Kiwi Greg

Kiwi Greg

Joined Member # 646321
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I like the vaqriety - the small maps give a far greater sense of immediacy - attacking *this* planet ios a big deal and will change the game. On the large maps I quite like the sense of scale - it can take 20 turns to get a fleet together within strike distance of the enemy.

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Even with my limited play times I can knock off a gigantic game within about a wekk - call it 15 hours of play or so. To the extent there is a "trick" - use governors, macro manage your fleet builds (using the governor screen again), avoid wars, put your survey ship(s) on auto survey (I do this for any map size).

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Given that the reason given for the scoring system was to get people to submit games and allow them to tweak the AI it is pretty crazy if the only games they have to work off are ones played on gigantic galaxies where the tactics and strategy are so different and the gme is more forgiving.

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OK managed to get my score even lower with a challenging win in a small galaxy. I would have called it a military victory (as I won by invading a planet) but I seemed to get cultural victory as I was in an alliance /shrug. Went with War Party (50 hp), +50 weapons, +30 solidering an +10 pop growth, seemed to work ok. Got a lot of the trade goods and that, plus invading a lot, kept me up to date from a research perspective.

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Doh hit return I jsut won on Challenging, tiny - got a mighty 118 points and submitting it actually lowered my overall score - I am going to play each size of galaxy on challenging and see how I go. I decided this time to be military (I tend to be a research/assimilate player normally) so chose war party (50 HP) and repair ability and went all out for tranports (propulsion -> cold fusion -> impulse drives) and battle axes (defence -> defenders - > shields). It worked q

774 Replies 19,810 Views