Mistwraithe

Mistwraithe

Joined Member # 655176
1 Posts 86 Replies 581 Reputation

Agreed entirely that the players champions get a bit too unbalancingly powerful, in large part due to the AI not building up its own champions enough and in smaller part to the AI not building the right vanilla troops to counter them (or not using them the right way on tactical map). However I disagree entirely with the suggestion of having two build queues. It is a thousand times better for the player to have to choose between 'butter and guns'. The real problem is pl

30 Replies 13,511 Views

I really, really hope that Stardock are looking closely at your mods and that you are happy with them adopting or working from some of your ideas Sean. Because I want FE to hit the ball out of the park and I think they need more of the balance and variety that you seem to target with your mods. Not to say they won't do a decent job themselves, but you have some ideas that haven't yet appeared from them. Of course I realise that I can always get your mod(s) after release and I

61 Replies 45,573 Views

I absolutely love essence and the fun it adds to cities. I live in fear that it will be nerfed down to impotence. Of course I'm confliced because nerfing it hard is possibly the only logical step for Stardock to take because of how powerful it is. Anyway I agree that essence is way more important than the other resources, with materials coming second (because while you can increase your hammers per material there are very few ways of increasing your number of materials) and grain

71 Replies 213,953 Views

Part of the problem with early rapid expansion being the best strategy right now is that it is actually the opposite of brittle. But first one needs to define expansion. Yes expanding with outposts is brittle but that isn't the part that is broken. The part that is broken is expanding with cities. There are few situations where it isn't optimal to settle everwhere you possibly can (the only two reasons I can think of is if you want a clay mine/food resource for a particular city so de

113 Replies 258,679 Views

A very good topic of conversation. I agree with many of the OP's listed problems with the magic system but I don't agree so much with the suggested solutions. That in itself probably reflects the problem Stardock face, there are many ways the magic system could be improved and someone is bound to hate any system. However there does seem to be general concensus that, despite recent improvements, it could still use more love. One thing, I don't think strategic spells

55 Replies 185,428 Views

The whole build sovereign part of the game needs a bit of work, it appears to be basically the same as when first created. For example: - When creating a custom sovereign you have to pick a faction but can't see what the faction/race bonuses are. - When creating a custom faction you have to pick a race but can't see what the race bonuses are. - If you pick the ability which gives free recruiting of champions and combine it with the penalty that gives you 50% ex

33 Replies 18,584 Views

I agree too. I struggle to see why they felt a 3 turn minimum was necessary. If I have a super city with 150 production then yes indeed it SHOULD be able to build a cheap building in one turn! That is rather the point!

4 Replies 3,796 Views

Firstly I must say I am enjoying FE. It plays like a game, and a strategy game at that which was one of my criticisms of previous builds where city management was too anemic for me to enjoy it as a 4X game. FE still doesn't quite have the compulsive feel for me yet but it is close, close enough that polishing, balancing and bug fixing alone could get it there. Hard to say. I have however found a lot of bugs and issues so polishing, balancing and bug fixing are certainly re

0 Replies 3,813 Views

[quote who="Bingjack" reply="19" id="3215246"]Notes from the new build. We should probably try it out before we form an opinion on pioneers: Fallen Enchantress 0.951 Changelog AI less likely to build pioneers and instead focus on improving cities AI now takes into account essence when deciding where to build a city AI fixed bug that caused AI to build pioneers instead of city defenders AI a bit smarter regarding expansio

24 Replies 14,799 Views

[quote who="seanw3" reply="10" id="3214677"]With the current balance, Essence is too good.[/quote] Agreed. Although I like the idea of Essence being more powerful/useful than grain and materials, we're talking about way too much of a difference once you get to 3 or 4 essence. [quote who="seanw3" reply="10" id="3214677"]Idea for balance: Towns should be good at growth and gildar. Conclave should be good at research and mana. Fo

21 Replies 11,846 Views

I love essence and I like that it is useful. However I agree it is a bit too powerful at present and this is almost entirely from the fact that so many enchantments scale with quantity of essence. Of course the number of enchantments you can have also scales with essence. This means that there is square affect going on where a city with 4 essence can get about 16 times the benefit that a city with one essence. This needs to be scaled back so that it is closer to linear. I thin

21 Replies 11,846 Views

I think the reason the tooltip shows a different value from the actual amount healed is that the tooltip is factoring in bonuses to spell damage done from being a warlock etc. Except of course the Heal spell isn't eligible for these bonuses. When I checked the spell was healing as much as the full Heal description said it should, it was just the tactical combat tooltip which was wrong.

