[quote who="the_Monk" reply="175" id="2861154"] Quoting Valkrionn, reply 122 Of course some blame goes to everyone involved. My point is that attributing the lion's share of the blame to people who more than likely had very little to do with the issues is ridiculous. And saying that he should have left with a partially completed game... No, that really would be worth blaming him for. Instead, he did his utmost best in order to release the game in
rebelito
[quote who="brycex99" reply="150" id="2860933"]Domicron, You're just linking me to the 1 mostly negative review I've found myself. That doesn't mean it's "right" but that it just conforms to your opinion of Civ 5, so I'm not quite sold on the hate yet. It isn't just in reviews that I've heard good things about it either, but actual players that have enjoyed the game. I'm not one of those guys that just trolls Metacritic and buys any game that is 90 and up, I generally li
[quote who="Lord Xia" reply="98" id="2860828"] Quoting rebelito, reply 97 Quoting Lord Xia, reply 96 Quoting rebelito, reply 95 Quoting Jon Shafer, reply 16 Greetings all! Proud to be joining the Stardock team, and expect to work on a lot of great projects here in the future. There's been some assumptions here about what my joining Stardock will mean for the game
[quote who="Thiryn" reply="18" id="2860822"] Quoting rebelito, reply 14 Quoting Jon Shafer, reply 11Thanks all, looking forward to helping make Elemental and future Stardock games amazing. And stirring up a bit of trouble on the forums from time to time, of course. Jon Interesting... you show up here, which is good, as opposed to that other forum I am also part of... I am one of your most emphatic, harsh crit
[quote who="Lord Xia" reply="96" id="2860817"] Quoting rebelito, reply 95 Quoting Jon Shafer, reply 16 Greetings all! Proud to be joining the Stardock team, and expect to work on a lot of great projects here in the future. There's been some assumptions here about what my joining Stardock will mean for the games the studio will be putting out from now on. Fear not all - they'll be clearly recognizable as Stardock games.
[quote who="Jon Shafer" reply="16" id="2860255"] Greetings all! Proud to be joining the Stardock team, and expect to work on a lot of great projects here in the future. There's been some assumptions here about what my joining Stardock will mean for the games the studio will be putting out from now on. Fear not all - they'll be clearly recognizable as Stardock games. One thing that I will say though, is that Stardock's games are awfully complex, and probably need to be streamli
[quote who="Jon Shafer" reply="11" id="2860725"]Thanks all, looking forward to helping make Elemental and future Stardock games amazing. And stirring up a bit of trouble on the forums from time to time, of course. Jon [/quote] Interesting... you show up here, which is good, as opposed to that other forum I am also part of... I am one of your most emphatic, harsh critics. I will never hide behind a veil of hipocresy, so that is that. I still think yo
[quote who="Frogboy" reply="4" id="2859941"]Don't be insane. Do you have any idea how much of the design process as well as scheduling is altered when you're dealing with a publicly traded company? Seriously. If you don't like Civ V, think carefully about what it is you don't like about it. Seriously. Moreover, as some have already observed, Kael is the one taking over design on Elemental from me. We desperately need someone who has AAA
Dear FrogBoy, I have owned most of your titles since GalCiv1. I enjoyed your creations thoroughly. Now, I was about to buy Elemental after reading how much better it became with patch 1.1. I wanted to buy Elemental because the lead designer of Civilization 5 ruined my civ experience after 20 years of loyal support. Not anymore. I will not buy any other game that this person touches. I know of many that were thinking along the same lines, and were about to put money into Elemen
Oh, let's just be honest here. Don't forget to put the crackers into the discussion. Yes, I know, it is illegal. But they exist. And this type of decision is only sweet juice for them. They will have a party with this. The problem is, many people that disagree with this decision will go after the cracked solution, and the crackers will probably have one of the biggest bot-trojan-whatever distributions in history, all thanks to a stupid decision like this. Let's talk re
ok, I had to uninstall and reinstall SC to make it work. No idea why. After uninstall/reinstall, the update showed up and installed without a problem. I assume 1.95 is save compatible.
Jesus Christ... why did you invent Impulse??? Everything was fine with Stardock Central... now I'm starting to regret having bought the entire collection... once again, the legitimate owners get punished with a new attempt at curbing piracy, while they get the updates easily in .zip format... did you take a look at the torrents lately? Why are we punished? Please let me update from Stardock, as usual.
I am not seeing it in Stardock Central. What is wrong?
[quote]is it worth your while to check your sliders each turn to make sure your allocating the minimum percentage it takes to finish a tech or a building or ship in a certain number of turns?Oh goodness no. This game can last hundreds of turns, and micromanaging these can make you crazy. Now, some players enjoy this type of thing; squeezing out every last bc or mp in a turn. If this is your cup of tea, then knock yourself out. As for me, I tend to use broad strokes. If I find myself in a shootin
now just disable tech trading and you'll really feel among different species... ;)
strange... no crashes here... two Gigantic games, 10 mayor civs, and now one immense, 10 civs, no single crash. Must be your system related. sorry. Post info, the guys here will help you for sure. By the way, great game, and HUGE expansion. You should open something like a Games Developers University. ;) c-ya
Yeap, the logistics seem to be "unfair"... In my very first game of GC2, on all Intelligent, I found myself dominating the battlefield (battlespace? ) only because I focused on Building techs. I think the problem is in Linearity. The logistics system is LINEAR (2,3,4...), while if you think on a spaceship, I would say the logistics needed to support a