Hey guys! First of all gratz on the release of the beta! The change log is quite long! Unfortunately my first impression was not that good. To be fair I didn't play long due to the following reasons: UI I don't know if anyone else has the problem but my menu is outside of the screen, hence I can't build everything. <img style="float: left;" src="http://s28.postimg.org/izntlv8yl/Menu.jpg" alt=""
Kuvick
well since you can't completely block the way they can simply "drive through". Most of the units get killed by static defense and some, like 3-5 units (out of 30-40) make it through. Doesn't sound like it's worth it to me. I would not send unit towards a defensive line and hope some make it through. Yes it's my failure that these units which make it through cause damage but the decision for the attack itself is considered to be an AI topic for me. :)
Hey guys! Unfortunately I only discovered Ashes about 6 weeks ago but I had to buy it immediately. The game is already quite advanced but I think its never too late for feedback! :D First of all I love the general way the game is going and looking at the future features to come, it can only become a great game. In the following I will list some thing which bug me the most. I won't annoy any one with balancing issues or bugs, I assume those are
Has anyone of you guys played Sins with the Distant Stars Mod pack? One of the many awesome things is that the fleet size is virtually unlimited. Your PC will break down before you hit the limit. Therefore I can only confirm that these trees are not quite applicable for the amount of units planned to be in Ashes! I highly recommend the Distant Stars Mod tough :D