I've got the scaling option set as default. When I bring back in a snapshot it then works if I make the resolution smaller, but doesn't scale back up again when the resolution returns to the larger size.
Das123
V5.53 ISSUE: In this version, when changing screen resolutions the Fences no longer scale to the new size. Very frustrating when relying on changing resolution such as for streaming etc. Worked on previous versions.
My usage of Fences is I have multiple monitors and have a number of desktops that I slide between using the middle mouse button or alt-arrows. I'm finding Fences 4 is reverting to old issues I had years ago which were fixed eventually in version 3 (background color changing to black and requiring a jiggle of the screen to reset). And now I'm getting the residue elements (border shapes etc) from the other desktops that are sitting over the top of the active fences desktop. These block
I clicked on the Feedback link in the Fleet Battles beta so here goes... First of all I am not someone who played Star Control 1 or 2 so please take that into account when evaluating whether this is of value. I tend to prefer space 4X games where real-time battles are either non-existant or pausable. I really stuggle with this one - as in I haven't been able to beat the lowest AI in any one-on-one battle. So this really isn't something I'm enjoying at all - sorry. I'm hoping that the
I've also recently moved to a new computer system but I thought I'd been able to get the game running after moving the files across. The game definitely doesn't work after the latest major Windows 10 upgrade. I saw on an earlier post that someone found a handful of missing DLL files after running Dependency Walker so I tried that. The list was too large to start sifting through so I'll place it at the back end of this post in case it helps. Running in administrator mod
[video]http://youtu.be/m0KWhV6n0pY[/video]
[video]http://www.youtube.com/watch?v=9tOZu_ItYuY&feature=share&list=UUHJM-Vd74Egk1xvGp4BHWBA[/video] Here is part 1 of 2 videos taking an in-depth look at the GalCiv3 Alpha. It looks great. I was expecting something much less to be honest at this stage but there is already so much to love about the game. The interface looks excellent and the music is something special.
Great Thanks. :) I'll be uploading the first of 2 videos shortly in that case.
Thanks for the info. I've searched but can't find the post about not using the logos. Really confused about that context as it doesn't seem to make sense. The logo is emblazoned across the options intro screen which is a really important part of the information to show.
Hi, I was wondering what the disclosures and policy was for making monetized Let's Play videos of Gal Civ 3 while it is in the Alpha (and Beta) states. Thanks Das aka Das24680 on YouTube
I had 9 units defending a city. City is attacked and due to some unknown restriction 4 of my best units can't take place in the battle. Militia take their spots I guess. City is defended successfully but in the screen showing the results the 4 units that couldn't take part are killed by the game. WTF??!!! Rage quit time.
1.5 seems to have fixed my issues and I can still play the save-game. Thanks.
Zip file sent.
No, I'm not using any mods.
Managed to get the game to move one turn past the crash by changing my screen resolution and then it crashed again after that. Not sure why this would work.
Spoke too soon. :( I thought it was fixed because I got past it yesterday when I wasn't recording. Today I try to continue recording my YouTube series but it once again crashes at the same point. Very frustrating. And yes, it still crashes when the recording software is closed - I tested that.
Whatever the patch was that loaded on Steam today solved my crash issue. Thanks.
http://pastebin.com/i5ENWAaD I couldn't locate the ZIP file you mentioned. Game always crashes after a specific turn no matter what I do.
Hi all, Legendary Heroes is my favourite game of the last 12 months and I'm starting a new series with the latest DLC... [video]http://www.youtube.com/watch?v=naHnL5diPBs&feature=share&list=UUHJM-Vd74Egk1xvGp4BHWBA[/video]
I'm happy to pay the full amount to get the future releases.I feel it is a safe investment. Stardock is a company that focuses on delivering good quality rather than just trying to take a dollar where they can. They are willing to admit mistakes and rectify them as they did with Elemental. They didn't compromise on that when the easiest thing would have been to shelve it early and move on. Instead they took the hard option and made a great game that they can be proud of.
I'm so glad to hear that hexes are in. Still think Elemental would have been better with them as well.
Great news. :) Looking forward to this!
Pariden Guardians start with no weapons. They are fully kitted out in armour but do zero damage.
I'm finding that the name and city-name generator in Legendary Heroes (and ever since Elemental) is perhaps the worst execution of this sort of engine I have seen. Don't get me wrong, I love playing Legendary Heroes and it is probably my favourite game - but I find the random names it generates completely uninspiring. You can look at single-developer games such as Dwarf Fortress or Distant Worlds and the names they generate are simple amazing and offer so much to the flavour o
Agree with OP 100%. The UI has been the biggest issue with all the Elemental games. I love the game but hate the level of attention required to not make dumb moves.