Mistwraithe

Mistwraithe

Joined Member # 655176
1 Posts 86 Replies 581 Reputation

[quote who="tkobo" reply="72" id="3274469"]People keep saying it isnt a replacement game,but it is.When refunds were offered,the choice was hang in there and get incarnation 2 (then called an expansion) for free because, "companies have a moral obligation to deliver what they say they're going to deliver and frankly, Stardock failed to deliver the game we said we were going to deliver." or get a refund.I didnt want a refund then, i dont want one now.I also however do

209 Replies 662,969 Views

[quote who="Trojasmic" reply="6" id="3274087"]Nice list except for the one above is a feature not a bug. The pathing in tactical combat is almost brilliant. Your units will try to attack from the farthest point around which allows your other units to be able to come in and attack too.[/quote] Interesting - I hadn't looked at it that way. However I still think it is a 'bug' in that it is not what the typical user would expect. I also question whether the

8 Replies 19,452 Views

[quote who="Gaunathor" reply="2" id="3274020"]1. Are you using a custom faction created during 1.0 or older? The Spellbooks-tech was bugged previously (it required Enchanters instead of The Decalon), but is fixed now.[/quote] The custom faction was created in 1.00 so that might explain it. [quote who="Gaunathor" reply="2" id="3274020"]2. Feeding the Fire has nothing to do with this. Fire Elementals (Burning Wraith count as those) have a continuous Mantle of Fire-effect on them

8 Replies 19,452 Views

I've played one game of FE since release (not entirely true, this is my second but the first came to an abrupt end when on turn 15 a wildland Troll pack that I had seen but not moved adjacent to came out of the wildlands and destroyed my only city). It has been a somewhat frustrating experience. I find my tolerance for bugs is lower now that it is released than when it was in beta and unfortunately FE still has a large number of bugs. There are also a large number of what I would

8 Replies 19,452 Views

I'm playing on Hard/Expert and I believe the same happens on Challenging which the average TBS player is likely to start on (I know I did in first beta). It isn't like this is the first time the problem has been raised either, it has been raised many times during Beta so Stardock have had plenty of time to fix it and instead they have just tinkered with slight improvements.

195 Replies 497,880 Views

As it happens very topical. After reading the forums I decided to play some more. At the other side of my empire an AI city's influence has just expanded to disturb a Death Demon and its entourage of Assassin Demons.They promptly moved directly towards my best city (and only fortress) and flattened it. I'm not sure if my full army could take them but its moot because it is the other side of my empire and can't reach there in time. Tried reloading a few times but it attacks

195 Replies 497,880 Views

[quote who="Tuidjy" reply="181" id="3272947"]I do not give a fuck whether the monsters treat the AI the same way they treat players. I do give a fuck that dozens of players on this forum have their games ruined by RETARDED monster AI. When a monster is disturbed it should destroy what disturbed it, not go for the nearest player city, even if the difficulty is ridiculous+. It is immersion breaking and just stupid.[/quote] I agree entirely. Not sure why Stardock haven't

195 Replies 497,880 Views

Sentinemodo, have you looked at the number bug fixes in 1.01? And that is just what they could get fixed in the last two weeks, it is far from all of them. The 1.00 release version was riddled with almost as many bugs as the late betas and I know if I was at Stardock I would be putting everything I had into getting that number down so that the game has a more reliable feel to it. And I'm not talking about crash bugs, I'm also talking about whether I can rely on the UI and game

16 Replies 16,982 Views

[quote who="Glazunov1" reply="8" id="3271154"]To be honest, I wouldn't expect most of them to put enough time into a TBS to notice the differences, except for crashes. And there were few of those in the first official release.[/quote] I dunno, read the patch list, a lot of those bugs are visible problems. I started a game of 1.00 and gave up in frustration after two hours when my list of bugs encountered reached almost 20 long. You don't need to be a genius reviewer to w

20 Replies 47,394 Views

To be honest I'm avoiding telling anyone about FE until the bugs are fixed - I figure I'm doing you a favour! I tried playing a game of 1.0 and found that there were just way too many bugs - apparently I can tolerate them when I am beta testing but in the supposedly released version it just frustrated me, particularly as more than half of the many bugs I experienced were things I had already reported in beta.

213 Replies 768,237 Views

You can't please all of the people all of the time. But I must admit after starting two games in FE release 1.0 I'm disappointed and think they could have pleased more of the people more of the time! It seems Stardock got the game to the point where it was finally becoming fun and then said "ship it, ship it, ship it" without spending time on arguably the most crucial phase, polishing the game. That means there are way too many bugs still (I'm planning a post on this, but

79 Replies 214,656 Views

Thanks. There seems to be more here than is apparent from the blood hint in sovereign selection. Stardock really need to make this more transparent.

4 Replies 17,645 Views

BTW I've worked out I can see some of the bonuses in the standard faction selection screen by hovering over the ??? Blood ability. However I thought there were also bonuses to other stats, like Amarian's had higher intelligence, etc. Has that been dropped now?

4 Replies 17,645 Views

I'm feeling ever so frustrated. I'm trying to make a custom faction for my first 1.00 game and to do this I want to know what bonuses each race confers. This is a feature I and others have asked for several times over the beta period and it is rather unbelievable it hasn't made it into the game at release. The manual very kindly says that if I hover over the race spinner I will get a tooltip showing the bonuses which would be perfect... if there was any such tooltip. I the

4 Replies 17,645 Views

[quote who="Mmrnmhrm" reply="109" id="3266147"]I think it's totally legitimate to call someone out who predicted a metacritic average of 68 as being someone whose point of view is out of the mainstream. I don't think the pro reviewers are mainstream. Rather, I think that a person who thinks that the pro reviewers would give this game a 68 is out of the mainstream.[/quote] Do you think the same of those who predicted a 90+ metacritic? Because if FE ends up about 7

124 Replies 321,980 Views

As for the whole Diablo debate... sure Diablo has taken a pounding due to haters but haters don't just come from no where, Blizzard made all the choices which created them (in particular making single player online only but there were plenty of other dodgy decisions). They then compounded this by making a game that is actually rather mediocre and certainly less interesting than its predecessor which it will inevitably be compared against. All in all Diablo 3 probably only deserves

124 Replies 321,980 Views

I'm on record in earlier posts as predicting 75-80 metacritic average if released on 23 October as planned and nothing since has changed my mind. I think FE is deserving of an 85-90 metacritic if it had been polished before release but the bugs, inconsistencies, balance issues and slightly 'B' grade feel that results will tell. Big name games can sometimes get away with these problems (eg Civ 5, although even in its buggy release state it still had a more polished 'fee

124 Replies 321,980 Views

[quote who="Tuidjy" reply="150" id="3265633"]I'm on the same page as well. I think it's still a fun game but all the issues and crashes and UI annoyances have put me off the game for awhile. I was quite surprised when some label this game "polished", when in my opinion things like the oddly different choice of scrolling mechanics for the tactical battle and strategic map screens just highlights the lack of it in fact. That being said, I'm also confident Stardock wi

195 Replies 497,880 Views