I forgot to ask this in the last post. I thought I read somewhere that the good morale would get a different ship type to replace the Death Knight. Was that going to happen?
Dr MD PhD
I downloaded the beta3 version from Dregnin. I'm really enjoying it. I did, create a dreadnaught and it showed up invisible on the planet ship list and when I launched it. However, the next turn it showed up again visible. The cheat codes work well. I like that added dimension. Thanks. I was wondering, now that this version will be sold in stores, or at lease that's my understanding here. What are the plans for GC3? Any thought on 3D renderings for ships or planets or ship to ship comba
Just to confirm. I received the same notice of an alignment change. It was an A:] then the message. Also the formatting of the graphics looked like a square with no border around it.
It starts at 100% but in order to balance out the high production rate to prevent depleating all your funds, you have to raise the tax rate a bit. You have to have some funds left to quick buy the Gravity Accelorator trade item and not get below -500 bc, or everything will stop until -500 or better is reached again. The biggest reason planets have low morale is because of planet size. 14 or 15 size planet with huge populations get cramped and have low morale. You can increase morale with
There are four ways to win: Cultural victory - which you research tecs and build items on your planents like embassies, cultural exchange centers and wonders that increase your culture. Essentially, you can see how you are doing by clicking the cultural button, which is next to your ship button on the mini map. Alliance victory - This one is sort of ambiguous in the sense that the other players have to like you and possess the tech to actually enter into an alliance with you. Having
T-man, Just wanted to know, how long does it take for scores to show up? I had a 3403 score and submitted it twice after reading some of the problems off the boards. Has mine even gotten to you? I have no problem submitting it again. Just was wondering.
I was wondering if the idea of maintenace costs for ships could be based on usage or status? Say, if at war, the expense ratio goes up per ship and at peace there is a minimal cost for the ships. Since they aren't going anywhere, when stationed around a planet. Or an option to take those ships already produced, and upgrade for x turns to another ship in the production que. Also, the thought of visual planetary defenses like mine fields, fighter bases, missle stations, or some com