I'd say no maintenance cost for resource sb (outside of the possible sb tax). And no maint for the first SB in a sector that you control. Kick in a 1.7 maint cost for the second sb in a sector or any non-resource sb outside your control. But I also think that wasted resources in the real issue. If there was more to do end game with resources than constructors or improvements, this would be a non-starter. But this is an issue in most end-games of 4x games, to be fair. I always r
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