Yes, the image overlaps. And the image always stays there too.
YellowBlack
Dreadnoughts will not leave the bay. No matter how much logistics I have. The only thing that I can think of is that I was building the bay when I asked the bay to build the dreadnoughts. REALLY ANNOYING> I built 4 bays, and not one would move a dreadnought.
I have never been bugged that bad. But yeh, it really annoys me too. They do not need to get into formation, just move. I hate the generator problem too. You can lose a game just on those factors.
I do not care the fact that you can not reach the repair bay first, but you should be at least be able to prioritize. I mean, take out the anti-air first, so you can send in the bomber
When you start, it you zooms in too close to the engineer. You should be able to press a button to stop it. I always have to zoom out. It is not a complaint, it is an idea for an improvement, and a whinge. This game actually locks up my computer, it is the first game I have ever known to completely lock your computer - no matter what you do, you must restart the pc. That is the challenge of going for that node, if there is a dreadnought there. Who says you need a dread
I sent my fighter jets to the back of the main meta pack, separate.. and assigned to a number. I asked them to STOP.. with the STOP command. As soon as the main pack when to take over a node - with smarty's and a falcon AA... This is why I held my fighters back. They just took it upon themselves to do a kamikaze. This was all within the screen of vision, i.e., the fighters were held back about 13 - 15 cm from the main fight.
Na, just make sure you make some bombers at the beginning, and also have repair bays.
Why can we not have explosions? ALso, why are neutral defenders too easy. They should have a capital ship somewhere, they could be roaming around. The music now is really annoying as well.
Can we please have complete control of units. When you want to escape, you can not do this. Your ships half turn away, then turn back to fight. If you get caught by a smarty system, you are screwed. I want to run away my capital ship to get repaired by medic units at the back of the pack. Also, you can not directly target one building. if people are hiding smartys behind other buildings, you can not get your siege units to directly attack them. Siege units just attack whatever
Yeh, that is awesome! I love the fact that smarty's can follow. it is good that they never miss. you can bomb then with 3 planes, if you have 1 smarty.
Yeh but when you have bombers flying all over units, it is hard to select them as they are flying friggen everywhere.
Man, that is the point of a meta unit. To have one big army. planes should not fly in front all the time. Obviously the other team willl have smartys waiting for you. I just want units to follow each other. This way I could make a meta unit, and then keep the planes seperate in an assigned group and link them to follow 1 unit, ie a dreadnought.
It is a good idea to make a meta unit for a quick battle, but friggen bombers, and planes and medics are faster than the ground units and thus get taken out by the other armies anti-air. You need a way to make formation. it is hard enough as it is to select out the air amoungst 100's of units. One example is if you assign your army to attack at various points, and then do something else, o.e., give 10 commands. The medics, and the air get to the chec
I agree, it is just the time it takes to make those units. You can build a Falcon AA early on in the game.
From a distance when I select units, I can hardly see which ones I have selected as the colour goes pale. Also, mouse selecting over units at a distance does not work most times. I have to zoom in and select.
Are they meant to take out the smaller of the two planes? I put one instead of a smarty system, and the Falcon AA struggled to shoot down one bomber. WTF.. The bomber just went through and bombed it anyway, so it became useless. Can we get a faster fire rate on the Falcon AA, and better armour, or do something with it. Thanks
Please though, put unit tracking in. So when I produce a unit from the nexus I can give it orders... Also, let one unit follow another.. so frustrating. Other than that.. I am really impressed Still would like destroyed units wreckage to be salvaged, raiders, and interactive maps. Some rivers, waterfalls. Something to look at... PLEASE!
Man, this is the future. have you heard of the 'Pan' scout. Jesus, I am sure that the plane will have some sort of anti-gravity system. I just think the circle is ridiculously large. Why can't there be a hover mode?
But what is the point of the game, you never get the chance to build anything if the other team just rushes all the steel nodes. The game is not worth playing till the very end. At least if you could fight back in some way, and get back resources if you could use your engineers to recover destroyed ships.. Or there should be some other way.. I would like to see something in the map interact with the ships, maybe a lightning storm, or a monster that attacks your ships,
Yes, that is true, but the resource and time cost of putting in drones does not seem to be sufficient enough. You can produce brutes and archers so fast. By the time your engineer gets around to making a drone bay, 2 smartys and a turret, you have already been rushed. It takes too long to build things. I just think that units when they explode, should damage other units, and also be able to take their resources. I mean what is the point of continuing the gam
If we place the air units to stop.. Can they just do that.. stop still.. They are ridiculous, especially if you want to hide them. I do not care on patorl.
Too much metal or something - reduce metal nodea??? All the other player has to do is mass produce Archers, and Brutes... and no matter what defense you have... you get over run by 100 of them at once. Smarty systems, turrets.. you name it ... they become useless very quickly. You could use air units, but all they need is 1 anti air unit to stop you. I mean being able to mass produce is good, but once someone has control of the map
No, I object. Ypu should be able to strategically take out their engineer units.
Na, make the engineer come from the main base, this way you can catch them leaving the main base. It makes it too easy to mass produce buildings, if you can just build one from an outpost.
But they do not do it on patrol. When you set them to patrol. They just patrol.