[quote who="Publius of NV" reply="2" id="3628975"] So if I want to get the Mercenaries campaign achievement, I guess I should abandon my current game, wait for the next 1.7 beta, and then start the campaign over again? Thanks. [/quote] If you want the achievement, you can pause your game until the next release. You don't have to restart an in-progress game to get the achievement.
shaw
[quote who="admiralWillyWilber" reply="1" id="3629330"] Just wondering was stardock planning to only give the torians one ability. [/quote] The torians have two abilities Amphibious - Colonize water plaents + extra terraform tile per age. Discreet -- gain a free mercenary ship after discovering the bazaar.
[quote who="Kibou81" reply="4" id="3628938"] It's not a crash, it's the issue where some AI player's turn never ends and you can't continue the game. It's an issue that occurs randomly, so unfortunately, you can't reproduce it from a savegame. I'm asking about the fix in 1.7 because I'm not that keen on installing a Beta version. If there is a fix in there and good reason to believe it might help, I'll give it a try, otherwise I'll stick
FYI -- because multiple people have asked for it, we'll add a "go to the top" the shipyard list button.
We will be adding the achievements for 1.7. We have to add them first to steam to test them before putting out the next version of the game. The new achievements should be fully supported in the next beta of 1.7.
[quote quoting="post"] I wrote a ticket to SD support because we frequently encounter the "stuck turn" issue in multiplayer games (roughly once every 2 hours). In their reply, the recommended to install the 1.7 Beta patch. I've checked the changelog in the forum and didn't find any entry concerning the stuck turn issue. Is there such a fix in this patch, or was this just copy-paste advice like "oh well, if you have any issues, maybe install some patch or update some dr
[quote who="Seilore" reply="1" id="3628929"] I wrote a ticket to SD support because we frequently encounter the "stuck turn" issue in multiplayer games (roughly once every 2 hours). In their reply, the recommended to install the 1.7 Beta patch. I've checked the changelog in the forum and didn't find any entry concerning the stuck turn issue. Is there such a fix in this patch, or was this just copy-paste advice like "oh well, if you hav
[quote who="lycan371" reply="22" id="3628625"] Hi, One thing that must have been mentioned somewhere but I can't immediately find is that the favourites selection in the shipyard list gets lost each time you reload a game - obviously it should be retained. Cheers, Jon [/quote] Thanks Jon. We've already fixed this internally and it will be in the next release.
Thanks for the report. We are looking into it.
We are looking into the defensive fighter issue but we appreciate the more detailed information.
[quote]3. I know the devs are aware of some of the random crashes to desktop (usually in late game), audio dropping out, and the strange bug where you get into a quick combat and the lasers flash and other weapons slooooooowly drift across the screen making the game unresponsive until they apparently traverse the map. Minor annoyances, but they do detract from the experience. [/quote] If you get a crash, be sure to file a ticket with a save and dmp file so we can look into
[quote who="Seilore" reply="8" id="3628334"] Quoting pshaw, reply 6 I'm not sure about this. I loaded a insane map with 80+ factions from 1.61 and didn't notice a slow down when I loaded it for the first time. I'll run some more tests.... Did you click turn and have mor
[quote who="neilkaz" reply="15" id="3628331"] Quoting pshaw, reply 14 There's nothing stopping you from building/upgrading the "old" way so there's no need to turn it off. You can still manually build and send constructo
[quote who="redviper37" reply="24" id="3628201"] Does anyone find himself unable to edit their old ship designs? I wanted to reuse my models&name, simply remove a few weapons to bring them back from over-capacity with the new changes, but I just can't click on my old ship design in the designer. Anyone else? [/quote] There's a bug right now that prevents you from selecting overcapacity designs. We're working on a fix.
[quote who="Seilore" reply="4" id="3628294"] It appears once the game adds all the modules to the que the game slows to a crawl as far as response time. This seems to be one of the main issues next to longer turn times and everything set to auto when attempting to load saved games. [/quote] I'm not sure about this. I loaded a insane map with 80+ factions from 1.61 and didn't notice a slow down when I loaded it for the first time. I'll run some m
[quote quoting="post"] This may be a downside to patch 1.7, however, when loading a saved game from a previous version the game gets really wonky. Here are some examples... When selecting a star base que, it seems to add the requested constructors to every shipyard in my empire, no matter which one is the sponsor. Edit: if I have it set to auto. Ship yards do not allow me to change th
[quote quoting="post"] This just started with 1.7 Beta. Game runs fine for about 30-50 turns and then the screen goes black. Game is still running, I can hear sound and Task Manager says game is running, but video never comes back. I have to kill game in Task Manager. Never saw this with 1.62. Insane map size, all Major & minor races activated. NVIDIA GeForce GTX 750 Ti /w up-to-date driver - 364.51, screen resolution = 1920x1080 <br
[quote who="neilkaz" reply="11" id="3628051"] I am not used to Star Base queuing, Is there a tutorial online somewhere? Currently I find it a nuisance as I want to make and micro my own constructors. Is there I way that I can turn this new feature off? Of course, I realize how useful it is to those playing in larger galaxies. [/quote] There's nothing stopping you from building/upgrading the "old" way so there's no need to turn it off. You can still manually bui
[quote who="a0152570" reply="6" id="3628068"] Quoting Nitro Cruiser, reply 5 Anything new on this bug? I'm having the same issue, vanilla game, no mods. Strongly suggest you open a ticket with a save and run the support tool (see support forum sticky) SD is really good at looking at
[quote quoting="post"] Greetings folks! So I fired up a new game and I am really enjoying it. I am about 267 turns and in a very protracted war with the Drengin, Borg, and Krynn. All three DoW'd me and I am slowly able to keep my systems from being taken. The Ai is building ships to counter my ships. I pr
[/quote][quote quoting="post"] Am I missing something? I'm trying to play the Torian confederacy in the campaign but there are no basic buildings to build. I.e. I can't find no basic factories or any basic research buildings in the planet builder. When checking the Torian tech tree, there are no such buildings possible to research either. I'm sorry if some one already have posted an explanation regarding this, but I've tried to search in the forum but I haven't found
[quote who="Archcreature" reply="7" id="3627875"] Pshaw) Can you ask paul to add a an all eject button to the planets so we can very quickly get a defending fleet out of it instead of micro clicking one ship at the time) also auto rush/auto buy funtion woulde help for those that go for a more super eco build and got the cash to actually auto buy ships every turn. can you PLZZZZ ask him for me [e digicons]:)[/e] this Creature, likes those kind of st
[quote who="Avatar137" reply="1" id="3627956"] Yes, I noticed the same thing. Each time I load one of my save games the list is empty. I didn't report it as I'm playing/continuing a game I started with 1.6.1 and wasn't sure if that was the reason for it or not. [/quote] I'll have the team look at it. The favored ships do appear if you start a new game.
[quote who="a0152570" reply="6" id="3627990"] ALSO, So far (current game) i have left all bases on the Basic Constructor, BUT sometime a "standard" constructor is built instead. Happens at all yards and is not related to certain bases. Has anyone else seen this ? [/quote] I have not seen this but I'll keep an eye out for it.
[quote who="Deewxc" reply="5" id="3627960"] Another question regarding shipyards and starbases... is it possible to set a shipyard without any work on a sort of "automatic wait" for when it might need to be called by a starbase instead of shutting it down? [/quote] No, but a lot of folks have been requesting this and it will be addressed at some point.