Oh An idea for you to make life easier for such large games is, a network Calculator so the server can configure/average out everyone's network speeds and Catch the unfortunate players that have like a 1 mb con that would kill a 14 to 16 player game. [quote who="Frogboy" reply="7" id="3615302"] 2) I believe a bonus for all units should be achieved when utilizing the defense levels of ground, for example…If I put turrets up on a cliff overlooking a Valley then
cpletourneau
Thank you Frog If you want specific info and need someone to help out on specific areas please feel free to contact me to help out ill be available ... im a disabled retired player and have lots of time to waste....
I am DI Havoc
Is there a ETA ? .... Tomorrow would not be to soon >:
Thx for your Thumbs up :)
opps sorry
Do you have a FTP i can upload maps to so you guys can look them over and so other players can get them. DI has a Team speak server were founders are welcome to join and chat about the game @ 198.23.236.177 Devs are welcome i can set you up a Channel just for you guys to chat with the founders if you need.
AoS requested options I have a few request for the game development team for a few areas, I have been making some maps for the game and I have noticed a few issues that are game related, May I ask Clarification on the following options please. 1) The ability to utilize the ground Tactics I feel are missing at the moment. I
or the option to send units to aid a teammate, then hand the units over to them for a faster rebuild option.
i need the ability to make multi level land, maybe set it so if you hold Ault of shift and drag your mouse up or down you can raise and lower the land object.
umm up to there is a link labeled external link [e digicons]|-)[/e] . but that's not the point. i want to make some that people are interested in. what i like is not what others like. [e digicons]o_O[/e] and they are all over the screenshot area of AoS on steam...
I am making maps and would like input, please keep it real and as much info as possible so i can take the time and do them correctly, if i don't have the right info you wont get the right maps >:
you will see some other improvements in map areas im making lots of maps now, once they enable the ability to include T2 units and dreads to spawn for neutral def then this game changes.
well in a Organized team game one player will have time to invest into this type of support for his team ( sup com expertise ) so it will be an issue later on in the game once team warfare starts. As well we need to be able to pick our start locations, when clan war fare starts we will want all of our team mates working together not scattered all over the map. as well as being able to number the spawn locations in the map editor is a great help please.
YA found the map editor :) thx guys....
This it what the game really needs please keep us up to date on this issue Thx in advance.
May i ask what the Max resolution the bench mark /game will truly support i run 5 screens and 3 in infinity @ 9800 x 1080P and it seams the bench mark system cant bench mark that high, in game it shows me 30 to 60 FPS but very low in the bench marking.
were is the map editor how can I get a hold of it, so i can make maps for the game, i made lots of maps for DR, sins up to sup com and i still have about 1000, maps in my file .. just wondering if you guys want some map help I know stupid question but ! considering as i found the post and how to activate/enable it thx anyway ....
we tried it they got though the first round but the AAA and fighters killed the wave of bombers ... but they still killed 50% of the Hq ....and yet hopefully this info will make it all moot >: BTW is this the founder forum? if so .. i feel naked i have no founders tag :(
I found a real life player to test out the AAA a squad of 10 planes is able to kill a HQ by 50% ON A SINGLE RUN WITH 15 AAA around the base and killed the HQ on the 2nd pass, i do think the AAA needs the to be added to the HQ and maybe have a better AAA system then the standard AAA you can build to help protect the HQ.
Hello everyone I would like to take this time to congratulate the developers on a job well done so far I would also like to let you know that I'll be testing a little more consistent since I've taken care of a few real-life issues (a few Family members Passed away from Cancer) Anyhow: After playing the game a few times and noticed a few issues that need to be rectified, I'm not sure if this will make a difference in the bench markin
AMD 9590 oc @5,29 liquid cooled Dual OC reference tri X R9 290X 4G totaling 8 GIGs Ram @ 1359 MHz core clock in crossfire 5 screens 3 27"" 1 47" 1 55" eyefinity 5760x1080 25 GB Corsair Plat Deliminator 1866 OC @ 2155 ROG Crosshair V Form Z Samsung evo 840 Tweaked to read and write between 3 GHz s GHz s to 5 GHz s Adata SSD for game storage triboot with windows 7, 8.1 and 10 4th boot to Linux CentOS 7