Even-Stupid-Can-Play-TBSs

Even-Stupid-Can-Play-TBSs

Joined Member # 659225
0 Posts 0 Replies 24 Reputation

I don't know about other's learning curve, but it was rather hard for me to go from AI normal to AI intelligent. Yeah, it became easier when I've learnt fastest way to frigates :( Imho, good tactics for lower difficulties can be not that efficient for smarter AI. So far, every difficulty level changes game dramatically for me. Metaverse is rather good scoring system right now, better than was before, but an option to see best players based on game difficulty would be welcome.

41 Replies 1,096 Views

Sorry to said that, Miguel Suau, but I think that you waste 'presious' points for extra +2% ;p Update to the numbers above: 11 11.55 11.77 12.1 12.65 12.87 13.2 13.75 13.97 12 12.60 12.84 13.2 13.80 14.04 14.4 15.00 15.24 :p ~SDC~

20 Replies 2,929 Views

I've made a mistake when said that +2% worth 3 extra picks. 5% worth 3 picks, 7% cost 8 picks. 5 points for 2%. I do not see reason to take 7% at all. 5 piks spent on morale and economy will do better IF PQ-affected calculations use whole numbers. Lets hope Frogboy will clarify this. ~SDC~

20 Replies 2,929 Views

It looked rather useless when choosing racial picks, so I've decided to calculate if advantages of 5% (5 picks) and 7% (8 picks) worth the price. Here it is. Note that I post numbers just in rows. 1st is starting PQ, second is with racial pick 5%, third with 7%, following in the same order with modifiers by soil enrichment and habitat improvment. So: ctl 5% 7% ctl+ 5%+ 7%+ ctl++ 5%++ 7%++ 13 13,65 13,91 14,3 14,95 15,21 15,6 16,25 16,51 14

20 Replies 2,929 Views

I've played few games so far and found that diplomacy tends to be near useless unless... Well, first of all, AI will rarely accept even deals, even with 100% diplomatic bonus given to human (populists+DT+70% in picks in v.1.03). Why? C'mon, I wouldn't think of Industrial Theory to be so important (one of the cheapest techs so far) but why they want Trade+something else for that? Put aside all weapon techs.. God, it is impossible to excange something like Corvet (sp?) technology till yo

11 Replies 414 Views

I've played as War party with max bonuses in soldering, some in defence and offence, and +1 speed, tiny map and normal difficulty. It was peace of cake. Most of the time I wasn't investing in techs (after getting star fighters and transports). I think that soldering is more important if one plan large scale invasions. With AI troops advantage 1:6 it was a sure win for me. Only one invasion to Torian home system failed (1b vs. 9.5b, ~2b left). Now I am playing as Federalist on huge map w

11 Replies 2,520 Views

Do you need Ukrainian living in Denmark? My first submisson to metaverse is quite impressive ;p To 'gross' members: have you noticed that your pancy leader haven't submited a single PE game? Contrary, evilness of most memebers of European Alliance is a fact :) ~SDC~

1,311 Replies 35,360 Views

Thanks everyone for replies. I'll try to play with speed + range +sensors next time just to see how fast i can expand. Btw, industrialists with maxed mil production bonus seems to produce colony ships at double rate than others right at the start. ~SDC~

11 Replies 2,520 Views

Hello, I've bought the game three days ago and played 3 games so far. One as Populist with bonuses in pop growth, diplomacy and speed, another as Universalist with bonuses in luck, morale, diplomacy and sensors and the last as Federalist with maxed economy and large boost to diplomacy. Since all games had different PQ settings (last with federaleists was at 'rare') I can't exactly said what combo was the best. As Populist I was getting biggest part of income from tributes due to sel

11 Replies 2,520 Views