it, and now GC2 seems happy. Well, if it was accessing freed memory, purify would have found it. I don't know how BoundChecker works, but it seems to be only memory coloration? At wor
That's why I make my home project in java. Far easier to debug than C++. And the time not spent debugging can be spent optimising, so there's little or no performance loss even with a slower language.
Why did you think it it would have something to do with the STL? I tend to think that the STL is quite stable and secure to use (it's just that the C++ template syntax has been created in order to show programmers what sadism ment). Don't you have a tool like Purify that helps find memory corruptions? Or is purify too slow and bloated to work with GC? I remember hunting a nice function pointer cast for several days. Do you pass funciton pointers as arguments
if you had to implement your own linked list or btree every time you needed one. I think Brad's saying he uses simple structures like arrays rather than linked lists (which are just another kind of list, arrays do as well except for removal) or btrees or maps. I wonder how he deos without Sets. Iff he's got a limited numb
So that's essentially a debugger problem. A simple thing like dbx allows to evaluate methods so seeing and dumping state of objects in the debugger is easy. I have a certain dislike for MS debuggers. They have nice features (set next statement can be a boon) but are not consistent in allowing one to call methods from the debugger (it sometimes work) and crash far too often. But then, I use a very old version of MSDev at work...
Changing values and tweaking is what resource/text files and scripts are for. I don't really see much difference here. And in the app I work on at my job, I spend lots of time changing a boolean here, a float there, when I debug, in order to simulate a problem or revert to a stage of the scenario I would otherwise have to replay everything.from scratch (including maybe loading a model that can take 1 hour to load).
I'm not a great programmer as I've mentioned many times before. But my coding style does lend itself to easy debugging and easy readability. I.e. I can go back and look at my code from 4 months ago and know what I was doing and in a pinch, put it through the debugger with all the important stuff just a click or two away in a debugger watch. <
I ran into a crash like this. Hadn't smartexcpetion installed yet... What happened: I colonised a planet with my initial colony ship. Got the planet screen, selected a few stuff to build (2 food and 2 manufacturing tile improvements), clicked done. Main window showed a selection cursor around where the colony ship used to be (thus selected empty space, which looks weird and suspicious). Then I selected the planet and game crashed.