I am play with the ashes of the singularity:escalation I7 5820K(OC 4500Hz) X99 MB 16GB momery R9 390 (8GB) SSD win 10 64bit when I run the beachmark(cpu test), I see the total 12 HTs are fully used....... so I want to buy one new cpu, 8 core 16HTs, or 10 core 20HTs to get better performance. if you are use the 8/10 cores cpu, pls present the pictures showing the cpu usage by run the Escalat
3vgz
the year 2016 will be pasted after 3 months. Is there any news about the experiment unit --as like SC?
how about the double size map, 4V4 or 5V5? we waited a long time, sir
please add 4V4 maps,for testing....
should the double size map, 6v6 can realeased this month?
it should be great if can be 6V6 and double size map!
[quote who="Ticktoc" reply="4" id="3625175"] That is a nice system. As a general rule for this game don't overclock anything in it. Have you tried under DX11? [/quote] no, only DX12, win10
ye, in fact , I updated my computer just for this game,--I can play with big quantity AIs, just like TA. but I still not happay until now... V0.94 still crashed, and just 18 units now,...
I mean in the model"Skirmish"
ye, all the drivers were updated, but still crash
[quote who="mozark" reply="1" id="3622830"] Still happens to me too. Doublechecking, do you ahve the latest graphics card drivers? Even though i updated mine a month ago, the most recent drivers seem to have helped performance. [/quote]
ye, I agree with you.
there are my system: I7 5820K X99 morther board 16GB memory R9 390 (8GB )--ye, I buy it just for this game!! SSD 240G win10, DX12 and all the crashs happened when I only play with over 3 AIs。
now, the version is V0.92. win10, play with AIs only 1)when use the middle size of map, 2v2 or 2v1, the game is run good, not crash any more 2)when use the big size map, 3v3, or 2v3, the game crashed everytime after 20~25 minuntes, back to desktop without any notice. why it is? please test and fix the bugs next update--it is the only problem of this great game...
ye, we love the 4v4 or 5v5 huge maps.....
as we know the game is basic on "war", not battle not fight, and asked the 16GB memory. when we play with AIs, the large size map is usually be fulled by the units, that is why we ask the double size map than large map. is should be coming soon? or can use the map editor to creat the huge size map?
the game still crash without any notice, even in Beta 2--- I usually play with AIs, 3V3, large size map.but the game is usually crash one time by one time....I can,t bear it now. please fix the biggest bug of this game--it is almost the best game
when can be ready the double size map? 6V6 or more? there are so many new units...the map is easy to full,,,
let,s wait,,,,,,and hope 1)fix the bugs--such as crash(flash quite) without any notice 2)double size of the map [e digicons]}:)[/e]
I am play the 7.1 version, it is better more than last versions. but still have two main problem 1) flash quit without any notice..... 2)can,t save game when play with AI--some time can,t save more than 4 game files, some time only can be save one file, if overwrite the saved game, there will be not any save files..........not sure what happened. win10, DX12, 3V3. big size maps
it is doulbe or four times size map?
I agree with you about the unit looks like toy.. maybe can be updated, looks really and hard. p.s I know you have a FX8350, can you do the cpu benchmark, and send the screenshot for the taskmanager to showing the 8 cores working?
[quote who="Mercennarius" reply="16" id="3609017"] Decided to compare the multithreading between DX11 and DX12: DX11: Reduced 29% Original 1920 x 1082 DX12: Reduc
As a "plannet war" , should it coming soon? 1)double size or four times size of the map(can be 4V4 or 6V6) 2)the experiment unit(huge&powerful unit)--as like the SC, you know it anyone support , please leave your message. In fact, I love this game very much, but I think it can be better next versions..
Ye, I agree with you about the I7 5820K, and x99 MB. it is the lower cost. maybe we should wait for the game released totally.