Here is a link to my guide on steam, I cover a little bit about unit comps and what units do. You can also check out my vods on twitch(link in guide) or come by the stream any time and ask questions. Since I've started streaming and helping new players, I've helped 2 folks get to legendary and 3 are currently at rank 5 http://steamcommunity.com/sharedfiles/filedetails/?id=834910567
priestxes
[quote who="Neinhalt_Sieger" reply="22" id="3670522"] I insist now because I am as you say "narrowminded" but because there are units that cannot be handled in the current patch, that will be easier to produce in the next patch and the problem still remains. As far as I am concerned AIR ELIMINATORS need some armor penetration or a reduction in cost, to be able to mass enough of them to make a difference. [/quote] Not gonna be as big an issue as you think, star bursts/falc
[quote who="bbc6rgf57ytty5yxyw5gt" reply="3" id="3670546"] I would like to see a building queue on engineers like Supreme Commander to easily cancel a single building without having to get rid of the whole queue and to have grids to make it easier to see what can be build where. [/quote] Grids would be nice, but it's easy enough to cancel one building. Just hold shift and right click on the building blue print.
Several things to point out here, the medic speed is a nerf. It's a nerf to any PHC player actually using army formations. I've said this plenty of times and still no address to it. You are rewarding players who don't use army formation instead of addressing the ai issues with armies. Drone swarm, this is the one orbital in the game that can be countered by have AA in your army, and you're nerfing this ability? What is the logic? It can be really powerful if the
[quote who="DKTrue" reply="2" id="3670409"] Thank you for the list, priest. You make good stream content for Ashes. Keep going, you're doing great! Could I please have an official statement from a dev on what the actual pool is. I don't want to waste anybody's time at Stardock, but I don't want
These are all the maps i've seen at one point or another in ranked. tiny Bis <td data-sheets-value="{"1":2,"2":"fast and fu
2v2 tournament is finished!!!! Winners are Dante(PHC and SS) and Howitskilled(SS) Tournament MVP abcdefgdude(SS) All three will be receiving $20 steam gift cards. List of matches(winners on the right side): game 1 mazda & abcdude vs dante & howitskilled game 2 jrage & howitskilled vs ab
Tournament is cancelled. Look here on steam http://steamcommunity.com/app/507490/discussions/0/133259227525230747/
I personally love the game, and yes it is very chill compared to some other RTS's. I do a stream nightly, you should come by sometime if you have more questions or want to play a casual game: https://twitch.tv/priestxes There is still a lot to QQ about but stardock is taking steps to improve, not fast enough for some, but they are. :)
most of the games you are seeing are ranked/unranked games from the queues. They show up under custom games once they've been matched. Most of the folks doing custom matches play during the day, so US folks will miss a lot of it, but on the weekends they are almost always playing. But post in general chat and add people as you go and invite them when you want to play bigger maps is the way to go. good luck!
Seems like a solid opener for low to mid level play, higher play, you're gonna need to mix in some statics and more armories(maybe a nother factory to get more medics or skip brutes/archers if just using one) although all strategies depend on map. As far as SS going early air, the punisher is a little op, it's too cheap radio wise compared to hades, and hades is largely ineffective price wise, it costs too much radio and isn't very good in it's rol
We had some great games today, team1 vs team 5 and team 5 vs team 6. I've updated the spread sheet to reflect the information. Still having some trouble contacting teams 2,3, and 4. I did speak with a couple of them, but the lack of communication prevented us from getting any more games earlier. If you are signed up, please add me on steam so we can begin arranging more games, I'd really like to stream the games. Be sure to follow me on Twitch and Twitter
Times are set for tomorrow starting at 18:00 UTC, if GGTheMachine is awake and kicking, he'll stream two games, and I'll stream two games, if he is not available, I'll stream all the games one after another. We'll follow up with the last three games next Saturday, and then Finals next Sunday If anyone has an issue with any of the games schedule, please let me know ASAP <a class="bb_link" href="steam://open
Here is the google spread sheet with all relavent information. I've set the intial bracket to account for 4 teams as initial interest seems pretty low. If we have more sign up, I'll change the bracket to match https://docs.google.com/spreadsheets/d/1UsiYO_8ea3nAAss-SNYaPJrwy70OKWdQ7FnNlcBe-_c/edit?usp=sharing
Tournament is cancelled/altered go here to read about new format of the tourney http://steamcommunity.com/app/507490/discussions/0/133259227525230747/ Hi everyone! I've decided to host a 2v2 tournament. This initial thread is just to let everyone know. We're gonna do double elimination bracket, depending on teams entered, we'll do best of 3 for semi finalists and best of 5 for finals. In
Actually I looked at the changes and thought, that's pretty nice that PHC doesn't have to worry about early air, it is a bit of a distraction to have build blossom launchers every time i a take a region. Then I noticed there was nothing in the patch notes that limits the early air for PHC except of course, the risk. I apparently don't understand that such players as play this game never take a risk and thus I am safe and sound in knowing that a PHC player will never rus
My point is, that the changes are unfair to SS, you just admitted as much. But qualified it by saying it rarely happens. I am a good player, and I can tell you that sky cleansers don't perform half as well as you think they do in defending your base against an early fury doing drive bys and sniping engineers and extractors. I understand air factory is a bigger investment than an assembly as it is more tuned to a specific purpose where as assemblies are more flexible, but that does
I don't think they should be using opt in betas for balance changes. Save that for expansions. Balance changes shouldn't be in a beta state longer than a few days, the problem is last two patches were opt in betas for a week or more.
At 6:17 one athena comes into the mid point, kills a mauler, drone hive and like 6 reapers, doesn't die. It was being healed by 2 medics and then 3. All while you talk about how athena used to be anti everything ground but you nerfed it. Even though your opponent comments on how OP it is.
[quote who="Quesocito" reply="15" id="3668132"] Quoting priestxes, reply 13 When do these changes go live? yes i would also love to know when this is going to happen, as we know, these patches for balance could literally come out evert single week.. arty too strong, hang on let me change a number in
OK, I've read your document, some key things you missed. Stopping SS air as PHC leaves your ground game weak, even though you buffed smarties(which can shoot at both air and ground effectively making them a 2for). Tech walling SS air gives PHC players what sounds like a much needed reprieve to expand before having to defend against air. You mention it is like poker, luck of the draw since there is no scouting currently. But you fail to explain how you don't flip the table on the SS. S
I agree with most of the changes, however, if SS air is going to be tech walled, PHC air should be tech walled as well. If the idea is to stop people from abusing early air rushes, it should go to both sides. But it also feels a little gimmicky as PHC was given constables that require no radio or factory to build off the get go, and they only take 30 seconds to place. In essence if PHC can have air at 1:30, so should SS or vice versa. As it stands now PHC can get air wicked early compared to