If you are wedded to the Elemental name (which I can totally understand) then I think Elemental 2: Fallen Enchantress is a no brainer. I really can't see any good arguments against adding the 2 from a sales point of view. You want to make it very clear that FE is more than just an expansion or stand alone expansion to WoM. I am certain that calling it Elemental 2: FE will increase sales relative to just Elemental: FE. While some have a good point that they look visually si
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[quote who="C0LDsteel" reply="13" id="3048921"]So, forget balance. Give me a fun game that's epic in scope with lots of powerful magic, interesting choices to make, and lots of things to do and find over balance any day of the week.[/quote] I agree with what you say in general, but balance is still important. In fact balance is somewhat necessary in order to have interesting choices. If things are really out of balance then that quickly leads to most choices only having on
[quote who="Frogboy" reply="31" id="3033602"] I am obviously a big MOM fan but... Do you know anyone who has ever lost a game of Master of Magic? On any setting? MOM is a classic game but I don't think I've ever heard MOM, AI, and smart used together before. The AI didn't actually play the game in the sense I think you're thinking.[/quote] With the unofficial 'insecticide' patch the AI is actually halfway decent so long as you play o
Hard to disagree with any of that. I'm cautiously optimistic about FE based on what I've heard and that means I'm confident that FE will be a better game than WoM (regardless of how good or bad one thinks WoM is). That means I'm hoping it will be quite possible to be meh about WoM but ecstatic about FE. Time will tell!
Sounds like an escort should be pretty much mandatory, it is for the AI in Civ5 if for no other reason than the fact that the human player is likely to prey on new AI settlements.
[quote who="Frogboy" reply="121" id="3022954"] Indeed. It does not. You will almost certainly not like FE if you find WOM "boring" at this point. [/quote] I'm puzzled. Perhaps Frogboy is just talking out of frustration in which case I can sympathise, the negative reaction to WOM would be enough to make anyone slightly bitter, even if they understand some of the reasons behind that negative reaction. But if this is meant as a genuine comment then a mistake is bein
I'm hoping they wait until early next year myself. Polish the game until it gleams, don't send it out until it is ready.
HenriHakl has the right of it I believe. If you want people to be able to mod in a few extra spells without having to also modify EVERY existing spell in the game to update counter spells etc then you need it to be done through applying multiple generic tags to each spell. Having said that I think there is a benefit in also allowing a spell to specify that it is a counter to a specific spell by name for a few special cases there there are very powerful or special spel
Random events are win. Random events with advance portents as Tohron says are also win (arguably even more win, after all few things spice up the game than the knowledge of impending problems, particularly if they come with opportunities if you handle it well). The ability to turn random events off is also critical of course as not everyone likes them. If there are some truely brutal random events (eg the Borg turning up in Star Trek Birth of the Federation, gg if you aren'
[quote who="Rath3130" reply="54" id="2995100"]One of my biggest gripes with games like this one and with Galciv2, and even SoaSE is.. Military might perception. The damn computer always thinks it is a great idea to make demands or threats against you just because you have a "seemingly" weaker military presence. They do not take into account the production power that you have, nor your technological/magical might. I always found it so damned annoying when I'd get threatened by someone who
I've been playing Master of Magic recently (last played back in the 90s). Got to say, great game still, truely amazing. If that game was released today with a modern engine but the same concepts, content, etc and perhaps a bit better AI then I think it would easily sell at least 10% of the number of copies Civ 5 sold, potentially 20-30% despite being less main stream. Even 10% would be half a million+ sales. Sure take out those getting it for free from WoM but I'm guessing WoM was luc
Ditto. And while it is true I had high hopes for WoM at about this stage and was then bitterly disappointed, I also had considerable concerns about WoM at about this stage. With FE the approach being taken allays many of these concerns so I am cautiously optimistic.
LOL. Great to see people having fun... and I got to say I guessed the result wrong!
