Thanks, We have been working very hard on improving the game in every way, it feels good to hear that people are happy with it so far! Thanks!! :D
AlexG
Martok, As the art director on Gal Civ I take the opposite approach it seems. I don't mind getting flamed :-) It makes me mad which in turn makes me work harder to make sure the game doesn't suck. I am a gamer first and a artist second I don't take anything people say personally I only want what's best for the game. Plus I would much rather get flamed now in the early stages of the game then in reviews where it really counts. I do understand Rantz though, I mean you want to make s
www.gamespot.com/gamespot/filters/products/0,11114,556767,00.html www.gamespot.com/gamespot/stories/previews/0,10869,2863198,00.html
I would have added Command and Conquer: Generals this game has a chance to win "RTS game of the year!" http://gamespot.com/gamespot/filters/products/0,11114,556767,00.html Another one would be simcity 4 it looks great! http://gamespot.com/gamespot/stories/news/0,10870,2863134,00.html
I am going to put up some more screen shots tomorrow. Check back around 4:00 pm
Until we get things like diplomacy, trade, The United Planets, etc. It may seem a bit fast paced because there isn't much to do, yet. Right now it's more of a conquest game, which is only a small part of what Gal Civ is, this is only the beginning. One thing we have done with the help of your feedback is fix the "nothing to do at the start" with making anomalies more important early on in the game. You will see a huge improvement in the overall game flow of Gal Civ now. Soon as we
It has been pushed back to May 5th. This is a good think, I didn't need any distractions before Alpha 5 :-)
It's all good.. I should have been a bit more specific. BTW anyone hear anything new about Moo3??
Don't worry the Gal Civ for windows Docs will be up there with everything else out there. Gal Civ for OS/2 was done with a much smaller team then what we have now.
Yeah it's a huge improvement from the one currently in the alpha 4 build. I think you guys will be pleased, or so I hope :-) There have also been major changes to the main screen area, new stars, anomalies, debris, etc.
Ahh when are we getting that "edit post" feature anyway?? :d
I agree with you "Fun 4 Free" when it comes to the casual gamer but I think the a FPS gamer, also know as a hardcore gamer just doesn't have the patience to play a turn based game, or any STG game for the matter unless of course it's from Blizzard. I think if we give the game a faster paced early on, we may be able to attract hardcore gamers ass well. Of course later on it's a different story :-) In the end we are making this game for the Hardcore strategy players.
Moo was never on OS/2?? Was it?? I was talking about Moo3, I have yet to see ship battles and that makes me nervous.
It's up on ebgames for pre-order.
Neverwinter Nights Open Beta Announced!! http://www.avault.com/news/displaynews.asp?story=4222002-13849 :CONGRAT:
I wonder when we will see Ship battles though, makes me wonder why I can't even find a screenshot anywhere.
I can't but I know who can. I will see what I can do.
I booted up the old M002 the other day and played it for like 5 hours straight!! I couldn't believe how much fun and addictive it still is, I mean it's still better then most games now. Micro prose really knew what they where doing back then. I have faith in Quick Silver that they will do whatever it takes to make moo3 ROCK, so all this crap that's going on doesn't bother me I think it will be a great game when everything is all said and done. :CONGRAT:
No problem thanks for reporting it! :D
There is something about Gal Civ, it's like it's a really simple game at first but under the covers you have a wealth of depth. It's the type of turn base strategy game that you can pick up and start playing right away, without reading the manual. It has a really good UI that just makes sense, any gamer will be able to get into the game in the first half hour. I am of course talking about the OS/2 version, this is how I felt the first time I played it, when I came for a job interview like 3
Yeah we know.. I think it got fixed in the new build.
I don't like the idea of shipyards outside of a star, at all (a graphic on the main map would just look gay). I have to agree with Jack using shipyards for HUGE ships would be cool in theory.
"I like the basic movement = 3. As I mentioned in an earlier thread though, a doubling of the space involved could be needed to balance this. Or else you'll have ships nipping from planet to planet on their turns which you can never intercept in space. Certainly the current problem of a war ship being unable to catch a colony ship or transport is very annoying. Paul. " Having colony/transports that slow (1) also adds another game play mechanic. We now HAVE to es
I would also like to add that you only get "10 points" on the easiest level. I don't think I will ever play ANY game on the easiest level. So you are looking more at like 5 points to distribute normal. I also think putting all your points into nav, is a waste try putting them all into your economy or production and see what happens. I really do like the idea of a base of 3 movement points for military ships like a star fighter but for massive ships like a colony or transports I think the
The may have just looked at the Gamespot release date?