Mistwraithe

Mistwraithe

Joined Member # 655176
1 Posts 86 Replies 581 Reputation

Just wanted to post and say thank you very much Tuidjy. Excellent work. I've been down on Stardock for releasing FE too early for a while now and a large part of this is because there are so many small to medium sized bugs, including those you have identified. Each one may not matter on its own but together they led me to not trust the game, even in the last few betas. I really wish Stardock had fixed more of these first, any piece of software has a 'feel' about it based o

195 Replies 498,055 Views

There are a few metacritic reviews which seem out of step with the scores given but in general most of the reviews, both high and low scores, seem to have had at least of a modicum of thought put into their critique of the game. We'll see how further press reviews go but right now the user reviews are about what I expected. The core game is pretty good but it needed to be more polished (less bugs, better balance, some of the weaker UI elements revamped and perhaps a bit more content

77 Replies 76,837 Views

I don't want to sound too negative which is why one reason I haven't been posting much recently (the other being that I don't have enough time to play the current beta very seriously). Unfortunately though I feel there are just too many little bugs which give the game a cheap and nasty feel. My initial feeling when Stardock announced the 23 Oct release date was that it wouldn't be possible to polish the game before then and I increasingly feel that the steady but slow rate of

12 Replies 58,727 Views

[quote who="taltamir" reply="91" id="3251574"] Quoting Mistwraithe, reply 86Some interesting arguments. No one seems to have answered Frogboy's question above though about WHY hand outs or striving for at least a modicum of equality is a good idea. I answered his question, but my answer was different then yours. [/quote] Yes. I may have misunderstood but your answer seems to be that wealth redistribution is not required because there is a sufficiently massi

207 Replies 526,531 Views

Yes, interesting indeed. I think there is a contributing correlation going on from big budget games (which are often well known and will sell fairly well regardless) being given above average reviews by reviewers, either because the reviewers have also bought into the hype, or because they will get fired if they don't (advertising dollars speak loudly). Despite that I'm sure the basic relationship is correct, people try new things because they have heard good new

1 Replies 18,989 Views

[quote who="Frogboy" reply="75" id="3250745"] Quoting Alstein, reply 73 I'm taking Brad's assumption that we are in a global race to the bottom, and there's nothing the market can do about it. Governments can redistribute wealth. Flat out , handouts and redistribution is what is needed to compensate for this race to the bottom. Why? Why are hand outs a good thing? Are you suggesting that simply being born in the United States entitles you

207 Replies 526,531 Views

[quote who="Alstein" reply="66" id="3250473"]When I say I worry about these things- that does not mean that I oppose all capitalism, or even multinational capitalism. It means that I oppose the ability of power of large multinational corps to influence the government. Governments are at least in theory responsible to the people, corporations are only responsible to the shareholders, and are incapable of acting in any way other than short-term self-interest. This

207 Replies 526,531 Views

[quote who="Jafo" reply="51" id="3249014"]Increases in a company's running costs, whatever the origin endanger the company's survivability. A known and entirely LEGITIMATE stop-gap solution is to reduce the company's expenses...one of which is their employment/salary expenditure.[/quote] Sorry for not replying earlier, haven't been checking the forums much. But I've got to say I disagree with your statement. Taxes are not a typical increase in a company's

207 Replies 526,531 Views

Excellent. That's one key item off my list of important issues I would like to see solved before release. However will it use the players mana in autoresolve? Ideally there would be two autoresolve buttons, one for using mana one without, but failing that I would prefer that autoresolve didn't use any of the players mana on the basis that it is often a precious resource for me and usually the battles I autoresolve are the small ones that are one sided and therefore would be a

18 Replies 42,589 Views

I assumed the caster took the damage and haven't used the spell as a result, none of my casters were tough enough to be willing to take damage. I did think it was pretty strange though and wondered if they stuffed up as you also think. If the spell actually reflects the damage back at the attacker then that is a clear mistake in the spell description.

3 Replies 3,171 Views

What surprises me is that no one seems disappointed about an employer trying to coerce/threaten his employers into voting their way. Sure its a free country and make your opinion known by all means but this seems morally wrong - it should also be a free country to vote the way you want! I also can't help thinking that the taxes being discussed are on profits, not on turn over. Theoretically for moderate sized companies there is NO need at all to fire anyone because your ta

207 Replies 526,531 Views

Well congratulations. FE is a fun game. I very much hope you have allowed enough time before release to fix some of the more serious outstanding issues which are obviously bugs and not design decisions (eg like my list at https://forums.elementalgame.com/433438, others probably have similar lists) plus as many as possible of the many little issues still being reported. I would really like FE to be well polished. But regard

148 Replies 331,441 Views

[quote who="UmbralAngel" reply="95" id="3247001"]My suggestion is to make the city check a slightly wider radius for forests and rivers before deciding not to allow those buildings, as well as to allow lumber camps even if the forest gets destroyed (based on the same check). [/quote] I would like this too. Make it so you city centre has to be within 2 squares of the river/forest and it has to have grown enough to touch it. I guess it is still the case that with a new city the pla

357 Replies 615,038 Views

There are quite a number of issues like this where the game just does weird things. I'm sure some of them are a byproduct of the game being so heavily multi-threaded. However there are so many strange things happening in my games that to me FE has the feel of a budget or unpolished game. Its completely unrealistic to fix even a majority of the little bugs people are reporting but I'm hoping Stardock will focus on the main issues which give FE a bad feel. I think it will pay off in rev

16 Replies 9,353 Views

[quote who="Tuidjy" reply="5" id="3246895"]I have not seen an enemy sovereign with multiple tireless marches since .913.[/quote] I ran into it in an 0.981 game when the Yithril sovereign had 9 move... Edit: I originally wrote 0.983 game by mistake.

15 Replies 8,484 Views

List updated. I also added the AI stacking buff spells like burning blade and tireless march on a single hero (usually the sovereign) half a dozen or more times to get ridiculous bonuses. Its possible this one has already been fixed in 0.983?

29 Replies 25,886 Views

Thanks for the feedback Mmrnmhrm, I've updated my list based on your feedback. Regarding #5 the save/load issues you'll probably only notice it if you load fairly quickly after the save happens so you can recall exactly where everything was. So for example I found several discrepancies by setting autosave to every turn, finishing a turn then loading the autosave and seeing where all the units where and how many moves left they had. As for #1 and #6 being personal prefere

29 Replies 25,886 Views