Mistwraithe

Mistwraithe

Joined Member # 655176
1 Posts 86 Replies 581 Reputation

Some good ideas here. Some (many?) staffs definitely should give at least a weak ranged attack. Weapon initiative bonuses should be revamped as suggested so that the fastest weapons are 0 and anything slower is a negative. Some magical weapons/items could possibly have + initiative boosts.

13 Replies 4,736 Views

I despise the weird two tier economy that FE has (and WoM had). It is crazy to me that cities produce so little compared to the value of champion equipment and loot. Don't get me wrong, I think it is cool that loot is worthwhile. But something a bit closer to the balance MoM had would be good so that you at least THOUGHT about the possibility of having taxes above 0%. Right now a lair is worth so much more than your empire can possibly produce that you don't bother. An

35 Replies 14,106 Views

I disagree. Multiple ways of doing things does not equal complexity. For example having only one difficult or obscure way of doing something is much worse than having two easy and comlementary ways to do something. I'm not saying that my example describes the item vault situation perfectly but I see elements of it. I also think making something take less clicks generally tends to make it less complex but it is quite possible to design counter examples.

24 Replies 6,872 Views

I don't have enough experience with the masterquest to comment on that. However I am posting because I wanted to say that I think the master shard idea (#2) is a really good idea. It provides a target point for AI aggression and sets up a good amount of tension for those final 25 turns as you try to defend the shard (I am assuming that the rival sovereigns will all gang up on the master spell caster, unless perhaps they are allied with you?). On the other ha

6 Replies 3,542 Views

[quote who="Sythion" reply="14" id="3087365"]So it's a question of resources and clutter. Do we need another mechanic that adds to the complexity of the game? Does it provide enough of a benefit to dedicate resources to implementing? For the benefit of cutting down on a bit of micro (not that much, in my opinion), my answer is becoming a more resounding "no" the more I think about it.[/quote] Depends on your definition of complexity of the game. If you mean complexity of coding an

24 Replies 6,872 Views

[quote who="luketan" reply="90" id="3085102"]But it has being stated several times that FE is Derek's vision and while it is foolish of course to say it's all him and everyone else is not lifting a finger, but given the differences between EWOM and the typical SD game, I would be shocked if the major difference isn't him. [/quote] Well said. Producing a computer game these days is most definitely a team effort BUT I too feel that Derek has had a huge influence in bringing

104 Replies 380,059 Views

There needs to be someway to transport items between heroes without having to walk them to each other. Self evident really, simply to avoid the potentially severe nuisance factor. Of course there should also be some sort of cost for this. I like the idea of a magic item vault like MoM. However I also like the idea of it being a unique building (ie only 1 per faction) which has to be built, probably with relatively low tech requirements and possibly some other benefits to make it fairl

24 Replies 6,872 Views

Good post. It should be possible to build troops that are fairly resistant to magic BUT it should come at a cost such that the magic resistant troops are either noticably weaker than normal troops or sufficiently expensive that it is difficult to field a large number of them. Either way would make magic resistant troops able to counter a strong magic faction but fall to an equivalant investment in normal troops.

5 Replies 3,244 Views

What's wrong with the AI building 5 stacks of doom (assuming it tried one unsuccessfully) and attacking with them one after another? Or are you looking at a situation where the defender can beat up the best stack the AI can throw at them without taking damage? If so then surely the defender deserves to be unbeatable (until the AI drops a volcano on them anyway ;-).

60 Replies 148,895 Views

[quote who="Frogboy" reply="9" id="3082318"]As a reminder, this is a MOM tactical battle: Reduced 70%Original 848 x 523 Small maps, no obstacles, no FOW, battles over quickly. Which is what we're going for as well. [/quote] Not true, the bumps in your screenshot slow walking troops. There are also roads and walls which affect movement and tactics. And perhaps most importantly movement speed is quite slow in the MoM tactical combat whic

61 Replies 181,902 Views

All sounds good. I don't see any mention of rebalancing gildar costs of equipment though. As brought up by Crass_Monkey in his long 0.77 feedback thread it is crazy how much money basic equipment for heroes costs relative to the economic output of a town. To quote my own comments from that thread: Nothing spoils immersion like your thriving capital producing a +5 gildar per turn profit and needing to spend 500 gold to buy some basic armour for your hero! It needs t

144 Replies 345,116 Views

Very good post crass_monkey. One of the most important things to me is the two tier economy. Nothing spoils immersion like your thriving capital producing a +5 gildar per turn profit and needing to spend 500 gold to buy some basic armour for your hero! This really, really needs fixing, it is just stupid. It needs to be setup so that heroes can use mundane items (ie non magical weapons/armour) but to really get ahead they want magical equipment. Then by all means

13 Replies 55,202 Views

I think any hero with an ability which benefits either a city or your empire (ie + research, etc) should gain half way decent amounts of experience every turn if they are in a city. After all that hero has a trait which makes them good at doing civilization type stuff, they should be able to benefit from actually doing it!

39 Replies 12,131 Views

[quote who="Sythion" reply="26" id="3074751"]If you were 15 and had never played a TBS before, and all your friends agreed with you, E:WoM would be just as sweet as MoM was.[/quote] I'm not sure what you are trying to say. If you are saying that I would like WoM if it was the only TBS ever made, then I have to agree, for the same reason that someone dying from dehydration will accept a drink of even brackish water. But if you are trying to say that I would have been just a

104 Replies 380,059 Views

I revisited MoM six months ago after last playing it back in the 90s. I found it almost as addictive and fun as I used to, and there were enough tradeoffs on how to use your resources to make it feel like you were playing the game rather than just going through the motions. Having said that there is no question that a top modern game like Civilization 4 has much more tautly balanced mechanics and choices on how to use scarce resources. The problem with WoM was that it lacked both the

104 Replies 380,059 Views

Excellent post and discussion. FE has made huge strides forward from WoM in making a fun game but the mechanics still aren't as balanced as MoM. And yes, I realise MoM had huge imbalances within it which meant some options weren't as good as they could be (although the community patches have helped) but there were so many options that there were often multiple good choices. And in any case I'm primarily talking about balance of the mechanics.

52 Replies 168,998 Views

[quote who="Mtrixis" reply="13" id="3062998"]Kohan is the Best RTS Ever, so I'm kind of biased[/quote] Amen to that, Kohan is a king amongst serfs! A few thoughts about the current discussion though: - High building maintenance costs are NOT fun. It is no fun at all to research a tech which gives a new building and then realise that it doesn't make sense to build it in any of your cities. - Being able to build all buildings in all cities

64 Replies 161,978 Views

[quote who="Trojasmic" reply="13" id="3056994"]The forums page looks jacked up in my browser FF3.6 Reduced 41%Original 1440 x 860[/quote] Ditto, forums are stuffed, also with Firefox 3.6.25. Sure I probably should be on a newer version but it just goes to show that some of us aren't yet. Since the forums are linked to from the main Elemental game website it is something that the Stardock web developers should probably look into. I kn

51 Replies 224,082 Views

[quote who="Frogboy" reply="87" id="3050371"]A lot of the backlash of MOO3 wasn't just that it had a rocky launch but because it was so different from MOO2. And while "Internet people" will remember WOM's launch problems, the vast bulk of units sold were sold long after its problems were resolved and have no idea that there was ever a problem at the launch. And so if those people, the people happy with WOM, would get ticked if FE were treated as a sequel to WOM because the gamep

139 Replies 407,362 Views