Your Torgalians bear a striking resemblance to trolls in Shadows of Amn, BG2 ....
slabster
In a regular game you can still get the Dread Lords if mega evets are turned on. In my last game they showed up about 15 turns after the 5pc speed limit mega event. 50 turns later and they still could'nt even beat a couple minors...
What's red and squishy and goes 5 pc a turn? A: The Dread Lords when your galaxy gets the 5 speed mega event ... Yep you heard it right here ... after getting the 5 speed mega event in my 1st DA giga map I thought the game was over. 15 turns later the Dread lords show up and 50 turns after that their still only rated #4 with 2 minor civs ahead of them... Without their phenomenal speed adj
Thanks , I see it now ... good job! If I ever get a world on those squares I'll know what to do now!!!
I have discovered a hard drive fragmentation issue with my computer which may have affected these measurements/observations. They are nolonger reliable. Please see Discovered large hard drive fragmentation problem for further information if you have a 100GB+ hard drive and are experiencing problems with the game.
I have recently discovered that my 500GB hard drive was steadily getting more and more fragmented. I was using Disk keeper Pro 10 which was showing drive performance instead of file structure. It never defragmented the last 1GB of files on my hard drive no matter what settings I used and displayed my drive as fully defragmented. However, my GalCiv games kept getting worse and worse until finally I started getting farms built that wouldn't produce food and when I built food distributon tiles over
Is there a limit in PQ? In my last game I colonized a PQ27 world and got a special popup about sacrificing for +34% PQ. My world turned into a PQ36 and never changed, even after soil,habitat, and terraforming. I would still be playing except my save got corrupted and I started getting pop 100 worlds with a farm and food distribution network. (I later found out my problem with DA crashes/stability were due to using Disk keeper 10 Pro with a 500GB drive - it uses an algorythm that doesn't work wit
It would be nice seeing as how he's an advanced player, however, I doubt I said anything really noteworthy. Anyone who's used the all factories/labs strategy has to already know this. I'm just basically confirming what they probably know already.
I've got the beta 1.6 but haven't loaded it up yet. After I do I'll check on your results. For now I only received my full ring bonus when research was above ~95% in v1.5 DA, so the game must round down.
When I used the all-labs strategy, the Tech Capital did NOT increase my focused production, even though according to this model it should. Can you check this? In DA v1.5 with 1 basic lab @ 100% ind, 100% res I got 34 tp with the terrans(4 bonus from rings). Focusing on social gave me 26 tp and 7 social. (Adding a tech capital later increased the amount but didn't double it either.) Perhaps there's another explanation?
I only count 1 world with 16 SB coverage max in your diagram??? Your the custom civ worlds right? A starbase covers 8 verticle/horizontal, 5.5 diagonal ... am I missing something?
I'm 47 divorced with 3 kids. I work 3rd shift, get an hour in the morning and about 3 at night. My daughter is the youngest and I spend most of my off time with her - she like Oblivion and always has me make game content for her. When I was married my Ex never let me game when she was home. Didn't like the competition, so it was all kids then. Now, when I'm not setting up lan parties for my boys or something similar I play GalCiv DA tiny map max everything on tough. Lately though I've just been
It seems certain sectors like 8,1 or 1,8 etc can have up to 20 starbases cover it. I've also found a bug that lets these starbases give you bonus production from a neighboring AI located in their area of influence in DA v1.5. Haven't tried the beta yet ....
How about a diplomacy option to ask the AI to withdraw its ships in your territory, or vice versa?
Has anyone actually tried this strategy? How does the AI react to losing a planet in the heart of its empire? Will it vector nearly all its ships there? Will it even drop everything and take ships off the "front line?" I'm not sure myself, it could easily be wasted if the surrounding influence just flips the world back ...
Since the GalCiv II sliders don't let you fully fund both your factories and labs at the same time but does let you divert factory output to research and vise versa two advanced strategies have emerged! In this AAR, Wyndstar explains the strategies of just building factories or just building labs. I've been looking at this strategy, and I find several drawbacks: 1)You HAVE to plan way in advance b
How about creating a GUI for the AI so we can tweakit without having to dig through piles of code? Something very visual like clustering all the Drengin ship parameters on a picture of a Drengin ship or some such thing. You could even put it in its own module. Wouldn't that be sweet!!!
Postscript: Perhaps the sliders were originally production sliders? Maybe there messed up intentionally because the devs couldn't figure out how to make a crippled AI perform? What ever the case your point is also valid...
All those billions?! Nope, employment has nothing to do with it. Don't blame me I didn't the DA book. That's what says they are employment sliders. But they don't act properly for either employment or production. Besides the in game labels read like production sliders, but the book reads like employment sliders leaving use with the worst of both worlds - the limits of employment sliders with functionality of production sliders. So its 50/50 as to
Sorry I'll use more highlighting effects in the future to make it readable
How come I always get a +1 PQ, +1 tile for soil enhancement, habitat improvement, and terraforming? Isn't that the way its supposed to happen? I get extra tiles +PQ increases for some PQ1-4 worlds but never above 19 total. I thought that was whats supposed to happen all the time
That's cool ... I created a custom race called the Aureals - after Shivering Isles. Now I use them as an AI opponent
Hi! If Brad ever explicitly says something like that, then the issue is settled. I remember reading his post about sliders: he didn't want to change the way they work because of the AI's sake. Probably he'd need to change too much of the code from the GC-1 to make them "think" properly. However we're slowly getting some progress with the way sliders work: - In GC-1 ALL production from ANY empty queue was lost.
I recommend the following treatise on economic employment theory for those who wish to understand the basic principals: John Maynard Keynes (1936) The General Theory of Employment, Interest and Money
Why do you call the sliders "economic"? The DA book I got with the gold edition calls them employment sliders ... that means when your industry is at 100% you are employing your entire population as government workers. When you adjust the military,social,and tech sliders you are adjusting how much of your labor force is being utilized in each area ... what is the problem?? There is no WASTE of production because its labor not production capacity you are setting. If there is any REAL problem its