First : 1.1 no longer pays attention to the "Enable Auto Turn" option. When the last ship has moved, the game goes right to the next turn, meaning that you can't adjust the economy, buy ships / planetary upgrades, etc. It works fine for me. I agree with your second point though: A single button to close all different windows would be nice.
e-stab
I second that NLCs should be on top of the research building upgrade queue. I can't think of a reason why it shouldn't.
Actually I like it a lot more the way it is now. It was way too easy to get all resources for some cash before, it made winning even on suicidal kind of a no-brainer once you survived the start. Now you actually have to think of something to get these precious resources! Think of it this way: The AI simply doesn't want to give the resource away, not for anything in the world. I'd do more or les
Enjoy your stay! We'll try to behave and wait with our complaints until you're back.
Any ETA on the score recalc - it kinda hurts watching my total score go down every time I submit a new game Agreed!
I agree with the OP. There's another thread on the subject here, by the way: Link
However an update should not be programmed to require technical support immediately after it is installed. I agree wholeheartedly. I update via Stardock Central and thus I don't have that kind of problem, but I don't understand why the offline update process was made the way it is now (a friend of mine is having the same problem). Wouldn't it be enou
Agree with the OP.
I agree that treaties should have a minimum length or that ignoring them right after making them should have more serious diplomatic consequences.
'Morning Diplomats! Back after a break of one week I submitted my second game with the new scoring system yesterday for a nice 66K. I'm really looking forward to the recalculation, this might even prove to be beneficial for the Diplomats overall, and Magnumaniac is sitting on a pile of to-be-submitted games, I guess.
Kudos Brad! I can't even remember what it was to play before the 1.1 betas, and I don't want it back for sure. Nice to see that you took up the idea of worsening relations with aggressive conquerors and to give all others an incentive to work together.
Agree with the OP.
Total score is sum of scores divided by the square root of the number of games played.
...and another one right here.
Yes, the option is available now and it's very possible to win without tech trading at least up to crippling.
Hello diplomats. I have given my small contribution to the empire Hi PP, good to see you here! I agree with Magnum, the scores will be much different than before (and not yet perfectly balanced perhaps), b
I'm happy once again with your dedication to a good AI, Brad. A suggestion regarding the "stop the total conquest" problem: As suggested above, there should be a significant diplomatic penalty for the race perceived as being on a killing spree AND a diplomatic bonus for all other races among each other (like the Western Allies and the Soviets working
It'll be Majesty for the Spin Control Center in 1.1.
But there again.. that would dsepend on if they are using slow or fast techs .. at the moment I did try very fast techs once and didn't fine that me score was reduced by much compared to when i played normal techs .. this needs to be resolved too.. Fully agreed. Otherwise very fast tech would be a no-braine
You're exaggerating, mayito. The pre-1.1 scoring system needed to be changed because it encouraged silly game milking for the Metaverse. My impression of the 1.1-Beta-3 system is that the emphasis on dividing by the number of turns has been overdone a little, but it's the right idea in general. Some problems come to mind: Having "no tech trading" or "slow research" will penalize your score although it shouldn't in my opinion. And I hope the differ
It hasn't been fixed yet, has it?
As far as I know the beta versions can only be downloaded via Stardock Central.
It's not fixed. I second that. I had a CtD because of it with Beta-3. It wasn't reproducable though.
Well actually galaxy size does figure in.. population. More planets = more population. Population is a part of the score calculation. So, having said that.. I wouldn't advocate extra consideration for galaxy size. I agree wholeheartedly. The effort put into a game is mainly defined by the number of planets
Terror Stars are planned for the expansion pack Oh, I hope they'll be made optional, I wouldn't like a "everyone rushes to the terror star or looses" kind of thing.