DaViSFiT

DaViSFiT

Joined Member # 6485409
1 Posts 3 Replies 152 Reputation

Ok, thx for reply. With "weight" im mean, how important is AI for you. On SupCom the ai was dump as it is on most RTS games even with several features for customization. Im sure this is the style of game i like. I loved SupCom beside the memory leak, the unplayable 2on2 (or 3on3, 4on4) games with lategame part. With Planetary A. it become more arcade, more comic style where all units just flow without weight. When a experimental unit dont crush own units when walking over them

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Thx for the info but this dont answer my question. If Stardock want more supporter from now on, they should give some info about future plans. Dx12 wont be any big selling point anymore in 2016. My questions arent that micro detail stuff that cant be answered yet i think.

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Eh, no one can answer this? I need a little more infos about the future plans on this points befor spending money to help you out by playing and reporting.

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Are there any plans to support 3 monitor setup (amd eyefinity) and/or a second monitor like in SubCom to have a radar map on it or s.t. like that? What weight does ai have for multiplayer coop matches? On most other RTS games the ai needs to cheat to get competitive or have god like reaction or all seeing eyes. How big will be the biggest maps? Will the maps be bigger then SupCom? Will be a save feature on multiplayer? So on hugh maps we can go on where we left? <

5 Replies 21,673 Views