[quote who="scifi1950" reply="10" id="2988798"]You post at your own risk on these forum's. Laughter is what keeps us sane![/quote] Exactly! [quote who="Lord Xia" reply="11" id="2988845"]TRIANGLES!!![/quote] Well, mostly sane [e digicons]:grin:[/e]
Good post Frogboy, thanks for the update.
[quote who="Gwenio1" reply="30" id="2982127"] Solitaire. QED not all singleplayer games need AI.[/quote] True... and yet totally a strawman because quite plainly EWoM, the game in question, does need an AI. I played Galactic Civilizations I shortly after release and it was a little bit meh. To be honest I think GC2 was also a bit lacking in soul (helped by some of the later expansions). BUT as Frogboy admitted while GC1 may have had issues it did have AI which could give
[quote who="Das123" reply="12" id="2982154"]No, War of Magic is playable in the opposite way Dwarf Fortress is. Dwarf Fortress is a fully engaging game with an unbelievable map generator where lots of different aspects lead to different games every time you play it - but it just looks like crap until you get used to it. On the other hand, E-WoM is not engaging, has a very shallow random map generator, and no matter what the world generates it plays the same way every sin
Great scott! At core we agree then Jam3, with relatively minor peripheral areas which we seem happy to disagree on. Astounding... this might be a first for the interweb! [e digicons]:grin:[/e] More troubling though, it doesn't really matter if we agree, what matters is what Derek and co think and agree on. We can only hope that they are paying attention and fully aware of these issues. Cheers.
[quote who="Jam3" reply="78" id="2980010"]If you pose the question "can this new team design a good game" then the answer is yes, depending on their creativity. If however you ask the question "can they design a good game within the limitations of the engine" then you need answers about what has been fixed in the original engine before you can answer that question. And that is truly a complex math/programming/software engineering question with a binary answer.[/quote] Right, I ge
[quote who="Sethai" reply="9" id="2978779"]Personally I find it odd that the game has so much counter-attacking in the first place. The amount of times you can swing your sword in a minute doesn't depend on how many people swing their swords at you.[/quote] Exactly. The ability to counter-attack is necessary but you should only be able to do it once in a turn.
[quote who="Winnihym" reply="71" id="2978434"]From where I stand, interesting combat starts at interesting choices for unit design. And interesting choices for unit design starts at interesting choices of city planning, which arise from interesting, flexible choices in economy planning, which arises from interesting, diverse, unique technical and magical research trees. One faction should be allowed to research "religion".... etc, etc, etc [/quote] An excellent post which
[quote who="Jam3" reply="63" id="2977549"]I think the concerns are about using the engine, the game mechanics are an easy fix (programatically). It's just a matter of having the right design, and that you can map out on paper.[/quote] Well, we disagree then. "just a matter of having the right design" is the part which stops 95% of games made from being classics. I see designing a GOOD game as a very difficult task and I also see it as the core problem with WoM. The engine no doubt
[quote who="Frogboy" reply="20" id="2975920"]It's very easy to forget that game development is really an exercise in software engineering. What I mean by that is that the "Game" you play is a very very thin layer on top of software whose development is much like any other type of software. [/quote] When Winnihym said "I know you don't mean what you said in your post, or at least I hope you don't" my feeling is he was referring to this sentence in particular. I
[quote who="jshores" reply="150" id="2973268"]I hope you don't think me rude and disrespectful for disagreeing with you. The game was bad because they chose to release it for a specific sales window even though the game was not complete. They knew the game was bad but did not want to wait until February to release it, which was the next window.[/quote] Actually the evidence pretty strongly suggests that they did NOT know the game was bad. Or at the least the key/top people d
[quote who="MartialDoc" reply="12" id="2963581"]The Kohan series is really good. I saw the warchest on sale at direct2drive for today. Still has an active multiplayer community as well (although Kohan 2 has been a bit slow of late, I hear the first is still going strong).[/quote] This. As a fantasy strategy game fan I have to say Kohan is one of my favourite games of all time. It is a real time game but in many ways plays like a turn based strategy in that you try to keep