tetleytea

tetleytea

Joined Member # 659431
20 Posts 937 Replies 24,936 Reputation

I am still new and learning this game. When I colonize a new plant should I build a factory first? Generally speaking, yes. Does having a factory, star port or even a power plant help in the building of other social queued buildings? Of course a starport only helps build ships, not social buildings, but the other two yes. Say this planet is only going to ha

7 Replies 4,320 Views

so the minor race may have gotten gifts like that and ended up using those to colonize. Ooooh you just gave me an evil idea. What happens if we launch colony ships with the minimum 1 million population on them, move them next to a radioactive world/whatever which the minor has the tech for (but we don't), gift the ship to the minor, and then invade the planet? Probably would work on a major, too.

34 Replies 17,014 Views

Comments? Hard for me to say. I don't normally build morale buildings, but I don't normally build markets, either; and everyone else seems to fill 3/4 of their planets with markets. I guess I'm just weird.

51 Replies 30,358 Views

You definitely don't need 100% approval for it to work, but it would be a good test to see if the 50% adds or multiplies with the 100% growth if you do. I think it multiplies.

2 Replies 6,304 Views

Well I wouldn't say NO reason, in the same way you still need to build a factory for an economic planet. You can build/upgrade your markets faster because you have an economic starbase. But I don't think that is a good use of an economic starbase.

14 Replies 9,621 Views

Add to this the fact that many more planets can be made into income planets the net effect of doing this can be very positive on income. I hope you don't mean turning your planets within the starbases' sphere into income planets. You should be doing the opposite: turning those into mega factory/research worlds. Maximize your free production. Once the tech tree is done (rather quickly at this rate) you can

14 Replies 9,621 Views

Sometimes I put my Econ Capital on my homeworld simply because it has the extra farming and morale bonuses from the Civilization Capital. It just has a natural propensity to grow bigger. Now I usually find some world with a 300% farming tile and a 100% approval tile and put it there. I tend to put the Political Capital on the same world; those two capitals just go together so well.

29 Replies 24,202 Views

In my games at the time I got SMs my average planet produces ~100BC. 5% of 100 is 5 Stock Markets only increase your base revenue. That's 5% of your base revenue, not 5% of all your revenue after you get all the SM bonuses. A 6B population at 50% tax is about 40bc/turn base.

51 Replies 30,358 Views

If you do reload, does it constitute an exploit? Can you finish a Basic Lab and research Invention Matrix in the same turn, have Auto Upgrade on, and get an Invention Matrix?

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So far this strategy has given me the best start I've ever had. I've gotten starts where I got an influence victory just from the colonization phase before. Needless to say, I um...needed to make a few changes. To improve your strategy a bit you might also consider researching xeno biology and (xeno medicine) This is true in almost any game regardless of strategy, unless you're Super Breeder.

29 Replies 24,202 Views

It is possible to build a fake military for deterrence. Build cargo hulls filled with weapons, I do slightly the same thing, but in a different way. I almost never build cargo hulls just to deter military. Towards the beginning of the game, I'm building cargo hull survey ships and occasional cargo hull ships with engines and a single laser...they have their um, place in my strategy.... Anyway, later in the game I just upgrade them. What's really

28 Replies 12,648 Views

Most of the value I place on trade routes is directly related to the Eyes of the Universe 'wonder'. I find the intel my freighters are able to provide with their uber-sensors is far more valuable to me than the income they generate. Now *that* is a good tip.

43 Replies 36,307 Views

In fact, in DA I like the Krynn, Korath and Thalans all better than the Yor, who seem to be the popular pick for most overpowered race by many on these boards. Using this same strategy, the Yor are good because they have the mini bonus, which actually makes TINY colony ships possible. Maybe not right out of the starting blocks, but....

29 Replies 24,202 Views

Yep. I don't think I'm too crazy about the whole notion of base morale altogether. However, I do like the idea of being able to "stack" morale in some fashion with multiplying factors, just like you can stack factories with a manufacturing capital or labs with a research coordination center. As it is now, it's reverse-stacking--the more you grow, the more it gets nerfed.

106 Replies 61,261 Views

Also there's the 1bc upkeep cost to Stock Markets. That more-or-less nullifies about half the 5% bonus you get over banks, but you're getting 5% influence in return. If you want to consider purely the money, a fairer comparison might be with banks, not SM's. I usually don't even bother researching SM anyway, unless it's for the influence.

51 Replies 30,358 Views

One thing to consider about the Empire-wide morale bonuses is that the wiki says that is taken to the 0.75 power. That nerfs empire-wide morale bonuses to a small extent, but it also hurts you less if you don't have very many bonuses. It looks to me like what's going on is, the native morale ability*base morale is always equal or less than 100%, or 1. That means you're "square rooting" a number that's less than 1, which makes the number bigger. So say you're native morale (adjuste

51 Replies 30,358 Views

That is so disappointing about the 10% base morale. I want to grow mega-planets with 100B population. And it is sort of realistic--just picture a planet the size of Jupiter, that can sustain life. Stardock is supposed to do balance tweaks during the 1.6 beta. Anyone else besides me want to give feedback that they want to see all the limits on mega-population lifted? I see why SD did it--it was in response to all the population-related morale problems back in Galciv1--but this is n

106 Replies 61,261 Views

And morale bonus tiles don't help, because you can't set a seperate tax rate for each planet. I still build on the bonus tiles. Sure, maybe they're not as useful as you might want, but a Zero G on a bonus tile still gives a healthy kick to morale. It's not just about the final morale when you reach 17B, it's about the 75% and 100% population growth bonuses getting there. By the way, there's also the maintenance costs of morale buildings to co

51 Replies 30,358 Views