Haven worked on the other parts yet so dont know. Have the fed Ships done I believe have to encode them into game. The part haven problems with now is finding enough for other empires. Hope to encode the fed ships this weekend just for a test run.
Coll_Ohmsford
I figure the more working on it the meerier one of us is bound to get a good working mod :)
I figure the more working on it the meerier one of us is bound to get a good working mod :)
agg sorry citizen i forgot a step after i had pasted the copy to my new box, before i saved i clicked on the add alpha channel, new selection, then I saved as tga file.
I am using Paint Shop 5 but would think the steps are the same. Its very touchy so let me see if i can list my steps step bye step. First I loaded the bmp into paint shop, rotated it 180 degrees. Next i had to set transparency on. I set to background. Next I could rotate it 11.25 left without the whole box moving. I then saved it. Next I ran the rotater program. Check to make sure in the compiler as long as i could see all iterations i was okay. Saved to a bmp file. After that I loaded the bmp
I have been using paint shop too the alpha channel hasnt been a problem for me. Click on the Selections, Select all, Save to alpha channel after done save to tga. I tried using the 128x128 its nicer loooking but movements are weird when added since when you rotate its not face down. Been using the small face up ship in botton right corner called the mini ships. Works create but small ships such as the fighter can be very hard to see. If ya want email me and i will send ya what i got done so far
I started to work on one the porblem i am havening is that the bmps for the files i need are 32 x 32 on the new age ship site which makes them very small in game with some very hard to see. If I enlarge to 64 x 64 they look terrible. Tried using the larger ones but it looks weird when they turn.