4 Replies 5,402 Views

Just got it again. The text says: 'We would would (sic) like to offer you tribute. If it pleases you, we would even be willing to give you 69 gildar up front.' If you say yes then you end up paying THEM tribute, not receiving it from them. The text isn't just misleading, it is plain wrong (as well as having would repeated).

8 Replies 8,561 Views

Happened to me too, I can confirm that the wording on the dialog option is EXTREMELY misleading, it very much sounded like they were offering me tribute (I am bigger than them), and I did try reading it fairly carefully because it was a bit confusing on a quick scan. Does anyone know how to cancel the treaty? Is it just a matter of time or do I have to start a war?

8 Replies 8,561 Views

I agree that the early settler spam phase doesn't fit with the game history of struggling to rebuild civilisation, nor do I find it very fun because rapid settling has to take precedence over all other options early game (if you are going to optimise your play). There are lots of possible solutions but I fear very, very few good ones. This is one of the main challenges which the Civilization games have battled through their evolution. In Civ 3 they tried corruption which was disas

83 Replies 236,878 Views

Very good thread. I also find Governer heroes a waste of time BUT I like the idea of them and would like them to be useful. Several possible ideas have been suggested but I think something simple like this: Path of the Governer heroes (only) get 0.5XP per turn per level of the city they are garrisoned in. This should stack with Adventurer's Guild if you manage to build it. Possibly it should be split if there are two or more Path of the Governer heroes in a single

40 Replies 98,628 Views

[quote who="onomastikon" reply="100" id="3185423"]I couldn't agree less. I find the Civ 4 BTS building queue to be, like its earlier iterations, poor after mid-game has been established, and mind-bogglingly boring once late-game has been reached. In CivIV, the only thing I end up doing is building mechanized infantries in cities A, B, and C, jet fighers in D and E, and bland unit X in cities F, G, and I - because there is nothing left to build.[/quote] Fair enough. Late game if yo

208 Replies 715,672 Views

[quote who="Derek Paxton" reply="36" id="3183867"]I don't like maintenance. It is a nessesary evil sometimes, but if you can design systems that don't use it, that's even better. I don't like there being a downside to work the player has done. I don't like the most effective strategy being to to go wipe improvements you aren't using (growth buildings when you hit your pop limit, trianing buildings if you aren't going to be training units there for

208 Replies 715,672 Views

I know I'm a bit late reading Derek's post but I must say it is great news. We'll have to see how the actual implementation works but in theory Derek is fixing virtually all of the problems I had with FE. This could truly be awesome. I am a little unsure what sort of trade-offs there are to building more cities. Needing to defend them and getting slightly less growth per city due to prestige help mitigate the effects but don't really change that expanding is crucial. N

208 Replies 715,672 Views

[quote who="Frogboy" reply="39" id="3174176"]Quote this for the ages: ASSUME that Fallen Enchantress will never ever have multiplayer. That way, if things don't work out for it, you won't be disappointed. The reason we want to put MP into FE is, really, because I want it in. There's no business rationale for it. But so much of the MP is there I just hate seeing it not finished off.[/quote] Frankly multi-player is the sort of feature which s

66 Replies 163,370 Views

[quote who="JamesMoriarty123" reply="33" id="3168164"]That's the beauty of it, as far as I know Valve isn't a publicly trading company. They cannot be "bought out" and don't have to fold to shareholder pressure, because there are no shareholders. [/quote] That is very naive. Private companies are bought and sold all the time. Maybe Gabe doesn't want to sell it now but one day that will likely change (or Gabe will eventually die from old age!). At that point anything co

464 Replies 2,513,695 Views

Steam is a pretty good service but there is still much that annoys me. I still occasionally get offline issues where I can't play a game without an internet connection and the number of times Steam has automatically updated a game to a new patch that contains bugs or that is incompatible with my save game is really annoying (I know I can turn automatic updates off but you have to remember to do this when you install the game and even then it seems to not always stick, I distinctly remembe

464 Replies 2,513,695 Views