[quote who="eviator" reply="2" id="3602855"] On the roadmap for 1.4 (Q3 2016) [/quote] Oh ok, even if Q3 2016 appears as the far future for a basic feature such as this, this is good news anyways. Thanks for this intel. many threads are locked for the non life-founders maybe, or i just missed the info [e digicons]:|[/e]
Benedictis
Nice changelog! Thanks, and keep up the good work [e digicons]|-)[/e]
Hello guys, Don't know if steam was the right place to suggest this feature, so let's share it here as well : Maybe it was already considered, but could a simple observer/Spectator mode be implemented at some point?<br style="font: 13px
[quote who="eviator" reply="25" id="3601781"] Quoting Frogboy, reply 12 https://onedrive.live.com/redir?resid=AE73D69FD38970E0!114881&authkey=!ACiM9T6YKJcG_Cg&ithint=file%2ccsv Try rep
Assuming that the game is macro oriented, with large groups to manage, if we want to form groups with units of course, and that the gameplay stress seems to come from multi tasking and several large scuffles to handle at the same time : Can we reasonably expect to see some engagement rules or formation stances implemented in the game for the groups management? we had great routines to achieve that in Sins of a solar empire. could they do the trick here again?
https://www.youtube.com/watch?v=O51seDHbTTI at 46:40. If i understood well, planes are going to make wider, more natural circles and fly-bys. this sounds great.
Solid changelog. thanks! [quote quoting="post"] * We got some big performance improvements going in thanks to some new memory compression techniques that have made it in. [/quote] Are these performance improvements included with this update? Keep up the good work [e digicons]:)[/e]
Sounds very promising [e digicons]:)[/e]
My humble thought is that you made the best calls with these plans. - Great to see you're focusing on performance improvements. they're welcome! - the zoom out level, as shown in the picture, seems perfectly enough and comfortable in order to have a good readability of the units and a good tactical view of the battlefield. coupled with the usefulness and the exhaustive elements displayed on the strategic map, the r
Thanks for this first ea patch. the changes look promising. i would like to draw your attention on some game routines, regarding the formations, and the range at which the groups engage the enemies. please forgive my approximative English. i'm sure that those things will be taken care of and improved with time. particularly : - formations : First lines with armored/heavy T1 or T2 units, artys and AA&nbs
As someone who hasn't seen yet how the groups were exactly working, and what were the different types of units, or dreadnought units (front line tanker, long range weapon carrier...etc), i may be wrong by ignorance. but from what i saw, it seems that these meta-units, their wise composition, their handling and maybe their complementarity appear as one of the key routines for the player. So, if we have a frontline dreadnought, it
Hello there, Just signed up to the forums as someone fond of RTS games, and very interested in Ashes of the singularity. Not a funder (yet) Veterancy for units is something very good in my opinion, maybe specially for a game of this scale. I don't know the passive abilities, or the triggered abilities the dreadnought units will earn with their veterancy levels. Something like the capital ships had in Sins of a