Matthew Downie

Matthew Downie

Joined Member # 665120
0 Posts 0 Replies 60 Reputation

Yes, if you want assistance in a war, the best way is to bribe people to attack your enemies.

13 Replies 2,650 Views

Exactly. It's their way of telling you you have to be Close before you can get an alliance. (You also need the Alliance tech for the option to appear.) That doesn't mean they will always accept an alliance if you propose it - sometimes you have to throw in a tech or some cash to sweeten the deal.

13 Replies 2,650 Views

[quote]will this prove to be a more challenging game, in an exciting way, o just tougher, in a frustrating way?[/quote] Depends on how you play. There's nothing in it that isn't fairly easy to get around once you know the right tricks. [quote]I hate those baby space sharks so early in the game.[/quote] I don't like them much myself. But the space sharks only appear from a particular type of anomaly, so if you learn to recognise the planetoid things they come from, you can avoid

3 Replies 406 Views

A complete game guide in Haiku format. control-n, and the galaxy will shortly be under your control. autosaves are good for unexpected crashes, and unexpected wars. hoarding is a sin (though modern man forgets this) put spend rate to max! set military to maximum from the start. spread like pond-ripples. friend, do not fear debt for time brings trade, and trade brings shed-loads of money use a gentle tou

101 Replies 2,639 Views

[quote]Good verses Evil.[/quote] That's very clever, 'verses' versus 'versus' in a verse... unless it's just bad spelling. Galactic Guardian philosophy: The only good Yor is a dead Yor, brain wiped clean, no backup copy. My philosophy: The only good Yor is a Yor you've set to Good during 'Race Setup'.

101 Replies 2,639 Views

You could always change back afterwards... [quote]come on down to the Colosseum and sing to us between battles[/quote] See the Centurions thread for the outcome.

13 Replies 388 Views

Another way it could work (for GalCiv 2) is to have your alignment be based on the average of all your decisions. So if you make one just choice, and you make it good, then you're pure good.

13 Replies 388 Views

[quote]Many THANKS to you Matthew Downie[/quote] Ooh! I'm underlined and bold . That should boost my status.:) By the way, don't forget that there's nothing to stop a player playing twenty games over a few months, saving them all on the last turn before winning, and then submitting them all on the same day. So you can never be sure if things are as they appear.

11 Replies 589 Views

There are a number of ways to make your games quicker. (1) I always use a single governor for all my normal social building. It's not always optimal, but it's good enough and it means that no matter how many planets you have, the game proceeds at the same rate. (2) I stay out of wars by bribing the AI. Fighting defensive wars is slow. (3) I keep military spending at zero most of the time. Handling ships is slow. (4) I don't build starbases for things like construction bonuses and

11 Replies 589 Views

[quote]Programmers for PC have gotten more complacent.. and rush the testing period.. publishers may be to blame.. [/quote] Since downloading a patch is now a fairly regular accepted part of buying a new game, it's very tempting for a publisher to release a faulty game rather than miss a release date, and then deal with the problems later. I've always been annoyed by people who simply blame faulty games on lazy programmers (who have probably worked until midnight for weeks to get th

47 Replies 2,080 Views

[quote]What exactly does The Terraformer do, so far it seems pretty random to me how much it raises each PQ[/quote] I'm pretty sure it's +10% PQ. It's not easy to tell, since all the PQ bonuses are added together and then rounded down. (eg, a PQ 12 world with Soil Enhancement and Habitat Improvement is +20%PQ, eg, 14.4 rounded down to PQ 14. With another +5% from the racial bonus pick, you'd have +25%PQ, which is enough for PQ 15.) ~SDC~

5 Replies 306 Views

[quote]I think evenually, the 2 will merge with the TV[/quote] I dunno... A good PC setup has a printer, probably a scanner, and a keyboard and mouse in ergonomically correct positions across a desk. Mixing that with a big TV sounds awkward. There might be some way of doing it neatly, but I doubt it's been invented yet.

47 Replies 2,080 Views