And you get the sound with the old DOS games? This I can't do at the moment.
The Rusty Gamer
Ok, I've actually created and uploaded a mod for this. Not here however. Click on one of the links below. Slow Start (Apolyton) Slow Start (Civ Fanatics) And I'd started a new thread on this here, forgetting about this old one. Slow Start (GalCiv2)
My whole point to this was: why bother to put in a hyperdrive at all? It just takes up a lot of space. Does it allow you to travel that much faster?
1.1 I have staggered Stellar Cartography research by dividing it into I and II. Stellar Cartography I is theorectical or preliminary research for seeing all the stars. This is the tech that races get now that got the original Stellar Cartography before. And it's the prerequisite for Sensors. Stellar Cartography II costs 10x its predecessor but gives you Stellar Cartography proper. 1.0 Spaceports cost 5 times as much. Colony modu
This mod slows you down at the start by: increasing the cost of starports and various ship modules 5x and increasing ship module sizes; decreasing number of colonists allowed on colony and troop modules; reducing initial ship range to a minimum and scattering range increases through the tech tree; staggering Stellar Cartography; halving initial industry and research points on colonies; and slowing down logistics early on but having it increase exponentially over time. Unzip into your mo
I want to be able to run some of my old DOS games. Also, I have been short of money for some time and so haven't been able to afford to upgrade; however I've hardly bought any new games either for some time (until now). So my old technology fits my old games. Basically just about all my games run fine on my machine, even Civ 4, which isn't officially supposed to. occasionally I'll pick up a game which has come out on the cheap label but these only require yesterday's technology
Get Cari to send you the exe that works, like she sent me.
I discovered that I can create a ship without a hyperdrive component that still moves around. Is there something the ship can't do without one? Am I missing something? Why do we need a hyperdrive component?
Well, rather fantastically, my problems have been solved by support. There IS a bug in the activate logic for some computers (presumably Win 98 ones) which has now been fixed and will be in the next update. And the problem with it not working on 1280 x 1024 was fixed by switching off anti-aliasing. Thanks to Cari for his patience and help.
Actually, they both appear in the campaigns list for DA now.
On reflection, I think maybe the game is better at the lower resolution. The high resolution is quite hard on the eyes on a 17" monitor...but I might buy a bigger one yet, I don't know.
Ironically, I have now found that by updating to the latest drivers, the DL part will no longer work on 1280 x 1024, it comes up with a blank screen and you can hear the music but there are no buttons to press. The only way out is to switch to desktop and then right-click and close the GalCiv2 game window. It does, however, run on 1024 x 768. No doubt, once DA is fixed for me, the same thing will be happening there. Perhaps I need to GO BACK to my previous drivers. * SIGH *
I haven't heard of the community-supported service pack. Where can I get hold of it (not that it apepars to help this particular problem)?
Like me, you're running Win 98 first edition right? What I've been told so far, via support email, is that the activation code had to be changed for the add-on and it looks like that new code only works for SE and upwards. Hopefully, they will fix it for us.
Just tried updating to the newest version but the same problem persists.
Done CariElf. Just noticed that the debufg message says Version v1.50X2. Is that the problem, that it isn't setting the version number correctly?
I installed the latest drivers for Geforce2 as advised but it still doesn't work as I suspected because it isn't a graphics problem. It sounds like there's enough other bugs in the game to justify a wait and go back to original install in any case. But let's hope the problem goes away on the next update.
Be able to queue up research like in Civ 3 or 4 (I think). Do this by allowing the shift key when we click on each research we want done next and it will put them into a queue and/or click on any future research on the tree and research will be set to make its way there automatically. When a research techis complete, it can simply (optionally) be reported on GNN and the "GOTO" button would take us to the research screen so we can adjust if we want.
I've already emailed stardock support about the problem. But I'll send it to you as well if you like. At least one other person has had the same problem. It may be to do with Windows 98, that is what we have in common. http://tgnforums.stardock.com/?forumid=357&aid=144390
OK, there appears to be two problems. First of all, DALAUNCH.EXE is not a part of the original install. That is only given in the update and does not work for me as per above. The other problem is when I run the dark avatar exe directly it comes up with a message saying it is having problems activating the game, shows a blank screen briefly and I can hear the monitor switching video modes and then it drops out back to the desktop. I have registered dark avatar correctly.
Why would the shortcut, which works in the installed version, need to point somewhere else in the new version?
Hmmm...just found this: https://forums.stardock.com/?ForumID=168&AID=78204 The implication is the latest version has something which is post-W98.
What version of Internet Explorer do you have installed? Version 6.0.2800.1106IS I've had one or two problems like this with stardock central but it was only certain versions and was fixed in the next one. So I'm pretty sure it's a bug and not just me.
[quote] What if you try running GC2DarkAvatar.exe directly rather than DALaunch? [/quote That's the same as running it from the shortcut. It says something's gone wrong with activation.