e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

First : 1.1 no longer pays attention to the "Enable Auto Turn" option. When the last ship has moved, the game goes right to the next turn, meaning that you can't adjust the economy, buy ships / planetary upgrades, etc. It works fine for me. I agree with your second point though: A single button to close all different windows would be nice.

3 Replies 3,766 Views

Actually I like it a lot more the way it is now. It was way too easy to get all resources for some cash before, it made winning even on suicidal kind of a no-brainer once you survived the start. Now you actually have to think of something to get these precious resources! Think of it this way: The AI simply doesn't want to give the resource away, not for anything in the world. I'd do more or les

26 Replies 12,279 Views

However an update should not be programmed to require technical support immediately after it is installed. I agree wholeheartedly. I update via Stardock Central and thus I don't have that kind of problem, but I don't understand why the offline update process was made the way it is now (a friend of mine is having the same problem). Wouldn't it be enou

21 Replies 17,975 Views

'Morning Diplomats! Back after a break of one week I submitted my second game with the new scoring system yesterday for a nice 66K. I'm really looking forward to the recalculation, this might even prove to be beneficial for the Diplomats overall, and Magnumaniac is sitting on a pile of to-be-submitted games, I guess.

1,775 Replies 2,419,616 Views

Kudos Brad! I can't even remember what it was to play before the 1.1 betas, and I don't want it back for sure. Nice to see that you took up the idea of worsening relations with aggressive conquerors and to give all others an incentive to work together.

46 Replies 178,219 Views

Hello diplomats. I have given my small contribution to the empire Hi PP, good to see you here! I agree with Magnum, the scores will be much different than before (and not yet perfectly balanced perhaps), b

1,775 Replies 2,419,616 Views

I'm happy once again with your dedication to a good AI, Brad. A suggestion regarding the "stop the total conquest" problem: As suggested above, there should be a significant diplomatic penalty for the race perceived as being on a killing spree AND a diplomatic bonus for all other races among each other (like the Western Allies and the Soviets working

40 Replies 130,137 Views

But there again.. that would dsepend on if they are using slow or fast techs .. at the moment I did try very fast techs once and didn't fine that me score was reduced by much compared to when i played normal techs .. this needs to be resolved too.. Fully agreed. Otherwise very fast tech would be a no-braine

82 Replies 43,606 Views

You're exaggerating, mayito. The pre-1.1 scoring system needed to be changed because it encouraged silly game milking for the Metaverse. My impression of the 1.1-Beta-3 system is that the emphasis on dividing by the number of turns has been overdone a little, but it's the right idea in general. Some problems come to mind: Having "no tech trading" or "slow research" will penalize your score although it shouldn't in my opinion. And I hope the differ

82 Replies 43,606 Views

Well actually galaxy size does figure in.. population. More planets = more population. Population is a part of the score calculation. So, having said that.. I wouldn't advocate extra consideration for galaxy size. I agree wholeheartedly. The effort put into a game is mainly defined by the number of planets

82 Replies 43,606 Views