The Rusty Gamer

The Rusty Gamer

Joined Member # 664570
4 Posts 16 Replies 11,030 Reputation

Ok, I've actually created and uploaded a mod for this. Not here however. Click on one of the links below. Slow Start (Apolyton) Slow Start (Civ Fanatics) And I'd started a new thread on this here, forgetting about this old one. Slow Start (GalCiv2)

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1.1 I have staggered Stellar Cartography research by dividing it into I and II. Stellar Cartography I is theorectical or preliminary research for seeing all the stars. This is the tech that races get now that got the original Stellar Cartography before. And it's the prerequisite for Sensors. Stellar Cartography II costs 10x its predecessor but gives you Stellar Cartography proper. 1.0 Spaceports cost 5 times as much. Colony modu

12 Replies 11,165 Views

This mod slows you down at the start by: increasing the cost of starports and various ship modules 5x and increasing ship module sizes; decreasing number of colonists allowed on colony and troop modules; reducing initial ship range to a minimum and scattering range increases through the tech tree; staggering Stellar Cartography; halving initial industry and research points on colonies; and slowing down logistics early on but having it increase exponentially over time. Unzip into your mo

12 Replies 11,165 Views

I want to be able to run some of my old DOS games. Also, I have been short of money for some time and so haven't been able to afford to upgrade; however I've hardly bought any new games either for some time (until now). So my old technology fits my old games. Basically just about all my games run fine on my machine, even Civ 4, which isn't officially supposed to. occasionally I'll pick up a game which has come out on the cheap label but these only require yesterday's technology

42 Replies 18,538 Views

Well, rather fantastically, my problems have been solved by support. There IS a bug in the activate logic for some computers (presumably Win 98 ones) which has now been fixed and will be in the next update. And the problem with it not working on 1280 x 1024 was fixed by switching off anti-aliasing. Thanks to Cari for his patience and help.

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Ironically, I have now found that by updating to the latest drivers, the DL part will no longer work on 1280 x 1024, it comes up with a blank screen and you can hear the music but there are no buttons to press. The only way out is to switch to desktop and then right-click and close the GalCiv2 game window. It does, however, run on 1024 x 768. No doubt, once DA is fixed for me, the same thing will be happening there. Perhaps I need to GO BACK to my previous drivers. * SIGH *

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Like me, you're running Win 98 first edition right? What I've been told so far, via support email, is that the activation code had to be changed for the add-on and it looks like that new code only works for SE and upwards. Hopefully, they will fix it for us.

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I installed the latest drivers for Geforce2 as advised but it still doesn't work as I suspected because it isn't a graphics problem. It sounds like there's enough other bugs in the game to justify a wait and go back to original install in any case. But let's hope the problem goes away on the next update.

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Be able to queue up research like in Civ 3 or 4 (I think). Do this by allowing the shift key when we click on each research we want done next and it will put them into a queue and/or click on any future research on the tree and research will be set to make its way there automatically. When a research techis complete, it can simply (optionally) be reported on GNN and the "GOTO" button would take us to the research screen so we can adjust if we want.

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I've already emailed stardock support about the problem. But I'll send it to you as well if you like. At least one other person has had the same problem. It may be to do with Windows 98, that is what we have in common. http://tgnforums.stardock.com/?forumid=357&aid=144390

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OK, there appears to be two problems. First of all, DALAUNCH.EXE is not a part of the original install. That is only given in the update and does not work for me as per above. The other problem is when I run the dark avatar exe directly it comes up with a message saying it is having problems activating the game, shows a blank screen briefly and I can hear the monitor switching video modes and then it drops out back to the desktop. I have registered dark avatar correctly.

42 Replies 18,538 Views